Not played it for maybe two years? I recall playing through it and DAII before DA:I came out.
And yeah, I'd agree that it still holds up, especially if - and this might sound obvious... - you're a fan of the
world, not just the separate story or gameplay. When DA:O first came out it did look horribly and hideously generic, also rather ugly, graphically. But the more I got to know the lore, the more I read and saw, the more grounded, humane, nuanced, and engaging it all started to seem.
DAII's my clear favourite in terms of story and narrative focus, but even the Ubisoft-infected SP MMO DA:I continued to build the world that DA:O began, and I'm still intrigued by the characters BioWare craft and turn loose in that universe. Sten, Tallis, and Iron Bull all give unique insights into the Qun, and Morrigan, Anders and Solas are all very distinct mages.
...I digress. So yeah, I personally feel Origins still holds up because it's where Thedas was introduced, its characters haven't lost their charm, and its combat is still the best in the series and arguably the best BioWare have designed since KotOR (all it needed were fancier/zippier animations, but in DA:I they also eviscerated all tactics/Tactics. which didn't help, to put it mildly).
Plus, in terms of story I still admire how they handled Loghain and the Blight; neither it or DAII just have rote Big Bad's to blandly trudge after, and if saved Loghain proves a fascinating and superbly written character - you get insights into him as a boy, as a father, a hero, and as an increasingly jaded and stubborn xenophobe. And playing DA:I kinda places his particular enmity against Orlesian culture in greater context, making more sense of his obsession with securing political and territorial independence for Ferelden against an old and, for him, very bitter enemy.
Also, provided the Warden survives, I just love the last scene of chit-chats in the Landsmeet hall - it's one of my all time favourite, er, game end sequences/scenes. It was like the end of a great book you never wanted to arrive, bidding farewell to characters you'd come to know and like over weeks.
Nemmerle said:
...and it is work - not particularly enjoyable work - to run around the camp after advancing the main quest a few steps and make a note to talk to these guys.
As ever, that's subjective, because to me - as in most BioWare RPG's (e.g. ME's Normandy or DA:I's Skyhold. didn't Jade Empire also have a campsite?) - it felt like a reward. Maybe if someone's rather OCD and they keep popping back
just to check for any minute differences in responses, sure, it could get trying.
But to me it just felt part of the natural flow of traveling and deciding what to do next. I really liked the setting, too (shame it never changed to suit each location), and the music, so to me it was also an enjoyable, [mostly] warm'n'fuzzy ambience in between the walking and fighting.