Dragon Age II Review

Perfice

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citizenerased0 said:
First time poster. I am a longtime browser of Metacritic and arrived at this review in curiosity of the 100 score given by this publication.

I am a video gamer of 25 years and an aficionado of games on both consoles and PC's (since the days of Dragon Warrior and Betrayal at Krondor). I have played all the Bioware classics from Torment, BG1&2, NVN, even MDK (remember that one?) While I have not played Dragon Age 2 I am shocked at the resistance to this game by fellow legions of hardcore RPG fans. There MUST be something terribly wrong with this game when an entire community revolts as what is taking place on Metacritic.

As an avid reader of reviews from the days of EGM and GamePro I find it disappointing that the lion's share of critic reviews on Metacritic are completely out of whack with the end user base. I hope this online backlash to DA2 will teach the critics to have some integrity and to review games as objectively as possible instead of giving wildly fanatical scores. EGM rarely ever gave 10's back in the day and you KNEW a game was perfect when you saw a 10 - for example, Street Fighter II on the SNES. DA2 is no SFII.

T
The entire community isn't.

Alot of people either don't really care or think the actions of a single employee don't reflect on the entire company itself. There are also people who think his review was completely understandable or he's allowed to review a game even if he works for the company itself.

I'm with the not really giving a damn group.

EDIT :: Wait, why post that here? This thread isn't about the review from Metacritic. There is a thread about it on this site, if you look there you'll see the people I'm talking about that think he was entitled to write any review he wants.
 

Olikunmissile

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Warachia said:
olikunmissile said:
Warachia said:
If the game fails to stimulate your mind, I have no idea what would, the game offers numerous outcomes for several sidequests, some end up affecting the main quest, what you say and do has a much larger impact than any other game made by Bioware, so I fail to see why you seem to imply it is nothing more than go here and kill this.

[snip]
This isn't a new thing in gaming. The fact that Bioware has only just done it means diddily squat to non-Bioware fans. Sidequests with alternate endings doesn't make for good story telling either.

Give us another example of DA2's excellent story telling.
How about side quests that affect your characters, character developement and what those characters think of you and the world around them not by the events in one side quest but in several that involve that NPC, and can even affect the main ending of the game and the epilogue aside from choices made in the main game.

Heres an example of how to do a sidequest well, you finish a quest, it says quest complete, but you remember there was something earlier in this quest that people mentioned but nobody followed up on, so you go back there, following up on your own without any clues given to you by the game, and suddenly when you ask questions, you are given a new mission, and whether or not you found this mission will have implications of what happens later.

A final point, bringing different party members with you to different locations can affect what happens in the area, an example would be Fenris and the Arishok, and what you ask them at that time will lead to new dialogue choices later that you otherwise would not have gotten.
None of that changes the fact that it isn't a new concept and has been done before, by better games. Going to areas with different characters and getting different speech choices was in the first Dragon Age. When it comes to the side quests, Hell just look at the fallout games. Not so much Fallout 3 but some of that was there in New Vegas. But I mean Fallout 1 and 2. Hell look at Wasteland. (Old game)
The concept of multiple ended side quests has been around in gaming for generations of consoles and personal computers. Same is true with side quests that help shape a story.

I'm saying DA2 does not deserve any praise for things that have been done before, better.
 

Natarooma

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Feb 21, 2011
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Why do people keep using Baldur's Gate as an example for 'best game ever'? This is a tired statement, please update the record.

Games are evolving, gaming is evolving. It used to be that you had to seriously do research to be successful at a game, had to keep three thousand things in mind so as not to fuck up your skill trees and progression, and woe betide you if you made one little mistake. Of course, people who like to over-complicate their gaming experiences will always be dissatisfied with games that cut out a lot of the fuss and just give you all the good parts. They will feel that games are not interactive enough, engaging enough, or challenging enough.

However, I feel that bringing up a game from a bygone age as a measuring stick is going a step backwards. If you loved the 'classics' and thought they were more involved and engaging, that's fine! That's awesome! Play those! Replay those!

