Eh, well my take is this:BloatedGuppy said:Relatively new quad core. 770. Plenty of RAM. Inquisition is the first game I've given it that it stuttered even a little on. For the most part it runs beautifully, minus the unacceptable load times and the bizarre FPS drop in cut-scenes.gmaverick019 said:However, this part got me, what kind of rig are you running? from day 1 my game ran like a smooth champ, I did their little benchmark gig and I was averaging 54 fps with the lowest dropping to 35 at one moment and I don't exactly have TOP of the line stuff, pretty good, but not bleeding edge. My load times weren't that bad, they certainly weren't 5 seconds or anything, but they weren't like running oblivion on the ps3 bad.
I'll take this moment to touch on something I forgot about in my OP...
Why "The Inquisition"? Whose idea was that? "Inquisitions" carry a certain...sinister weight in our vernacular. Why not "The Alliance" or even "The Crusade"? What Inquiries were we making, exactly? We were defying a big lumpy demon. From the moment it was formed, I felt a curious sense of remove from my own cause. The game flirts around the edge of "What will become of this powerful institution you've built once you've finished your mission" and the high cost of power and all that, but then proceeds to do absolutely jack squat with it.
Felt like a bizarre tonal misstep to me.
The inquisition is designed to root out corruption within the Chantry. After the events of Dragon Age 2, where a city fell to war between Mages and Templars, where the First Enchanter turned into an abomination, the Knight Commander succumbing to some unknown corruption and the local Chantry along with its revered mother were destroyed, major questions were raised about the current system for managing mages leading to rebellion from various Circles.
The inquisition at this time was trying to piece together the events in Kirkwall (which is how DA2's story is told to us, through varric under interrogation). At this point they are doing the job their title implies, getting to the root of heresy and corruption (which was assumed to be hawk early on).
The start of Inquisition shows the hierarchy of the chantry getting obliterated by an unknown force. Without divine leadership, the individual cloisters all fall into bickering. Meanwhile the Templars are off fighting angry mages. So the inquisition, a relatively minor military arm of the chantry are the only ones to step up to the plate to take on this new threat.
As they progress, each victory brings recognition and respect. It grows from a band of survivors to a militia to a full fledged army. For the early stages of the game you are travelling to various lands assisting those that can aid your cause while also trying to root out the source of the rifts.
After that... yeah, they sort of drop the ball on it. The cause basically comes knocking on your door and then the next 3/4 or so of the game is you preparing to fight. Every decision you make is meant to have "major ramifications" to Orlais and Ferelden, but all that amounts to is a few letters, gifts and some NPC exchanges.
The inquisition at this time was trying to piece together the events in Kirkwall (which is how DA2's story is told to us, through varric under interrogation). At this point they are doing the job their title implies, getting to the root of heresy and corruption (which was assumed to be hawk early on).
The start of Inquisition shows the hierarchy of the chantry getting obliterated by an unknown force. Without divine leadership, the individual cloisters all fall into bickering. Meanwhile the Templars are off fighting angry mages. So the inquisition, a relatively minor military arm of the chantry are the only ones to step up to the plate to take on this new threat.
As they progress, each victory brings recognition and respect. It grows from a band of survivors to a militia to a full fledged army. For the early stages of the game you are travelling to various lands assisting those that can aid your cause while also trying to root out the source of the rifts.
After that... yeah, they sort of drop the ball on it. The cause basically comes knocking on your door and then the next 3/4 or so of the game is you preparing to fight. Every decision you make is meant to have "major ramifications" to Orlais and Ferelden, but all that amounts to is a few letters, gifts and some NPC exchanges.
As for worst BioWare RPG? I still think DA2 is worse. I liked it, mainly for aspects of the story (Act 2 in particular and some of the character related events) but its gameplay is banal from start to finish. The one thing I really liked in DA2 was the Friendship/Rivalry scale, mainly because it was the first system that didn't penalise you for calling a companion out for being a douche (Anders) or being stupid (Merril). The characters would never change, but as long as you stick to your guns (Merril is always stupid, Anders is always a douche), the game offered some minor pay off.
If you max rivalry with merril she will still fuck things up for herself, but she will show regret and smash the mirror into pieces rather then being emboldened to pursue further research into it. Anders, if rivaled, will claim that Justice is taking over and that's what made him bomb the chantry and he hates himself for it, while if befriended he will claim that he and justice are of one mind and he wanted it as much as justice.
Also, rivalry romances are fun... especially with Fenris. Nothing like angry sexing.
Also, rivalry romances are fun... especially with Fenris. Nothing like angry sexing.
Inquisition, though menial and laborious at times, was fun for the most part. I just really like the new combat system (though for reference, I used a controller... fuck Keyboard and mouse, they really mucked that up). And for quite a while, I liked the open maps, though eventually I started to feel it was a little too vacant.
Story wise? I think the original Baldurs Gate is worse... BG is such a dull narrative that's poorly delivered. Jade Empire is also pretty bad. Inquisition is nothing special mind you, but I liked the characters (some more then others) and the story felt grand and epic for the most part.
It's nowhere near as engaging or fun as Mass Effect (take your pick) or Dragon Age: Origins, but I don't agree that it's their worst. I'll say this, it definitely failed drained of enthusiasm. At some point the desire to make the next big Bioware adventure was overtaken by a need to push the project forward.
But that's just me. I can't really bring myself to defend it too much. It's got a metric ass load of problems and I doubt I'll regard it too highly in the future. I think the critic reviews are overly generous as personally I would have given it a 6.5 out of 10 rather then the 8's and 9's I've seen. It's not great but still good, yet it has many flaws. There is still something of worth in it if your willing to push through to it.
I dunno... I guess I had my expectations low. Pretty hard to be dissapointed when you completely forgot the game was even in development until the week of its release.