Also remember that console games sell for $59.99 while PC games go for $49.99 on average, so if you have a decent library of games you will have spent more for either console over time then what you would spend on a PC. Also note that I use my PC for more than gaming, which elevated the total cost due to need for much more memory than one would normally want.HeartAttackBob said:While I too am a card carrying member of the PC Gaming Master Race, we must remember that one could buy an xbox360 And PS3 for right around that price. For those strange people who don't live in front of their computers, or who have a more limited budget, it can be a tough choice.odisious15 said:For $850.00 I was able to build a system with;
-8 gigs of DDR3
-AMD Phenom II x4 955 3.2 ghz.
-640GB HDD
-Nvidia 9800GT 1024MB
Plus a really nice modular PSU and an aftermarket heat-sink along with a host of other fixins.
So really there isn't much reason to hold back on certain software/hardware requirements so long as the game benefits and takes advantage of the increased demand on hardware minimum specs.
It is interesting and a little ironic to me that the "recommended specs" for Dragon's Age are almost exactly the specs of the machine I built in April 08 (spent about $1000). They're not quite pulling a <a href=http://www.penny-arcade.com/comic/2007/10/15/ target=self>Crysis on us, but the game still asks for some relatively new hardware.
While yes the consoles almost always can run the games designed for them without much trouble, they usually have to have many graphical aspects turned down. (Note that I do not judge a game on what it looks like, just an observation.) While PC software can almost always be scaled down or up either within the program or by editing the game files directly to get the best performance on a wide range of systems.
I'm not saying that the PC is superior to all consoles nor am I saying that developers should continually up the bar for system requirements. I just think that so long as these increased requirements are made devs should be making sure that they are taking advantage of the extra power they have to work with, and at the same time making sure that their engine is optimized so it's not just wasting resources.