I worry about minuscule details all the time at work, when I'm playing a game, I don't want to feel like it's a job. That's not to say I couldn't do all that, I've played games in the past where you had to pay an inordinate amount of time to several variables concerning your character and spend at least 10 minutes procrastinating over whether or not you're screwing yourself eventually. I just prefer not to do this if I can help it. Not everyone sees it the same, but that's my take on it.
 

OnionBaby

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This has to be one of the funniest reviews I've read in recent memory. I, for one, would love to play this version of Dragon Age 2.

"(On consoles, Dragon Age 2) manages to takes its place among the best looking games of this generation."

"In fact, like Uncharted 2 and Empire Strikes Back, Dragon Age II is the rare sequel that improves upon its already excellent predecessor."

"I could point out the improved combat and graphics till there's blood covering my face, but BioWare is one of the few companies that uses the advanced computing power available to modern game designers to let you actually play a role."

"Bottom Line: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be."

LOL comedy gold bro, comedy gold.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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seraphy said:
Oh wow. How did you miss enemies spawning out of thin air? Reused areas? Lack of diplomacy?
You seem to have ignored every bad design choice that they threw on this game.
Just odd.
What is the problem with enemies spawning out of thin air? Have you played any classic RPGs before, where when you are walking about the land and then a random enemy encounter happens. It is an RPG staple.

Reused areas? The game takes place in one relatively small area, which means that their is a set number of places the player will be able to go. But still, reused areas would be a problem if the game took place over a short period of time like a few days.

The one thing I have heard people complain about on reused areas is that "oooh, new enemies and treasures appear in these samey areas or reused areas".

Well think about this: The game takes place in parts, each part being a year. In the real world, if a place is vacated or cleaned out, maybe police come and clear out a crack house or something, after that new people might move in or maybe people that were busted at said house come back and start their organization all over again.

So with DA2, you may have cleared a place out of baddies and treasures but who's to say that within that year or maybe a couple or three of those years, more baddies with more treasure take up residence in said place you have been to before.

And since each part is a year, I wouldn't even complain if I did a quest in an area and then the next quest I got was in the same area with new stuff, because I can easily look at my play time as some accelerated time where it is possible that the time that passed between the first quest and the second quest in the same area was actually a time span of a week or two, and within that week, more baddies came along and took up residence in that same area.

This isn't hard to see. The problem is that some people go into a game with a closed type of mindset. When something they find strange or bad happens, they don't take the time to think about what might be a reasonable way to look at something that makes said thing not strange or bad.

And on the diplomacy thing...Meh, don't care.
 

Crystalite

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Apr 2, 2010
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[/quote]
Gennadios said:
Crystalite said:
Gennadios said:
Excellent storytelling? Did the reviewer beat this game and/or how much did EA pay him?
There's no way in hell he played through to the endgame.
Ah yes, while I´m at it:
There is a significant difference between storytelling and the actual story that is told.
The story ends in nowhere, one of the most dissapointing cliffhangers I know, and up to that is... well... I could not bring myself to care all that much, I must say.

How it is told, however, is pretty original and unique. How many games do you know with a framed narrative that actually have an unreliable narrator?
I loved how the narrators perception, embelishment and a fair share of wishfull thinking coloured what we see and play.

Also: Show of hands who saw the final twist coming?
No, thats not a spoiler, there is always some final twist.
It certainly had my jaw drop, if maybe not in a very good way.
*insert creative curse words*
This unreliable narrator ruined the game as well. Did you notice how DA:O had so much respect for Revenants and Dragons that they'd mostly be fought as single enemies or as the heads of very small retinues? DA2 very much felt like Varric was embellishing the s*** out of the story.

"Not just an Elder Dragon! But Backed up by a Mature Dragon! With 20 f****** hatchlings!"

The focus on making the game epic just landed the pacing flat on it's ass. Or maybe it was just the heavy overuse of the same enemies.

