Don't buy it.
I'm not going to delve into gameplay or anything, if you've played DA: Origins and enjoyed it enough to consider the expansion, you already know how the game plays. Awakening has some new tricks you may have heard about and you may have been champing at the bit to get your hands on it.
It's 20 more hours of DA! Those incredible and incredibly written, witty, remarkable companions! The deeply satisfying tactical combat! The loot! The story!
And look! DA:A has even more and better! It's got tomes that will let you re-spec! Finally! More classes! Better skills! MORE BIGGER SWORDS!
This must be the best fucking xpac ever made.
I mean, there is no way they could possibly screw this up, right?
Well.
Unless they didn't get any of the superb writers or voice actors from Origins and didn't do enough QA so the finished product was overloaded with weird graphical glitches.
For the very first time in Bioware history, they have released a product with terrible writing.
The storyline of Awakening is an unnecessarily convoluted mess that picks up a number of years after the finale of Origins in the manner of a pre-teen fanfic author.
That's not even wild hyperbole, Awakening is exactly like bad fanfiction, incompetent tripe written by someone who just loved Origins and knew just how to 'improve' on it, in fact managing to deeply damage the original story, midichlorian-style.
Right away you will notice something is wrong when the game abruptly forgets everything it told you about the Joining ceremony in Origins - joining the Grey Wardens, that is - and suddenly pretends that everybody who follows you has to be a Grey Warden.
This despite that in Origins, you and Alistair are the only playable Wardens you'll have access to before the spoiler companion at the very end. In addition, whereas in Origins, the Joining had a high likelihood of killing the Warden-wanna-be, in Awakening everybody who drinks from the cup lives, period.
So, each new companion will, at some point, demand that you Wardenize them and if you refuse for any reason - like, say, that you didn't realize that you HAD to make them a Warden for them to stick with you or they want to be a Warden for all the wrong reasons - that's it. They will not join your party and you will not have access to that companion. Gone forever.
And the companions themselves are at best infinitely dull and at worst, downright infuriating.
The single most perfect example of the downslide in companions is the first one you'll meet, Anders.
Anders was clearly written with one goal in mind - "let's re-create Alistair, but instead of all that depth, complexity, wit and charm, let's just fill him up with WACKINESS!" Anders is so very tiresome and is such an obvious Marty Stu, it hurts to listen to him talk. And as he's the strongest and least psychotic caster in this xpac, you'll probably have him around more than any other companion, so you will get to listen to him talk quite a bit.
Other companions include a dwarf of the Legion of the Dead, who you would think would be fascinating and instead is so enormously boring it is painful to try to remember her name and the insufferable son of Arl Howe who is ANGRY at you for killing his dad and reminds of it whenever he can, right until the moment he abruptly declares you as the bestest best friend he's ever had. I think there was also a female warrior, but it could possibly have just been a potted plant with a sword and a shield taped to it.
As for the story itself... Well, okay, so, first off, forget everything Origins told you about the Darkspawn, now for some reason there's a mommy and a daddy Darkspawn and they don't get along. One of them wants to kill all the humans and the other one does not want to kill all the humans.
That's the story.
That's the entire story.
There is no intrigue, no tough moral choices and absolutely no depth. This is paint-by-numbers fantasy and you will see each new plot point coming a mile away.
In addition, Awakening is just not very challenging at all if you play it with an imported Origins toon - which you will want to do, as that is half the fucking point of this expansion.
Awakening is tuned for a level 17 starting character, whereas imports from Origins will likely be in their early 20s. This utterly demolishes the difficulty curve before you even begin the game, allowing you to breeze through absolutely every single encounter start to finish.
The missed potential is painful and more so because what it does get right, you will wish was part of Origins in the first place.
Runecrafting is interesting - albeit convoluted and a little wildly overpowered - and the changes to classes are on the whole pretty damn fantastic. Archers - frustratingly underpowered in Origins - become outright deadly in Awakening.
The new specializations are fittingly powerful and the new skills are - while occasionally afflicted with weird bugs - ridiculously strong.
The biggest, best addition? A relatively cheap tome that allows you to completely re-spec any character.
Sadly, and I do mean really sadly, all these changes are Awakening-only, the install alters absolutely nothing about Origins, which is a shame, because if it did it might be worth the cost.
Unfortunately, Awakening boils down to just more Dragon Age with better tricks, zero charm and piss-awful writing.
Skip this.
Just play DA:O again and save yourself the money.
