Dragon Age: Inquisition's Co-op Multiplayer Sounds Familiar - Update

Aetrion

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May 19, 2012
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Oh, I guess that's another game series that is going to be Origin exclusive because "the multiplayer needs it" then... pffft.
 

Shamanic Rhythm

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Dec 6, 2009
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Jesus Christ. Where do I start.

Players will battle through one of three multiplayer campaigns in a randomly generated area, and like ME3, those areas will feature different enemies and other variables.
How on earth are they going to make randomly generated areas work in the buggy as heck Frostbite engine? Leaving aside the issue of how much resources that will chew up, randomly generated areas generally accompany 'hack-and-slash' gameplay where you just run in and butcher everything, as opposed to more carefully designed encounters where you have to work together to tank, spank and heal. Which type is DA:I going to be?

Players can find gold as they work their way through the campaign, but sometimes that gold may only be accessible to one of the three classes. Of course, the next time though, that section may require a mage instead of a warrior.
Someone explain to me what the heck this means, and why restricting gold is a good idea.

The game also won't have a subscription, but will make money from players willing to spend real cash on Platinum, which can also be used to unlock treasure chests filled with random items. There's no way to just outright buy anything, so it isn't exactly "pay-to-win", but surely there will be the occasional player that spends way too much money to keep rolling for the best stuff.
Don't worry everyone, there's no pay to win. There's only gambling! Which as we all know is so much more wholesome, ethically sound, and subject to no restrictions in certain Asian nations.

Also, the tactical combat option is a favorite aspect of the game to many players, and with its absence from the multiplayer, there may be an entire portion of the Dragon Age fanbase that avoids the co-op.
Yeah, funny how people like their tactical combat RPG to involve tactical combat that requires you to co-ordinate your movements and positioning.

This entire multiplayer mode sounds nothing short of farcical. It's Diablo Lite bundled with a tactical RPG, and anyone who believes the singleplayer aspect isn't compromised or starved of resources by that decision is kidding themselves.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I'm just annoyed that this is going to require Origin. I liked the ME3 muliplayer much more than expected and I even say that I had more fun with it than most of the stuff that came out in that year, aside from braindead Vanguards throwing games by charging miles ahead of the team and getting instagibbed by 10 enemies before anyone can remotely get in range to support anyway.

As for the SP, let's be honest, it's been in development for 4 years so if the SP is lacking I have no idea what they would have been doing with their time (come on, 4 years is too much to blame the multiplayer addition on since they can copy/paste ME3's model) unless they were busy eating all the biscuits in the meeting room while spending ages deciding which colour skirt the female supporting character will wear and how much arse it's gonna show.

I liked DA2 as well, even though the bugs and cut corners made the game sooooo much worse than it should have. There are only two types of people when it comes to DA2 in my mind, people who dismissed the ending as total wank and people who actually understood the point of the ending and how it's pretty clever, if controversial. (Why did they decide on these unusual endings anyway? They used to be quite safe.) And I guess people who wondered why the beheaded Leliana was suddenly prancing about.
 

Elijin

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Feb 15, 2009
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This topic is great because it is more or less 'ME3 is getting multiplayer 2.0', with all the same complaints, by probably the same user groups. What happened with that again? Oh right, ME3 MP was great, and kept the game alive long long after its single player shelf date.

Personally, this moves the game from 'Not at all' to 'Maybe' for me, but there is the issue of competition. There is just so much of it coming out, and only so much time to spend playing.
 

DEAD34345

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Aug 18, 2010
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El Luck said:
-snip-

Why would you have it so someone has to choose a character rather than just letting them create their own?
The nine premade characters seems to suggest that the three heroes for each class are going to be specific builds, given that customisation is playing a major part of this game seems like a real dumb idea.

Also ugh on the unnecessary micro transaction bullshit. That's enough to make me never touch the multi player if I get this game.
The micro-transactions are the reason you can't create your own character. If you could make your own there would be no point in paying them the money for new ones.

OT: I find this disappointing, but not unexpected. To me this just indicates that Inquisition will be firmly in the "action" camp of gameplay like Dragon Age 2 or the Mass Effect series, rather than making any attempts at tactical semi-turn based gameplay like the first. That kind of gameplay simply wouldn't work in a randomly generated co-op mode like this, and I really doubt that they'll have the single player game play incredibly differently to the multiplayer mode, so it will presumably be the same. Not what I would have preferred, but it might still be OK, and it certainly has the most mainstream appeal so I can see why they've done it.
 

disgruntledgamer

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"The game also won't have a subscription, but will make money from players willing to spend real cash on Platinum, which can also be used to unlock treasure chests filled with random items"

"There are concerns, of course. If it costs too much gold to unlock a treasure chest (to encourage the purchase of Platinum with real cash), it might be hard to come back to the knowing how much grinding it will take to earn new prizes and unlock heroes."

So Micro-Transactions........

Incoming Too much Innovation Dungeon Keeper Time.........

The article failed to highlight the most important part IMO.
 

the_retro_gamer

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Apr 8, 2013
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Just no. Just fucking no.