As far as the final twist goes, what Anders did wasn't forseen, everything afterwords definitely was though. You could see the final battle coming a mile away.

What angered me the most is that I couldn't just leave the both sides to their pointless BS. Really, they were both insane and I found it insulting to be stuck taking sides. It's not like much would have changed, a few mages would escape, spark a reward, bla bla. Maybe Meredith would have survived into DA3 though.

The storytelling was there, the choices weren't.
Ok, here we can only agree to disagree, I think. I liked Varric as a character, and I liked his "style" of making everything over the top.
Reuse of enemys was a pain, yes.

And I did mean what Anders did, and in effect, what the entire story was actualy about. Not the final battle, that was not a twist.

I do agree with you on the thing with the sides, it angered me to.
But maybe moreso that I could not quite see the point of the whole thing... Or make me root for the mages of all people, seeing as they almost all turned out to be no better than terrorists.
Or rather that I could think of quite a few ways to really help, only I could not.
Can I please just leave? ;-)

In effect, the player can not change anything, because he is not really the protagonist, Anders is. But there was no way the game would get a player to do what Anders did, so we are stuck with the observer role... Yeah, I dont like that either.

But apart from that, I thought the characters had great charm, and I enjoyed talking or just listening to them a lot.
I like the game, but I would certainly never compare it to DA:O, of course.
Just want to be clear on that, as a sequel to the first game, it is a massive disapointment. But its not all bad, and I had fun with it. I even had fun with the combat, even though it was realy simple. But I like shooters as well ^^
I don´t mind an easy game now and again. And to be honest, I did not expect this to reach the quality of DA:O, the same way I did not expect DA:O to be like Baldurs Gate.
 

Warachia

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olikunmissile said:
Warachia said:
olikunmissile said:
Warachia said:
If the game fails to stimulate your mind, I have no idea what would, the game offers numerous outcomes for several sidequests, some end up affecting the main quest, what you say and do has a much larger impact than any other game made by Bioware, so I fail to see why you seem to imply it is nothing more than go here and kill this.

[snip]
This isn't a new thing in gaming. The fact that Bioware has only just done it means diddily squat to non-Bioware fans. Sidequests with alternate endings doesn't make for good story telling either.

Give us another example of DA2's excellent story telling.
How about side quests that affect your characters, character developement and what those characters think of you and the world around them not by the events in one side quest but in several that involve that NPC, and can even affect the main ending of the game and the epilogue aside from choices made in the main game.

Heres an example of how to do a sidequest well, you finish a quest, it says quest complete, but you remember there was something earlier in this quest that people mentioned but nobody followed up on, so you go back there, following up on your own without any clues given to you by the game, and suddenly when you ask questions, you are given a new mission, and whether or not you found this mission will have implications of what happens later.

A final point, bringing different party members with you to different locations can affect what happens in the area, an example would be Fenris and the Arishok, and what you ask them at that time will lead to new dialogue choices later that you otherwise would not have gotten.
None of that changes the fact that it isn't a new concept and has been done before, by better games. Going to areas with different characters and getting different speech choices was in the first Dragon Age. When it comes to the side quests, Hell just look at the fallout games. Not so much Fallout 3 but some of that was there in New Vegas. But I mean Fallout 1 and 2. Hell look at Wasteland. (Old game)
The concept of multiple ended side quests has been around in gaming for generations of consoles and personal computers. Same is true with side quests that help shape a story.

I'm saying DA2 does not deserve any praise for things that have been done before, better.
You weren't asking what it did better, you were asking what good storytelling bioware did before, and I gave you three points.

Actually, what Dragon Age does better thatn any other game is party members that affect almost every quest, as a short pointer.

I wouldn't use the argument "shouldn't be praised for something done before and better" because that would mean almost everything now would be slated. Is it too much to ask for a game to be judged on it's own merits as opposed to being compared to games in the past that have nothing to do with them?

