I've just completed my second playthrough of Dragon Age, and I plan on playing two more times through, but I had a complaint about their origin system and skill trees.
The Mage has so many possibilites, with Blood Magic, Shapeshifting, Healing, and then the different schools like Entropy, Spirit, Natural, etc... yet they only have one origin story...
As a man with limited time to play Dragon Age, I can't afford to play through the mage more than once because then I miss out on other achievements and classes. Why couldn't they write an 'apostate' mage origin or something? I mean, elves get two, dwarves get two and humans get one, so that gives you 5 playthroughs to discover the 4 fighting styles (archery, sword and shield, two weapons and two-handed weapons), split between rogue and warrior, but you only get 1 origin story to discover all of the mage's considerable talents.
Do you agree that this is a bit unbalanced? have any of you gone through as a mage twice? Any other suggestions for origins they could have done? Or will do in another installment?
The Mage has so many possibilites, with Blood Magic, Shapeshifting, Healing, and then the different schools like Entropy, Spirit, Natural, etc... yet they only have one origin story...
As a man with limited time to play Dragon Age, I can't afford to play through the mage more than once because then I miss out on other achievements and classes. Why couldn't they write an 'apostate' mage origin or something? I mean, elves get two, dwarves get two and humans get one, so that gives you 5 playthroughs to discover the 4 fighting styles (archery, sword and shield, two weapons and two-handed weapons), split between rogue and warrior, but you only get 1 origin story to discover all of the mage's considerable talents.
Do you agree that this is a bit unbalanced? have any of you gone through as a mage twice? Any other suggestions for origins they could have done? Or will do in another installment?