Why the hell does a rpg need multi-player for. Clearly sounds like you won't actually be to role play an actual character but going to be given generic characters to play as. No thanks. I had no interest in ME3 multi-player and when I did play it it got old fast.

Ugh, this gaming generation has been complete trash with publishers/developers trying to shoehorn multiplayer into everything. What happened to games that delivered a fantastic single-player experience, I know apparently they don't make enough money.

"The game also won't have a subscription, but will make money from players willing to spend real cash on Platinum, which can also be used to unlock treasure chests filled with random items. There's no way to just outright buy anything, so it isn't exactly "pay-to-win", but surely there will be the occasional player that spends way too much money to keep rolling for the best stuff"

This pisses me off. I have no idea how EA can get away by having gambling with real money for items in a game. There should be some sort of regulation against this because it's very unhealthy for people especially if they suffer from some sort of gambling addiction. It's disgusting that someone can pay $5 for a "pack" and get nothing.
 

anthony87

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Aug 13, 2009
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Man, all the knees in this thread have been jerked so hard.

If it's as good as the ME3 multiplayer turned out to be then I'll be happy.
 

Dalrien

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Jun 14, 2014
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I'm ok with this.

Multi and single player do have seperate budget and teams Working on them afterall.
 

pearcinator

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Apr 8, 2009
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Haters gon' Hate!

I am excited for this! I spent nearly 400 hours playing ME3 multiplayer. I thought it had the perfect micro-transaction system which ensured FREE DLC! WOO
 

Longing

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Nov 29, 2012
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danielcofour said:
Longing said:
bioware stop. stop. fucking stop.

dragon age never needed multiplayer. is this why the game was delayed? to add shitty gameplay and microtransactions into the game? i am so fucking sick of ea and this fucking gaming generation where the first step of any project, ever, is to somehow crowbar in multiplayer. didnt they say the multiplayer didn't have any effects on the single player for mass effect at first? and look where that got us.

i am fucking livid.

ea will run this company right into the ground.
Lovely knee-jerk reaction there... really followed the "internets guide to hating bioware" script there.

Let me clarify one thing before I start: not a Bioware fanboii. Good? good.
i am a fangirl. i have bought every single bioware game and have supported them for years.
bioware is a single player company. i want them to stop with the fucking multiplayer already and go back to their root and just focus on making a solo experience like they used to do (I know older games used to have mp as well, but it didn't feel as vital as nowadays).

It started with the Old Republic and now their new project is just glorified multiplayer and for someone like me who anxiously awaits every single bioware title, the start of this decade has been very disappointing for me and I dread to think of the future for this company.

clearly, they're out for money now or there wouldn't be a fucking mass effect 4. i'm honestly just so cautious about dragon age now and i desperately want to be wrong.

octafish said:
I think you have the tense wrong in that last sentence.
shush you, let me keep the hope alive a little bit longer.
 

major_chaos

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Feb 3, 2011
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jesus shtting christ internet, would all of you burst into flames if you stopped turning every game announcement thread into a pointless rage circlejerk?

OT: Sounds fun. ME3 Co-Op was one of the best executions of the "horde mode" concept I have ever played, so I expect good things from this. Also as a filthy subhuman casual who thinks CRPGs are awful on a host of levels I glad to see DA:I trending more towards Mass Effect and less towards the unbearable trudging boredom that was DA:O.
 

Clive Howlitzer

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Jan 27, 2011
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I think I had more fun in the Mass Effect 3 multiplayer than the singleplayer. That is mostly a shot at how poor the singleplayer game was though. Therefore, it doesn't really bother me to see it included in this game.
 

Aerosteam

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Sep 22, 2011
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I'm guessing the game was delayed to implement this in? I have a feeling it would feel underbaked and in the later months add more content to it like before.
 

Chaos Isaac

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Jun 27, 2013
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Woah. I'm actually down with that. ME3's Co-op was actually a lot of dumb fun, especially when they added a lot of cool new classes in.

Plus, there's not enough damn good fantasy co-op games, so, i'm happy with this.
 

Xathos

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Jun 7, 2010
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Surprised that people are upset about this considering how Mass Effect 3's Multiplayer was actually pretty fun, and the free DLC maps and classes was greatly appreciated. I didn't play it that often (mostly due to my extremely limited hard drive space on my 360), but all the times that I did, I never regretted it.

We'll have to wait and see how it turns out of course, but considering how it only even loosely ties into the main story, they can do whatever they want. The fact that we won't HAVE to play it to get the best ending is also good news. Here's hoping it turns out well!
 

marscentral

Where's the Kaboom?
Dec 26, 2009
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Oh good, the multiplayer I didn't ask for or want in Mass Effect has been joined by multiplayer I didn't ask for or want in Dragon Age. At least I won't be penalised for ignoring it.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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And nothing of value was gained, though something was lost instead.

Considering the lies about the ME3 multiplayer last time people have the right to be worried.
 

Apl_J

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Jun 16, 2011
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I can't say I'm thrilled, but I really did like ME3's MP. Let's hope it doesn't overshadow the game.