I'm a big stickler for story, and as I've stated before, that is why I love bioware games, you can love previous games like the fallouts, and go right ahead, I just want people to keep creating new and better stories, if you play older games over and over, eventually you know everything and it ceases being fun, that is when you have to take a step back and look at what you need, for me it was a different kind of story told in a different way, for example, I DON'T want to rescue the princess, save the world, or let my characters live long peaceful lives, I want a unique story that I can react to, that I can slightly alter everytime I play through it, and DA2 satisfies that nicely. Yes I do realize this last point was a personal thing, but at least DA2's story was unique.
 

SAMURAJ

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Mar 20, 2009
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Let's see:
-Dragon age origins is in my opinion the best rpg,I played all the rpg for pc and i must say I am in love with DAO !!!!

-DA2 is a good game but in the same time a disgrace for Dragon age !!!
-there has been no improvements but they manage to fuck up all game elements (fighting,interaction with characters,inventory is a joke-for brainless kids,spell and skills-wtf there is no dual wielding with 2 swords or axes..........and a lot more)!!!
-only the story seems to be created by Bioware,everything else is created by drunken little minded children !!!!

I lost all faith and respect for Escapist,giving this wanna be Dragon age thing 5 stars is a disgrace !!!!
 

svenjl

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Mar 16, 2011
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So SAMURAJ...umm...talking about brainless kids...

No improvements? F**k up all game elements? A story created by drunken minded children? Wow (sad shake of head).

It's really hard to know how to respond to posts like that, but in defense of the review and the game itself, I can't resist having a go. I'll start with a point of agreement (the only one!), in that I also thought DA:O was the best RPG I had ever played at the time. I stopped PC gaming a couple of years ago because I couldn't afford to keep upgrading, so I was thrilled that Origins came out on 360 and amazed by the gameplay and story.

I had DAII on pre-order based on Origins and the interviews and gameplay demos that were shown by Bioware. I have put about 24 hours into DAII and just love it. Here's why I refute your inane comments:

1. Nicely upgraded graphics. Some changes are subtle, others more stark, but the overall effect for me is cleaner looking, better textured and less chunky environments and characters. I wouldn't do DAII the injustice of visual comparisons with other games, I just think the visual style works really well while retaining a feeling of familiarity from Origins.
2. A terrific, complex story with plenty of political, religeous and relationship intrigue and nice twists so far. I find it really compelling to control a character in the midst of this. I have found most of the quests to be directly related to the tensions between Templars and Mages, various smuggler or mercenary factions in Kirkwall, companions and Hawke and the Qunari and city leadership.
3. Fantastic combat that has fundamentally not changed! People who suggest this is now a hack-and-slash action RPG either haven't played the game or are fully incompetent. The ONLY change instituted is from auto-basic attack to player controlled basic attack. Everything else is the same! The radial menu options are the same, the abilities interface is the same etc etc. If multitasking between basic attack, abilities, tracking party member status and the menu during combat is too difficult may I suggest you find another hobby?
4. The only big change to inventory is the lack of armor customisation for party members. Aside from Varric's weapons which is always Bianca, you can equip all party members with weapons, special items and so on. This is after all a story about Hawke, not a group of Grey Wardens, so it fits with the story and setting that some things be locked out in order to focus on the main character. It's an irrelevant issue to me in the context of the story.
5. There are a vast array of spells and abilities across the classes, with some outstanding cross-class combination possibilities. There is, like in Origins, great depth here and some tough decisions to make as your party numbers grow. You can't have everything as a character, so it's important to choose wisely an create a good balance of spells and skills across the board.
6. How the heck has interaction with characters changed in terms of function and outcome? The conversation menu is different to look at, and Hawke is fully voiced, but the variety of options and choices to make is true to Origins (btw - why are you so aggrieved that Bioware has made some changes to the game. What exactly is wrong with that?). The results of your choices in conversations can be profound, subtle or have little effect at all which seems pretty true to life.

As for The Escapist reviewer, he has simply put forth his honest opinion - which for him, me, and you is a subjective issue. I object almost less to your opinion than to the way you have stated it. I have found DAII to be an exciting, complex/deep gaming experience in terms of the story and gameplay.
 