I'm not going to delve into gameplay or anything, if you've played DA: Origins and enjoyed it enough to consider the expansion, you already know how the game plays. Awakening has some new tricks you may have heard about and you may have been champing at the bit to get your hands on it.
It's 20 more hours of DA! Those incredible and incredibly written, witty, remarkable companions! The deeply satisfying tactical combat! The loot! The story!
And look! DA:A has even more and better! It's got tomes that will let you re-spec! Finally! More classes! Better skills! MORE BIGGER SWORDS!
This must be the best fucking xpac ever made.
I mean, there is no way they could possibly screw this up, right?
Well.
Unless they didn't get any of the superb writers or voice actors from Origins and didn't do enough QA so the finished product was overloaded with weird graphical glitches.
For the very first time in Bioware history, they have released a product with terrible writing.
The storyline of Awakening is an unnecessarily convoluted mess that picks up a number of years after the finale of Origins in the manner of a pre-teen fanfic author.
That's not even wild hyperbole, Awakening is exactly like bad fanfiction, incompetent tripe written by someone who just loved Origins and knew just how to 'improve' on it, in fact managing to deeply damage the original story, midichlorian-style.
Right away you will notice something is wrong when the game abruptly forgets everything it told you about the Joining ceremony in Origins - joining the Grey Wardens, that is - and suddenly pretends that everybody who follows you has to be a Grey Warden.
This despite that in Origins, you and Alistair are the only playable Wardens you'll have access to before the spoiler companion at the very end. In addition, whereas in Origins, the Joining had a high likelihood of killing the Warden-wanna-be, in Awakening everybody who drinks from the cup lives, period.
So, each new companion will, at some point, demand that you Wardenize them and if you refuse for any reason - like, say, that you didn't realize that you HAD to make them a Warden for them to stick with you or they want to be a Warden for all the wrong reasons - that's it. They will not join your party and you will not have access to that companion. Gone forever.
And the companions themselves are at best infinitely dull and at worst, downright infuriating.
The single most perfect example of the downslide in companions is the first one you'll meet, Anders.
Anders was clearly written with one goal in mind - "let's re-create Alistair, but instead of all that depth, complexity, wit and charm, let's just fill him up with WACKINESS!" Anders is so very tiresome and is such an obvious Marty Stu, it hurts to listen to him talk. And as he's the strongest and least psychotic caster in this xpac, you'll probably have him around more than any other companion, so you will get to listen to him talk quite a bit.
Other companions include a dwarf of the Legion of the Dead, who you would think would be fascinating and instead is so enormously boring it is painful to try to remember her name and the insufferable son of Arl Howe who is ANGRY at you for killing his dad and reminds of it whenever he can, right until the moment he abruptly declares you as the bestest best friend he's ever had. I think there was also a female warrior, but it could possibly have just been a potted plant with a sword and a shield taped to it.
As for the story itself... Well, okay, so, first off, forget everything Origins told you about the Darkspawn, now for some reason there's a mommy and a daddy Darkspawn and they don't get along. One of them wants to kill all the humans and the other one does not want to kill all the humans.
That's the story.
That's the entire story.
There is no intrigue, no tough moral choices and absolutely no depth. This is paint-by-numbers fantasy and you will see each new plot point coming a mile away.
In addition, Awakening is just not very challenging at all if you play it with an imported Origins toon - which you will want to do, as that is half the fucking point of this expansion.
Awakening is tuned for a level 17 starting character, whereas imports from Origins will likely be in their early 20s. This utterly demolishes the difficulty curve before you even begin the game, allowing you to breeze through absolutely every single encounter start to finish.
The missed potential is painful and more so because what it does get right, you will wish was part of Origins in the first place.
Runecrafting is interesting - albeit convoluted and a little wildly overpowered - and the changes to classes are on the whole pretty damn fantastic. Archers - frustratingly underpowered in Origins - become outright deadly in Awakening.
The new specializations are fittingly powerful and the new skills are - while occasionally afflicted with weird bugs - ridiculously strong.
The biggest, best addition? A relatively cheap tome that allows you to completely re-spec any character.
Sadly, and I do mean really sadly, all these changes are Awakening-only, the install alters absolutely nothing about Origins, which is a shame, because if it did it might be worth the cost.
Unfortunately, Awakening boils down to just more Dragon Age with better tricks, zero charm and piss-awful writing.
Skip this.
Just play DA:O again and save yourself the money.