fleacythesheep said:
Snowalker said:
fleacythesheep said:
I loved Dragon Age, mostly cause of the story and characters but I also love sandbox style RPGs as well.
To me the gameplay felt nothing like WOW and I disliked the mass effect conversation wheel. Especially with the good answer on top the neutral in the middle and bad on the bottom, then you have people just picking the top or bottom always cause they need the paragon/renegade points. I had no problems with the graphics, but that's not what makes or breaks a game for me.
woah, woah, sandbox? it felt very linear to me, I mean yes the beginnings and endings are different, but the core is the same. Sandbox RPG implies you can tackle every situation from any way, I never felt that freedom in DA
You can choose where/when you go, a lot of your companions, talk or fight your way through it, pick who you side with, who you romance, and your side quests... that's sandbox IMO. If you didn't enjoy the game like I did sorry.
You can't even get to your destination on your own, the map is just a series of click points. Invisible wall are all over the place in this game, you can't even fall off a small cliff. There were really only a few things you could do out of order, the rest was completely linear.
Want to grind so you can max out your characters? Not in this game. Want a place to store your overstock? It wasn't built into the game, guess you gotta buy some DLC.
Now, let's compare a real sandbox game, Oblivion.
You can move freely on the world map. There are no invisible walls and you can fall off any cliff or mountain. You can do alot of things in any order you like. Quest progression is linear though (ie, you have to kill an innocent, then kill the old man at the Inn of Ill Omen, etc...).
You can grind if you want to. In Oblivion grinding won't help you much but you can do it if you like. In Oblivion, there were storage chests everywhere.
Oblivion wasn't even all that great of a game but for a sandbox game, it blows DA out of the water.