SAMURAJ

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Mar 20, 2009
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-only the story seems to be created by Bioware !!!
-story wos ok,i liked the origins one better but this one was epic too !!!

-combat wos to boring,it felt like...on a second thought i didn't felt it at all !!!
started on nightmare,not a real challenge,no killing blows,to fast movement and attacking very unrealistic,spells look like shit (not all of them),and why did they put thet horrible, ugly, stupid so-called killing blow !!!

-inventory was killed and i don't mean only inventory,you need to see the whole picture !!!!
-and thet really pised me off !!!

I found dragon age 2 to be a nice story,if they only didn't try to turn it into a game :)
-thets a joke,DA 2 is a great game but it isn't even close to dragon age origins !!!!

I respect that you can give Isabella to Arisok !!!
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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arc1991 said:
Calibretto said:
arc1991 said:
Calibretto said:
arc1991 said:
isma1990 said:
The thing is, when you are reviewing something you can't just post things like: OMGOGASGOMGGGGG ITS SO FUCKING AWESOME I WANT TO LICK THE GAME COVER. Why? Because reviews must say what's good and what's bad regardless if you like it or not so that people will know how good it is. A review must be as objective as possible and this game has points that a decent review should punish severely such as repeating maps a hundred-fold the amount mass effect did.

What has the world come to? A "professional" reviewer acting like a mindless fanboy who will shun away obvious flaws just because DA RULEZZZZZZZZZ. I'm not saying reviewers should be merciless judges like yahtzee, but he is the ONLY one who speaks his mind and has the balls to say THIS is good whereas THIS OTHER SHIT is fucking HORRIBLE. This review has no more credibility than a fanboy nerdraging at EA forums about it's awesomeness.
You do know a Review is an Opinion of something? in this case a game? maybe he didn't find any bugs or glitches during his play through? maybe nothing annoyed him?

If you don't like it, read another review, don't blast this guy because he reviewed a game he thought was excellent. if you don't agree then Boo-Fucking-Hoo
A good reviewer will look past his personal bloody opinion and try to encompass a broad spectrum of opinions in relation to his own. I BOUGHT THIS GAME BECAUSE OF THIS REVIEW AND I WANT MY MONEY BACK. This is an UTTER FAILURE compared to DAO I feel so betrayed by the escapist words cannot express. Its hard to even call this an RPG...
Not saying anything about how fans of the original might react to this new IP is a fault. 5 stars would meen the game would have to be amazing...
Reused maps the town is severely underpopulated for a place that cant take one more refugee
Feels like im playing WOW collection quests half the time.
Kirkwall is boring its a boring place that seems like it was done in a couple months in a 3d animation class.
Was there a differant Team working on this because thats how it seems?
-.- He may of gave the game high praise but, i'll say it again, he may not have found anything bad during his play through, no bugs, no glitches, nothing.

He could of named a few bad points, but does it matter? it's HIS OPINION ON THE GAME.

Plus it's a new game, if you hate it so much trade it in, if it's new it will go for a high price. :)
Yeh I wish. Its called PC.
PC games can be traded in you know ¬_¬'
Really now, can they? Last time I went to GameStop (yesterday) it said that they only trade in console games, NOT PC games. It said the same a year ago, and 2 years ago. Also there's digital copies.
 

mexicola

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Feb 10, 2010
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I just got DA2 a few hours ago and so far I love it. Unless the game takes a 180° turn somewhere down the line I think I will enjoy this one as much as I enjoyed DA:O. As for all the people feverishly defending the game from all the attacks I would suggest not to waste so much effort. They can't spoil your enjoyment of the game and who the hell cares what a bunch of strangers are whining on about over the internets. Remember the ancient saying:

 

Eriatarka

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Mar 19, 2011
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mexicola said:
I just got DA2 a few hours ago and so far I love it. Unless the game takes a 180° turn somewhere down the line I think I will enjoy this one as much as I enjoyed DA:O. As for all the people feverishly defending the game from all the attacks I would suggest not to waste so much effort. They can't spoil your enjoyment of the game and who the hell cares what a bunch of strangers are whining on about over the internets. Remember the ancient saying:

