Dragon Age II Review

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Auxiliary

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Calibretto said:
arc1991 said:
isma1990 said:
The thing is, when you are reviewing something you can't just post things like: OMGOGASGOMGGGGG ITS SO FUCKING AWESOME I WANT TO LICK THE GAME COVER. Why? Because reviews must say what's good and what's bad regardless if you like it or not so that people will know how good it is. A review must be as objective as possible and this game has points that a decent review should punish severely such as repeating maps a hundred-fold the amount mass effect did.

What has the world come to? A "professional" reviewer acting like a mindless fanboy who will shun away obvious flaws just because DA RULEZZZZZZZZZ. I'm not saying reviewers should be merciless judges like yahtzee, but he is the ONLY one who speaks his mind and has the balls to say THIS is good whereas THIS OTHER SHIT is fucking HORRIBLE. This review has no more credibility than a fanboy nerdraging at EA forums about it's awesomeness.
You do know a Review is an Opinion of something? in this case a game? maybe he didn't find any bugs or glitches during his play through? maybe nothing annoyed him?

If you don't like it, read another review, don't blast this guy because he reviewed a game he thought was excellent. if you don't agree then Boo-Fucking-Hoo
A good reviewer will look past his personal bloody opinion and try to encompass a broad spectrum of opinions in relation to his own. I BOUGHT THIS GAME BECAUSE OF THIS REVIEW AND I WANT MY MONEY BACK. This is an UTTER FAILURE compared to DAO I feel so betrayed by the escapist words cannot express. Its hard to even call this an RPG...
Not saying anything about how fans of the original might react to this new IP is a fault. 5 stars would meen the game would have to be amazing...
Reused maps the town is severely underpopulated for a place that cant take one more refugee
Feels like im playing WOW collection quests half the time.
Kirkwall is boring its a boring place that seems like it was done in a couple months in a 3d animation class.
Was there a differant Team working on this because thats how it seems?

I found this post to be quite sad. You should be blaming yourself for buying a game based simply on a very short review which does not even mention the platform it is played on properly. If you had taken the time to read more than one review you would probably have discovered that it was not the game for you.

To please the pc elitist inside of me. I have to mention I am somewhat disappointed in the way that Dragon Age 2 was rushed by EA to be released quickly, causing many problems which could have been solved if proper time was spend on them. EA milking a succesful franchise is nothing new however.
 

NuSix3

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I am really enjoying this game right now and i think it deserves a good review, but this isn't a review; it's a two-page advertisement.
 

Aedrial

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On the topic of the difficulty ramping am I the only one mage who had trouble with the Arishok one hitting my entire party?
 

XUnsafeNormalX

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Best review on the site, dripping with the sarcasm and subtleties that exposes a truly mediocre game for what it is.

Let's be honest when has a good game ever been made in ONE YEAR with an expansion for the first one in between?
 

Smokej

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"Bottom Line: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be."

A pinnacle? It's a lukewarm pulp of mediocrity...

Without the polished story-telling and the good production values it would go down the drain like all the other so called "modern" RPG's... Sorry but I prefer games that stimulate the mind rather than an easily digestible "haloesque" experience...

What's next? Quick Time Events for some flashy new kill animations? No wonder the Bioware crew made huge efforts beforehand to explain (and market) the changes they made to the gameplay. I bet alot of them feel ashamed for bullshitting their longtime followers...
 

ThePlasmatizer

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God help us if this is the pinnacle of rpgs. The worst thing about it is from any other developer and franchise and this game would be slated.

Gone is the spirit of adventure, gone are the impressive graphics, gone is the staple of impending doom which you must triumph over, gone is the deep level of customization, gone is the varied environments and interesting lore, gone is the deep chat option system and so much more has been removed from this game.

I feel like Bioware are going backwards, I'm deeply disappointed with Dragon Age 2.
 

godofallu

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Greg Tito said:
I honestly wonder if you guys are playing the same game that I am. You are all entitled to your opinion, of course, but I honestly loved the game and enjoyed all of the features I discussed in the review. Many of he complaints you have, I describe in the review, but they just weren't dealbreakers for me.

I want to clear up a couple of things:

First, The Escapist received no money for my review and I am not a corporate shill. If I were, I would be a lot more comfortable financially than I currently am. Alas, I'm poor as dirt, and only give good reviews to games that I love. I made the class party guides because I thought it would be content you guys would like. They are not sponsored in any way.

