It seems that you like the combo you can pull off, not necessarily the combat system.Nohvarr said:If you're looking for Origins style combat, this might not be for you, that said I loved DA:I's combat more than DA:O or DA2 so I am forced to disagree with the above poster.RedEyesBlackGamer said:The combat in this game is pretty bad. They should have just turned it into an action RPG, in all honesty. It is stuck somewhere between an action game and combat in Origins and it isn't any fun.Danbo Jambo said:Sounds shocking to be honest. Game length is by the by, I'd sooner play a great, tight knit 10 hour game than slog through 100+ hours worth of dross.
my question is simple, I LOVED DA:O, I DETESTED DA:2, and I found combat in DA:O superb fun, whilst I found combat in DA:2 dull as hell.
With this in mind, would it ever be worth me buying this? (I've no intention of considering a purchase until it's bargain price anyway)
edit:
Admittedly I fell in love with Mage, Knight-Enchanter Spec so I am biased. Having a Beamsaber while calling down lightening, and fadestepping out of trouble is a blast for me personally, especially since the Fadeblade chews through guard and armor so quickly.
In a better combat system, you could make a similar combo with all your characters at the same time - and if the fight were in a forest or in a enclosed space, you could also see the combo happening.
The animations and some skills are very cool in the game. The problem is that you are severely limited to experiment with them, specially in combination with other tactics.
If they included the animations and the skill, you could do that combo in DAO and in DA2 - but you could also do much more, presented in a much more clear way, with more feedback.
There is a lot of quality attached to the combat, but the underlying systems are very poor.