It will go somewhere around Act 2 when you get a quest to kill something in a dungeon, go into the dungeon, and then notice that the 20 previous quests have sent you to that same dungeon. I am not joking, there are literally only five dungeon environments in this ENTIRE GAME.\

The only redeeming quality to this game is that the characters and story are great. But you'd be better off watching a movie to get that. Otherwise you've just set $60 on fire.
 

thekairouz

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Mar 21, 2011
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Dragon Age 2 is the sequel to Dragon Age: Origins. The Origins title commands a significant amount of respect in the gaming community. Renowned for its epic and grossly immersive story, strategic combat and lovable characters it was an instant classic and a game I enjoyed and will forever remain one of my most loved RPGs! In the short time between the two parts, does Dragon Age 2 live up to the standard set by its predecessor?

The answer is NO... but also YES!

Much like many gamers I read reviews before i play a game. DA 2 was no exception. I was suprised to see disappointment on some sites like Game Spot but was hopeful due to other sites with rave reviews like Zero Punc. So why was there such a difference? Some people loved it and some hated it but the same defining issues were brought up in the reviews but in both a negative and positive light! Seems ironic! Lets jump right into this one by first reviewing one of the most contentious issues.... THE COMBAT SYSTEM!

The Combat System:
Many mixed reactions to the restructured combat system. I wasn't too happy about the fact that the tactical camera was removed and I know this was the case for many others! I was faced with situations where I couldn't give the greatest of commands in VERY intense combat situations due to the lack of control due to this. This is the first aspect of the combat system I don't like.

The faster action paced combat I must say was strange initially but a few hours in it just felt like it flowed so naturally I came to prefer it over DA:O! There's a catch though, don't play this game on normal or you'll fly through it thinking this game was dumbed down! On the contrary, play on Hard or Nightmare and YOU must revert back to the loved tactics of DA:O. All in all the new revamped combat system makes for a really excellent improvement.

In terms of the talent tree I feel, while it doesn't significantly change the core mechanics (in terms of spells and abilities NOT crafting/poisons/professions) it feels somewhat more streamlined and organised. It allows for greater specialisation then DA:O where the spells you use most can be specifically improved. All in all there's just as much diversity and exploration in spells as there was in DA:O. I did like the cross class combinations quite a bit (seeing my rogue hit for 11k never gets old) it adds a really nice party dynamic, which transforms levelling your abilities from, "what is the best thing for this character?" to "What is the best thing for my party?". While there was something similar in DA:O i feel like this was nicely carried forward.

The use of poisons, potions and traps in the game has many implications I'll just discuss the combat side. The poison options were limited and not significant in terms of battle outcome. I could play the game without bothering with them, which in developing terms is a sin due the fact that the dev team broke something that was fixed!!! I honestly didn't use traps, in fact, I'm not even sure they were available in the game... I only found some grenades which I didn't use, again dev team you messed up one of the tools which I used heavily in DA:O. They fleshed out combat, making choke points and tactics essential, that is, you had to get your enemies to the trap, which required a choke point, which required thinking! This is the other aspect of combat which I wasn't too happy about. In terms of potions, it felt similar and unchanged in terms of combat, I'll discuss the resource/farming aspect a little later!

The UI was overall improved but character portraits were somewhat hidden, which caused my characters to die (at some fault of my own) when some of those sneaky rogue units used back stabbed. Spell accessibility felt a little organised, I didn't have to adjust the size of my UI bar which was a MAJOR annoyance in DA:O.

