aba1 said:
I wish more people thought like you. This whole issue bothers me as a artist cause it implies that artists shouldn't be allowed to create things and shouldn't have the freedom to do things as they please. I get if you don't care for the style but don't sit there and act like they are bad or hurting people for doing it.
Well, since "frequency" the primary complaint, there are two ways to address the problem.
(Where Frequency is defined as a proportion of [Desired : Undesired])
1) Increase amount of non-exploitative female characters in design. (any design; primarily visually, since video gaming is primarily visual, but in behavior as well)
Problems: The largest producers in the market are obsessed with marketability, which creates a self-fulfilling prophecy. Their metrics and focus testing says gaming is a sausage-fest, so they will design for a sausage fest.
We need talent who can work outside of those constraints and take risks.
Increasing exploitative male character designs probably won't work so well given the current market conditions; it's be an interesting gambit given the current socio-political climate in the West.
2) Decrease amount of exploitative female design.
Problems: This route leads into Political Correctness: "You can't [say/draw/do] that! It might offend someone!"
We really don't need gaming diving any deeper into Hayes-Code territory.
*) Moving away from exploitation in general would reduce that "fear" of creating non-exploitative characters (especially female), and increase incentive to broaden the subject matter. But pitching this to a profit-driven entertainment industry is difficult at best (nearly impossible in all other media; mainstream music and film thrives on exploitation).