Not remove it. Make it useful or not use it at all. Design is focus. Adventure games do not use a jump feature, several great RPGs do not use a jump feature (and adding one would not make them better), strategy games do not use a jump feature, most turn-based games do not use a jump feature and I can say that warhammmer 40k (an RTS) uses a jump feature quite well to better position some troops.Scow2 said:If your game's such that you have to remove the jump button to make it 'fun', your game has even worse issues. There are almost no excuses for non-RTS games to lack a jump button.zinho73 said:When you facilitate player navigation you are not doing it to make better levels, you are doing it to get away with bad ones. Or, in the case of most open world games, to not worry about designing encounters at all and focus on building the world itself. To be honest, this is a noble purpose and often works on action games like GTA, in which you do a whole lot more than jump (you climb, use vehicles, breaks terrain, fly and so on), but if all you are gonna do to add to the navigation is a jump button and a horse you might as well re-think your game plan.
The first Demon Souls did not have a jump feature and is considered by many the best game on the soul series. Heck, Dark Souls did have jumping, but it was a design element with a very specific intention,
I am not against the feature, I am against implementing it badly.