Second, I did make a mistake regarding the auto-attack. As I was putting the finishing touches on the review, a source that I trust made sure that I say the option was there and I included it without verifying for myself if the feature was indeed on the shipped game. I take full responsibility for the error, and I've removed it from the written review. Hopefully, BioWare will patch it in later, but I doubt it.

For that, I apologize. I do not apologize for loving a game that you had probably decided to hate even before reading my review.

Thank you so much to the people in this thread who have tried to keep it from being a hatefest. I respect that although you might not agree with my opinion, you see no reason to accuse me of being on the take, or that all gamers will agree with my personal thoughts on a game. Thanks for that.

Greg
It was really big of you to apologize on your mistake (the auto-attack). I believe that it was an honest mistake, and I therefore forgive you.

I do find your attitude a little ridiculous though. Why would the fanboys who dreamed of playing a new DA game for so long, and who preordered it, expect it to suck (in their opinion). If anyone can be expected to enjoy the game it's the people who have so much confidence in the product that they choose to pay for it before it even gets reviewed.

I personally wasn't sure if I would like the game(which is why I didn't preorder), and I didn't. I don't fault you for your opinion, noone should be given grief over their opinion. I understand that you have been taking a lot of flack for your opinion lately, but you need to understand that anyone who says they don't like the game instantly gets flamed too. Even if they provide legitimate reasons.
 

Warachia

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Pinkjello said:
Greg Tito said:
I honestly wonder if you guys are playing the same game that I am. You are all entitled to your opinion, of course, but I honestly loved the game and enjoyed all of the features I discussed in the review. Many of he complaints you have, I describe in the review, but they just weren't dealbreakers for me.

I want to clear up a couple of things:

First, The Escapist received no money for my review and I am not a corporate shill. If I were, I would be a lot more comfortable financially than I currently am. Alas, I'm poor as dirt, and only give good reviews to games that I love. I made the class party guides because I thought it would be content you guys would like. They are not sponsored in any way.

Second, I did make a mistake regarding the auto-attack. As I was putting the finishing touches on the review, a source that I trust made sure that I say the option was there and I included it without verifying for myself if the feature was indeed on the shipped game. I take full responsibility for the error, and I've removed it from the written review. Hopefully, BioWare will patch it in later, but I doubt it.

For that, I apologize. I do not apologize for loving a game that you had probably decided to hate even before reading my review.

Thank you so much to the people in this thread who have tried to keep it from being a hatefest. I respect that although you might not agree with my opinion, you see no reason to accuse me of being on the take, or that all gamers will agree with my personal thoughts on a game. Thanks for that.

Greg
I did not decide to hate the game prior to reading or playing through the game. I decided to hate it when the credits rolled at the worst spot for a cliffhanger. Nothing being resolved and your involvement destroying the city you became a part of seems counter productive and plain silly. A much better game would have been cutting all the previous acts other than the final battle and a few lead in battles to get the flow of the game. Also, Bioware kicked its PC audience in the balls when it decided to make it more console friendly, in turn removing all that contributed to the great gameplay on the PC.

All my thoughts can be found here:

I heard it is much more console friendly. The first one was awful trying to play on the xbox 360. Too many spells too few hotkeys. The spell amount in this game is reduced severely so that should help. Gameplay wise it is not bad, way too easy past the major boss in the first major plot event. Other then that everything falls flat, character dialog is restricted and limiting. The options at the end return the same outcome regardless of choice. The story is an unframed wreck. By the end I was happy that I no longer had to deal with the constant barrage of pointless conflicts exacerbated by my futile efforts to intervene upon a purely linear and closed story. Linear story telling is not always a terrible thing, but presenting the illusion of relative freedom of choice only to disregard your decisions creates a reprehensible dynamic story.

To sum up further:

Dragon Age 2 has an awful story and the game takes a difficulty dive so severe the last encounters are equivalent to mowing down helpless civilians in a Russian airport. 30 hours of act one waiting to get to the important parts of the overall interesting premise which abruptly ends just as a true catastrophe happens (and the primary story arch being revealed) is piss poor story progression. In which a company, primarily concerned with setting up future expansions to generate revenue, will resolve this conflict over a two year period in which dollars will funnel to an undeserving development team. The lack of depth to the final choices within the game reflects the inept writing and hurried finished to an overall lackluster game. Bioware's narrative concerning Hawke's rise to "power" is beyond abominable and conveys blatant disregard for the genre and Bioware's strength: Well written literature.
I really would like to play this game you speak of, unfortunately I bought Dragon Age 2, a good game that was really non-linear, full of interesting characters and sidequests that had real impact later on in the game, and it has about the same amount of character choices in the character dialogue as in the first game, and the dialogue options would grant you several different results depending upon what you picked.

