Omega NZ said:
Samurai Goomba said:
geddydisciple said:
You purchased an rpg and expected instant gratification? Go buy MW2.
Now, now. There are RPGs and then there are RPGs. Breath of Fire: Dragon Quarter is a survival RPG where pretty much every enemy in the entire game appears ONCE and NEVER respawns. You're always working forwards and hardly ever revisiting the same places. The battle system is fast, fluid and strategic, but also legitimately difficult to master.
Granted, it's rather unique in the genre, but there are other RPGs which also eschew conventional RPG design decisions.
Finally! Someone metioned this gem! These are the type of RPG's I prefer, level grinding in my opinion should be slightly more optional, instead of a nessacity to progress. I haven't played Dragon Age yet, but are the repeative battles bad enough to ruin it? Also, got any other recommendations for RPG's simialar to Breath of Fire? (sorry slightly off topic)
Also, at the OP, I'm guessing you will be like me and not like MMORPG's?
Well, Jade Empire only has a few levels where enemies respawn, and grinding is pretty much an impossibility. You have to decide early on what you want to upgrade (or upgrade nothing and save your points, if you plan to upgrade late-game styles). That said, it has loads and loads of dialogue, is fairly linear and too easy for the skill point conservation stuff to really matter. But it's still a fun game.
Valkyrie Profile 2 is another I would look into. It's quite excellent. The battle system is somewhat similar to Dragon Quarter, but maybe not quite as good. But then, I can't think of any RPG with a BETTER battle system than Dragon Quarter. But VP2 has an interesting story, loads of characters, great music, great combat... It's just all-around awesome.
Finally, I would recommend Chrono Trigger and Final Fantasy Tactics on the grounds that both games rule. CT is easy enough that you don't need to grind at all except in maybe two spots in the entire game (Magus' Castle for Heal and near the first Nizbel for Volt Bite), and levels in FFT are utterly worthless, although there's a fair bit of JP grinding. But it's pretty fun anyway.
There aren't many games like Dragon Quarter. It was sort of an experiment. And since it was such a commercial failure, we probably won't see many other survival JRPGs with a depressing atmosphere, amazing combat and personal story of loss and the power of hope anytime soon.