Yes. BioWare heard the complaints early and they listened. They threw in every race (except demons) to play as in the new game.
The more I hear about this game, the more excited I get. So sad that I have to wait an extra month, but it really looks like they are pulling everything together for this one. Can't wait.
Actually, they were just going to have humans initially (this was when the game was unofficially announced), so people rightly voiced their displeasure with such news. It's probably why there was a fairly lengthy delay in development.
They added two new romances, too. Cullen and Solas. And thank god for that, because otherwise I would've been stuck romancing Grandpa or the walking, talking bovine.
*Sigh* No idea who thought those two would make for good romance options...
They have confirmed that duel-wield warriors will not be returning, much like in Dragon Age 2. I never really understood the appeal for a duel-wield warrior though, as the skill tree was exactly the same for Rogue and for Warrior, but the Rogues had the added benefit of being able to pick locks. That being said, it would have been nice to be able to carry a one-handed sword/ axe/ mace in a capacity other than being a tanky sword and shield Warrior.
They have confirmed that duel-wield warriors will not be returning, much like in Dragon Age 2. I never really understood the appeal for a duel-wield warrior though, as the skill tree was exactly the same for Rogue and for Warrior, but the Rogues had the added benefit of being able to pick locks. That being said, it would have been nice to be able to carry a one-handed sword/ axe/ mace in a capacity other than being a tanky sword and shield Warrior.
I think it's a roleplaying thing, for example I always chose to play male human noble warrior or female human noble rogue (both dual wielding), because I can't find a justifiable reason a male human noble would be trained as a rogue.
All I see is Dwarves and that makes me happy as all get out. For reason other fantasy games only make them npcs or kill them off for lore because they keeping swagger jacking Tolkein.
They have confirmed that duel-wield warriors will not be returning, much like in Dragon Age 2. I never really understood the appeal for a duel-wield warrior though, as the skill tree was exactly the same for Rogue and for Warrior, but the Rogues had the added benefit of being able to pick locks. That being said, it would have been nice to be able to carry a one-handed sword/ axe/ mace in a capacity other than being a tanky sword and shield Warrior.
Ah, how very sad. Thanks for the info =). And the appeal in it is for the fast-paced barbarian/berserker kind of mentality, cleaving through swathes of enemies. Duel-wielding rogue feels more like a dexterous bladedancing sort of fighting, where duel-wielding warrior play feels just furious. It's very different. Sort of like two-handing, but without having to wait eight seconds between swings (Or in DA2, having a sword that weighs less than the air it cuts through).
I would have liked to see dual-wielding warriors too. But you can't do everything, they weren't exactly the most viable combination in Origins either.
Overall I'm pleased with what I'm seeing. It's a good character creation tool that improves on the previous iterations. Plus they adressed pretty much every big critique I had on DA2 or DAO.
In terms of customisation, however, I am probably going to find myself spending a lot of time creating a character that I am happy with, and then just slap a helmet on them anyway (unless it is a Qunari, damn facepaint). Looks super sweet and intensive however, I will probably end up spending a lot of time just recreating characters from other games (ie, Hawke, Shepard)
From what I've gathered, and I'm spoiling because if you don't know anything about the game this may spoil some very early game plot details.
The introduction is likely to be set during or immediately after a meeting intended to resolve the mage/templar conflict which broke out at the end of DA2. That's the point when big sky-hole which is the main plot happens and the Inquisitor is the only survivor. I suspect your characters backstory and reason for being there will be introduced in dialogue during that introduction.
The brief shot of the building exploding and the animation of the character climbing to their feet suggests to me immediate aftermath. I think amnesia has been mentioned too, which as anyone who has played KOTOR and such will know is a very Bioware plot device for essentially not having to deal too closely with a character's background.
Your characters background is tied to their race, and to a lesser extent to their class.
* Dwarf characters are surface dwarfs with a connection to the Carta.
* Elves are always dalish elves (including elven mages).
* Humans are of noble ancestry, and human mages come from the same family but were raised in the circle.
* Qunari characters are second-generation Tal Vashoth. They were born and raised outside the Qun and are members of a Tal Vashoth mercenary company.
This all comes from friends who are actually following the hype though, so don't hold me to it 100%.
I'm also pretty optimistic though. It sounds like they're doing an awful lot of work on DA:I. In fact, almost everything I've heard just seems like a personal wishlist of improvements for DA:O and DA2. Right down to removing healing magic (and capping potions) and only allowing one specialization per character. The one thing I'm not really sure about are the "open world" elements and multiplayer, but even those sound pretty okay.
I think it's a roleplaying thing, for example I always chose to play male human noble warrior or female human noble rogue (both dual wielding), because I can't find a justifiable reason a male human noble would be trained as a rogue.
Well, "rogue" in Dragon Age isn't quite the same as a "rogue" in D&D (where it often implies a very particular kind of background and skillset). Dragon Age rogues kind of combine the rogue, swashbuckler and ranger/archer archetypes into one class. The warrior is a slightly stronger, tougher character who prefers a straight up brawl while the rogue is a slightly more nimble, dexterous character who prefers using skills.
This lead to a major criticism (or one of the major criticisms I've heard cited) of DA:O which is that rogues and warriors were actually very similar and you could easily build them to be practically the same. For this reason, I actually liked the decision to make dual wielding and archery exclusive to the rogue (although I really disliked certain other things about the way DA2 handled classes, like tying most of a character's combat ability solely to one class-specific skill) because it gave each class a bit of distinction. The rogue is the finesse fighter, the warrior is the brute-strength fighter.
I don't think that necessarily implies a particular background.
Yep, there a bunch of classes too. Even stuff like being Tal Vasoth Saarebas, the zoom out tactical view for ordering your party is back too and they seem to address some of the main complaints about DA II. Each character has a different "origin" story but whether you get to play through out or it just gets dumped via exposition hasnt been revealed yet.
Actually, classes are pretty much the same as DA2. If you're talking about specializations, most of the old ones make a return and the new ones basically replace some of the old ones in terms of functionality. In regards to origins, it's been confirmed that they're non-playable and everyone's Inquisitor starts off the same. Not sure how many Origins there are though, though I'm pretty sure it won't be more than two per race.
Seems I was wrong about the origins, it seems there's only four and you don't get to choose them since they're tied to whichever of the four races you decide to play as. All qunari are Tal Vashoth, all elves are Dalish, all Dwarves are part of a family associated with the Carta, and all humans are part of a family associated with the Templars.
Yeah I read that too today after checking up on some of the details, still there is more variety there than "heres Hawke off you go". I know some people where unhappy that the Dalish must have the facial tattoos, it doesn't bother me to be honest as its lore freindly because every adult Dalish Elf has them.
Here's to hours spent on characters than you end up deleting because they look like shit in the actual game. Those fucking cheekbones. Still more and more excited. Oh god, we'd be like 5 days away if it hadn't been pushed back
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