The Story line:
First things first, cat out of the bag, cards on the table and any other expression to strongly state the obvious is that DA:O had an EPIC storyline. Break it down for a second;
- There is a Blight, which threatens the existence of human life
- There is a political coup which sees a loved king betrayed on the battlefield, left to die and power go to a trusted general!
- You explore the kingdom meeting the different folk who individually have their own issues and skeletons, which tend to tie themselves in the resolution of the above two aspects!
To top that would either be an attempt to poke a dead horse or a blatant rip off! So I put myself in the dev team's position and asked myself... what's left to do? Reproducing something like DA:O would be like if in Star wars they rebuilt the Death Star without the self destruct shaft - seen it before? So while the story line was not of the calibre of DA:O it still had its own appeal. The good news is that the story is good, immersive and has a climax but not much of an ending (lot of what-now questions). Instead of the world is ending kind of feel it takes on a different style. It focuses of the struggle of one city and the rise of your protagonist. I wasn't eye ball glued to the screen as in DA:O but I still rate the story very good. It does take to Act 2 before your taken by it but overall the dev team did a good job of not milking the whole blight issue! The whole premise of the story is the ongoing struggle between mages and Templers, which is very interesting. However i had one issue with the choosing of sides, I saw mages getting persecuted and cornered which appealed to my sense of freedom. I felt there struggle and the injustice, which made me want to side with them from the start. However there was a side quest, not even part of the main plot and easily skipable, you are tasked with helping a female elf from her estranged husband who happens to be a blood mage. The story was rather simple and played down but the actual combat kicked my ass, several times! It was VERY challenging on the harder difficulty. By the end of it I could understand the Templers blight... i just witnessed a blood mage kill his wife and slap me around for a good part of 30 minutes - maybe the power that every mage posses is a danger to others. Maybe the Templers are justified in their anger and suppression of the mages. This however wasn't capitalised on and I was more inclined to help the mages due the idea that Templers were hunting mages which was pushing them to blood magic, which was the original problem in the first place.

The choice system:
The choice decision system was remarkable and requires a play through before you can appreciate the small subtleties. I didn't appreciate losing my whole family, hopefully the next time I play i can avoid some casualties.

The characters:
DA:O had some remarkable characters like Alistar and Morigan and there backstory developed quite impressively. DA 2 does well but falls short slightly in this department. I've narrowed down the reason. The characters in DA:O were tied closely with the main plot from start to end. Seeing Alistair go from Warden to King (if you chose to let him) gave him value beyond his humour and voice acting. In DA 2 its to a much lesser extent and while your characters have their own issues and importance with the main plot, I don't feel that there existences are all as justified! However, the characters in DA:2 are very compelling have interesting personalities, interact humorously with each other and have compelling origins that allow for quests which at least give them a reason to exist. The characters I chose were Aveline (introduced early in the game but somewhat uninteresting), Andres (one of the more interesting characters due to his tie to the main plot and his own personal experiences) and Fenris (my favourite of party members due to his original and unrelated backstory which evolves at times more interestingly then the main plot!). There are a few other notable characters but I specifically chose the above characters due to an awesome combat dynamic, which is a tragedy in itself - all the other playable characters did not interest me enough to reconsider my party.

The simplifications:
This aspect of the game is something i was also disappointed by. A lot of the key things i appreciated about DA:O were removed. As mentioned above in combat section, poisons and traps are pretty irrelevant. In addition the crafting and resource along with the gearing aspect of the game are either non-existent or simplified to the point where it becomes uninteresting.

Herbs and potions:
In DA:O there was a sense of scarcity in terms of using potions, I needed them and had to use them wisely. Not until later in DA:O i had to use my potions smartly but it eventually got to the point where i had so much resources that i crafted potions in a quantity that was not required. In DA 2 i was hoping for a more consistent system but its worse. All i have to do is discover the resource once and I pretty much have an unlimited supply of potions at a cost but seeing you are given so much gold, you could potentially stock up with potions for the rest of the game with the gold you make early on... which is stupid.