I really can't see why you say it is a linear story, the beginning and end (the end being when Varric starts talking as there are multiple endings that happen judging on what you do in the game) are the same, but everything inbetween is left for you to make up.

They do resolve the endings in the closing epilogue, but I will agree that the cliffhanger thing was Bullshit.
 

Warachia

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ThePlasmatizer said:
God help us if this is the pinnacle of rpgs. The worst thing about it is from any other developer and franchise and this game would be slated.

Gone is the spirit of adventure, gone are the impressive graphics, gone is the staple of impending doom which you must triumph over, gone is the deep level of customization, gone is the varied environments and interesting lore, gone is the deep chat option system and so much more has been removed from this game.

I feel like Bioware are going backwards, I'm deeply disappointed with Dragon Age 2.
Don't worry, you can buy generic, the rpg when it comes out sometime later this year.

All of the things you've said are things that bioware said would not be in the game in every interview, aside from the impressive graphics deep customization, lore, and the deep chat system is still there, the only thing we've really lost are environments (only the dungeons, but still a good gripe), the impending doom, which I'm glad is gone because it is what bogs down several RPG's, and the spirit of adventure is more of an opinion than anything.

I never got why people would complain that the game is exactly what the developers said it would be. If you don't like what it was going to be, fine, but don't act shocked when it turns out everything they said turns out true.
 

Warachia

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Smokej said:
"Bottom Line: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be."

A pinnacle? It's a lukewarm pulp of mediocrity...

Without the polished story-telling and the good production values it would go down the drain like all the other so called "modern" RPG's... Sorry but I prefer games that stimulate the mind rather than an easily digestible "haloesque" experience...

What's next? Quick Time Events for some flashy new kill animations? No wonder the Bioware crew made huge efforts beforehand to explain (and market) the changes they made to the gameplay. I bet alot of them feel ashamed for bullshitting their longtime followers...
If the game fails to stimulate your mind, I have no idea what would, the game offers numerous outcomes for several sidequests, some end up affecting the main quest, what you say and do has a much larger impact than any other game made by Bioware, so I fail to see why you seem to imply it is nothing more than go here and kill this.

Also, kill animations aren't new, the first game had them, and more of them.
 

Warachia

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XUnsafeNormalX said:
Best review on the site, dripping with the sarcasm and subtleties that exposes a truly mediocre game for what it is.

Let's be honest when has a good game ever been made in ONE YEAR with an expansion for the first one in between?
Bioware and most major studios RARELY IF EVER work on one game at a time, they started working on DA 2 far before the first one ever came out.

this will be my last reply in sequence, because these four arguments I replied to sum up sum up everything negative people say about the game.
 

Gennadios

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Excellent storytelling? Did the reviewer beat this game and/or how much did EA pay him?

There's no way in hell he played through to the endgame.
 
Oct 2, 2009
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Listen, guys. This whole thing is getting ridiculous. A witch hunt seems to be going on for reviewers that have been "paid off" by Bioware/EA, and for all I know, some may have been. I'd be shocked to find out that Bioware was responsible, but it's not outside the realm of possibility. As for EA...well, let's just say that they're not exactly a shiny beacon of all that is right with devs :)
But all of this aside, I would like to say that I have faith in the Escapist and its community. I do not believe that this review was paid for, and I do not believe that Mr. Tito is abusing his position. Regardless of how some may feel about this game, it is a serious thing to question a journalist's integrity; especially one who (in my opinion) has demonstrated professionalism throughout his tenure here. All I ask is that people really think this through before they start throwing accusations around, and recognise the differing opinions many have.

Thank you.
 

Pinky's Brain

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Warachia said:
All of the things you've said are things that bioware said would not be in the game in every interview, aside from the impressive graphics
Copy pasting, poor environmental detail and some really bad looking NPCs withstanding.
deep customization
Apart from itemization of your party (leading to the problem that the only viable tank at higher difficulties is a Hawke tank).
and the deep chat system is still there
Well that's debatable, a lot of people felt constrained by the wheel and unable to make meaningful choices in dialogue.
 

