Oh believe me, one of the first things I said during the first 3 minutes of the game was "Ummmmmm, wtf? Anderson, what the hell are you doing here? Shouldn't you be on the Citadel?" And yeah, I was pretty pissed off to see that they had just retconned Udina into the council. However unlike a lot of players, after I read the codex entry explaining that Anderson never liked being a Councilor and thus he stepped down to give his seat to Udina, I said "Meh, fair enough."cursedseishi said:With the whole "Udina/Anderson" thing, I can see their point.
People who chose Anderson in ME1/ME2 did so because you can practically tell Udina is a major snake in the grass, and its only made even more painfully obvious in Mass Effect 3. And it's something Anderson is well aware of as well, considering the only real use Udina serves is when he needs something done politically.
So the idea of Anderson just giving Udina the position is weak. If anything, Bioware missed a good chance to have Udina undermine Anderson's post and somehow take it for himself.
Because to be fair, Anderson doesn't really want the job when you pick him at the end of ME1, but you say he's exactly the type of person you need on the Council so he accepts. But then in ME2 when you meet up with him, he talks about how much he hates his job and doesn't really want to be a councilor dealing with all the beaurocratic BS that comes with it. So it's not like the pulled the retcon completely out of their ass. That said, it's still a retcon.
But at least they actually give an excuse for it (and an understandable/acceptable excuse at that if you really think about it)...unlike Lelianna who somehow magically reattached her head after I chopped it off in Origins. Yeah, they just up and said "Nope, that never happened."
As for Udina, I think people have him pegged wrong, buuuuuuuuut that's a discussion for a completely different topic.