Hey now, I just defended it on having a story more steeped in Swords & Sorcery instead of High Fantasy, but I'm happy to respond with my thoughts.Therumancer said:snip
I think in the long run I would rather developers try new things, and sometimes slip up, with their series instead of just retexturing and slapping a numerical increase to the end. The general consensus among gaming communities is a fatigue of seeing the same games being created over and over, why the sudden change of heart? I certainly don't feel that they are in some way beholden to fans to deliver that exact same experience, obviously baring ridiculousness of say Dragon Age Kart Racing. They should be free to take risks and can accept the repercussions if those risks turn out to be failures.
As personal example of this experience repetition, I had a lot of fun running through the single player of Starcraft II, but the multiplayer failed to connect to me on the same level as the first game did. And maybe that's just because I played a lot in the beta for content on the site or I just have more disposable income a decade later to not get engrossed in a single game, but I'm certainly not walking up early on Saturday morning just so I can play without risk of someone needing to use the phone and disconnecting me like I used to. I think that's in no small part to that game really only delivering on an almost identical experience, though still a good game.
Getting back to Dragon Age, maybe it's just a faulty memory, but I remember there being a few times in Dragon Age: Origins where monsters were spawned in. I don't think it was as prevalent(mostly during survival or hold out style quests), but I do recall it at happening in Redcliffe.
Honestly the combat didn't bother me as much as a few other things. The things that really stands out in my mind of everything negative about my time with the game were the repetition of the maps and other immersion breaks. If you had to go back to the same area fine, the story was structured outside of the "compressed epic week" that most other RPGs fall into(which is somewhat to its favor), but my issue was that maps got reused without even some of the little details being cleared up. I one I recall most was traveling through the cave in Sundermount, you were just told that no one goes up the mountain anymore, let alone in this cave. So what do you come across walking through there a full on - fire, bench, tools, pack, etc - camp. All it would of taken was a single npc or even a note dictating the journal of some person apparenrly crazy enough to brave giant spiders for some mineral/item and it could have been this interesting moment of surprise. Without it, it's just something that stands out as someone not paying attention and removing those assets. Other little things bothered me, like the whole reason you had to fight through all those spiders in the cave was a rock slide blocking the path, but coming out on the other side, you can see all you would needed to have done was scale a few rocks hardly no bigger than my car. I can stab a dragon in the face, but I can't shimmy up a rock?
I don't have any overall problems with the Dragon Age Rage, everyone is entitled to their opinion, although I think bombing it with low scores is a bit childish. My only issue with it is one that seems to have been slowly growing in the CRPG community. The idea that mechanics are what intrinsically makes and RPG an RPG. I think about where CRPGs came from and I understand how this feeling came about, but I think it's wrong, at least for me. Rules and mechanics grew out of the need to adjudicate actions. Which lead to stats and what not so that the strong fighter had a mechanical bonus at say fighting and knocking a door in, where as the nimble archer was more capable of eluding opponents and fighting with a bow. What makes these games so much fun though isn't the mechanics, it's getting to interact with the world on a deeper level. My magic-user in our long running D&D campaign has upgraded his robes all of once and I contrast that to people complaining about not being able to force a companion to wear a specific piece of armor. I can't help but feel they're missing the point a bit. Granted this is due to the early adoption of RPGs not being able to deliver on such branching player agency. So mostly only the mechanics remained intact through the years, and this has in turn been ingrained in a lot of peoples minds. To encapsulate it into thoughts that might be more easily understood for those who are not big tabletop fans - what brings me back to say for instance Baldur's Gate isn't that I can tell Minsc wear Ankheg Armor, but that if I fail a mind altering saving throw against a bounty hunter and kill the inns keeper or alert and kill the guards by stealing an item in plain sight, that's not the end of the game and it maintains the freedom to continue from there. We are finally starting to see some return to choices mattering and having ramifications down the line sometimes even across titles, and we are too busy complaining about the structure that grew up around those choices.
Getting back on topic, ultimately I still had fun with the game, it was not without its satisfying moments.
Putting Quentin down with an Assassinate some how really resonated with me as being this almost befitting moment.
And I found myself getting into the experience in subtle ways like never selling off Wesley's shield and holding on to the book the Keeper gives you.
Without going through every detail, I think the devs tried some new things - some I felt worked well, some didn't and some I was neutral on. I don't like 10 point scales because I think it's a broken way to recommend games to people. I would say that Dragon Age II is decent and I enjoyed the overall experience enough that I would recommend it to fans of the RPG genre, but I don't think it will have the resonating staying power with me that other titles have that I would tell everyone to at least try once. I'm going to continue to replay the Baldur's Gate series because I think it's absolutely fantastic. I might play Dragon Age II again, once or twice more.