Bostur

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Greg Tito said:
I honestly wonder if you guys are playing the same game that I am. You are all entitled to your opinion, of course, but I honestly loved the game and enjoyed all of the features I discussed in the review. Many of he complaints you have, I describe in the review, but they just weren't dealbreakers for me.
I wonder the same. I can only assume that the console version of DA:O was lacking in so many respects that DA2 seems like an improvement. The upgrades to the combat system that so many reviewers mention seems to be completely missing from my PC version. It's exactly the same engine with some features missing and a few extra bugs. In practice it works much worse due to the poor design of the maps and the encounters.
As a player I feel I fight the UI a lot more than the opponents in the game.

The game looks rushed and reeks of mediocrity in a lot of areas. Some of the shortcomings may be minor but slowly adds up on the big list of annoyances.

The story is completely uninteresting and is nowhere near the quality of ME1, ME2 and DA:O.

The game has some gameplay value for sure, but its hardly a "Pinncale of RPGs".

From the perspective of the PC version a 6/10 seems more realistic.
 

Smokej

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Warachia said:
If the game fails to stimulate your mind, I have no idea what would, the game offers numerous outcomes for several sidequests, some end up affecting the main quest, what you say and do has a much larger impact than any other game made by Bioware, so I fail to see why you seem to imply it is nothing more than go here and kill this.

Also, kill animations aren't new, the first game had them, and more of them.
It is the the process this game and this genre has submitted itself to, that is annoying me, the slow decay of the standard of what a game can demand and is expecting from its recipient.
I have no problem if a game is made more consumer friendly if it changes the parts that rely on luck, reflexes etc. But if they take the parts away that rely on calculation, patience, planning and strategy that is something i cannot tolerate.

A Computer RPG in contrast to a Tabletop RPG is defined in its perception by its gameplay mechanism, more precisely its combat mechanism (and not the world immersion, storytelling etc.). And this is exaclty where every major game made huge concessions in order to make the extra cash. The blending of Action Adventure and RPG is leaving the RPG Genre as a shadow of its former self. Today RPG Elements (skill system etc) are included in nearly every genre. But the defining aspect of tactical combat (in the best case a sophisticated turn-based system), deep character and party customization are increasingly geared to a simplistic experience. You cannot make a great game when you try to appeal to two different ends of a pole.

DA2 (like DAO, ME and the other current big budget RPG's in that regard) is a good game but not a great one it could have been if it had decided what it wanted to be. And compared to its self-proclaimed roots it defenitly lacks the basics of an old school Computer RPG (and those include if you like it or not the numbercrunching, micro-managment and slow paced tactical combat). For me a game has no right to label itself a Computer RPG if the core of the gameplay is an Action Adventure with a MMO UI slapped on, even if the dialogue, writing and characters are well made.
 

Olikunmissile

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Wow, I've never disagreed with a review so much in my years on here.

I'm not hating on you Greg, but take a look at this. The "official" reviewers blow this game's balls to death, while the consumers hated it.

Can you see where people are coming from?

http://www.metacritic.com/game/playstation-3/dragon-age-ii
 

Olikunmissile

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Warachia said:
If the game fails to stimulate your mind, I have no idea what would, the game offers numerous outcomes for several sidequests, some end up affecting the main quest, what you say and do has a much larger impact than any other game made by Bioware, so I fail to see why you seem to imply it is nothing more than go here and kill this.

[snip]
This isn't a new thing in gaming. The fact that Bioware has only just done it means diddily squat to non-Bioware fans. Sidequests with alternate endings doesn't make for good story telling either.

Give us another example of DA2's excellent story telling.
 

0effect

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If this a 5 star game then Torchlight is a 10 star game. I enjoyed Torchlight more than this 5 maps in the entire game, linear hack/slash, rush job that is Dragon Age 2.
And when did exactly equipping armor to your companions become a task heavy intellectual activity that should be avoided?
 

Warachia

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Pinky said:
Warachia said:
All of the things you've said are things that bioware said would not be in the game in every interview, aside from the impressive graphics
Copy pasting, poor environmental detail and some really bad looking NPCs withstanding.

deep customization
Apart from itemization of your party (leading to the problem that the only viable tank at higher difficulties is a Hawke tank).

and the deep chat system is still there
Well that's debatable, a lot of people felt constrained by the wheel and unable to make meaningful choices in dialogue.
A good complaint, and one I agree on, I just wish you had posted it in your original argument.

provided you upgrade her armour aveline is still viable, also the only thing that you can't add to your party is the armour, which turned into my main source of income, which ended up working really well considering what some things cost.

That goes to a more personal level as I had no problem making meaningful choices in the dialogue, and as such I would rather not debate what changes from person to person.