Gearing your characters:
Simplified quite a bit which i was disappointed with. I liked gearing up my characters - I didn't like having to compare armour that was only marginally better after ever second fight but it was still something i enjoyed doing. To remove that and only allow for the customisation of rings, belt and neck was a let down. While you can upgrade the gear of your characters it doesn't allow for the improved and the specialised talent system to be used to improve the focus of your spells a greater potency with stats derived. This aspect was something that was done good in DA:O, while i didn't like constantly comparing gear and at points got quite sick of it - if it was improved in DA 2 the potential for character customisation would of been very impressively better. Runes were interesting but lack of options made there usefulness limited... I'd prefer 5 magic stat as opposed to 700 electricity resistance for the whole 5 units in the game that have the ability to cause the damage.

Hawke and the lack of:
I liked having the option of choosing between human, elf and dwarf. Taking this away baffled me. A lot of people like the R in RPG (role playing game for an simpletons). While I played a human whic h looked like Alistar from DA:O - when considering that the majority of the people who played DA:O loved the game because of the elaborate universe to take it away was just plain stupid. Couldn't think of a reason this was done - Mass Effect 2 does it but because the protagonist was the same in part 1. Why dragon age 2 does it is beyond the ability of my simple human brain...

Using the same places:
While I didn't mind visiting the same places in the city like my former slum of a house, my eventually improved mansion and other character's homes I didn't really appreciate visiting the same mines, tunnels and mountains 1400 times. If the total war series can generate a random map based on a whole continent why can't DA 2 develop some interesting scenery? If you are going to remove much of the universe at least bring some changing back drops to keep it interesting. WHY dev team WHY?

The final verdict:
Dragon Age Origins is a classic. Enough said.

Dragon Age 2 is in itself a very enjoyable game that has significant replay value. While i outlined several things that annoyed me, i still love this game. It was enjoyable the first play through on hard and even more so on the second play through on Nightmare. A lot of the clunky aspects from DA:O were improved significantly and created a more efficient system BUT a lot of the 101 RPG rules were simplified more than special education classes. If DA 2 would have kept a few of the things it had in DA:O i would dare say that DA:2 is better. Here is the problem, Dragon Age Origins was a great RPG, fresh and exciting in a market of drones. Given this fact Dragon Age: 2 had the fan base, the experience and dev team to make a 10/10 game but sadly it falls short of it but still does a bloody good job!
 

Karsten Langenfeld

New member
Apr 1, 2010
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No offense to the person who wrote that review, but...ah fuck it, you were either on drugs or paid off by Bioware/EA.

A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be????

This game is nothing but an insult, and the rather average reviews in gets (PC average critic rating of 7.9 on Gamespot based on 18 reviews) should tell you something, not to mention the USER reviews all over the place on Gamespot (7.1) or even metacritic.

You cant be serious. Holy shit, you do know there is people who spend their hard earned money on games based on the reviews it gets? I just hope and pray nobody in their right mind uses THIS review as a decision helper.
 

thekairouz

New member
Mar 21, 2011
4
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0
F
Karsten Langenfeld said:
No offense to the person who wrote that review, but...ah fuck it, you were either on drugs or paid off by Bioware/EA.

A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be????

This game is nothing but an insult, and the rather average reviews in gets (PC average critic rating of 7.9 on Gamespot based on 18 reviews) should tell you something, not to mention the USER reviews all over the place on Gamespot (7.1) or even metacritic.

You cant be serious. Holy shit, you do know there is people who spend their hard earned money on games based on the reviews it gets? I just hope and pray nobody in their right mind uses THIS review as a decision helper.
Well dude it seems like all the people who hated the game and shelled it on the day of release without playing more then 4 to 6 hours have the problem. Ive played the game 100 or so hours and if u read my review I'm actually critical about a lot of aspects it's just that I'm not trolling or hating for the sake of it. Tell me one part of my review that ist justified or unfair!
 

thekairouz

New member
Mar 21, 2011
4
0
0
I also spent my hard earned money on this game! I bought it off steam for $60 so I actually think I got really good value for money.
 

pliusmannn

New member
Dec 4, 2008
245
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The copypasta maps was only thing that buggered me, alo in the negative side, lack of interaction with companions. Everything else - brilliant