Warning: Thar be Spoilers
Not that the story ending is terrible, but the execution I felt was awful compared to the rest of the game.
Up until just after the Landsmeet, the game was a blast, highly polished, and fully realized. But after you head for Redcliffe to hold off the Darkspawn assault, everything seems to fall apart. The giant hordes of weakling darkspawn eliminate any of the tactical choices earlier in the game, since each one can be killed with a single hit.
The battle for Denerim is no better. What was a challenging tactical RPG turned into a slug fest with zero tactics, hundreds of weakling enemies, and an easily exploited final boss battle.
The story elements were okay, but Riordan's sacrifice was barely noticed apart from a prerendered cutscene. Morrigan's dark ritual was basically just a get outta jail free card, bearing little emotional impact whatsoever. Either you did it and had a battle mage for the last fight, or you didn't and you were down a member.
Next to no moral choices, but rather a string of "go here and kill this guy" quests linked together to make it seem like you were moving forward.
And this is without counting the bugs. After a quite clean main campaign, the amount of bugs that appear during the finale are staggering. The troop system gives you troops with moronic pathfinding, items disappear, enemies can damage you while you do nothing to their health. Health bars disappear, spells don't cast properly. It goes on.
It was really disappointing to see the ending of the game so marred as it was.
Not that the story ending is terrible, but the execution I felt was awful compared to the rest of the game.
Up until just after the Landsmeet, the game was a blast, highly polished, and fully realized. But after you head for Redcliffe to hold off the Darkspawn assault, everything seems to fall apart. The giant hordes of weakling darkspawn eliminate any of the tactical choices earlier in the game, since each one can be killed with a single hit.
The battle for Denerim is no better. What was a challenging tactical RPG turned into a slug fest with zero tactics, hundreds of weakling enemies, and an easily exploited final boss battle.
The story elements were okay, but Riordan's sacrifice was barely noticed apart from a prerendered cutscene. Morrigan's dark ritual was basically just a get outta jail free card, bearing little emotional impact whatsoever. Either you did it and had a battle mage for the last fight, or you didn't and you were down a member.
Next to no moral choices, but rather a string of "go here and kill this guy" quests linked together to make it seem like you were moving forward.
And this is without counting the bugs. After a quite clean main campaign, the amount of bugs that appear during the finale are staggering. The troop system gives you troops with moronic pathfinding, items disappear, enemies can damage you while you do nothing to their health. Health bars disappear, spells don't cast properly. It goes on.
It was really disappointing to see the ending of the game so marred as it was.