hazabaza1 said:
is a problem. Most people hardly have time to play an hour or two a week, needing to invest so much time for it to get good puts a lot of people off.
Really? When NPD's survey defined core gamers as gamers who play "core" games five or more hours a week, people commented that this seemed like a low number.
Anyway, I do find it interesting that this is even a thing. Modern books have to draw you in within pages, albums within a song or two, TV shows generally make their audience in an episode or two, movies have to have some sort of draw pretty early on. But games? People think "it gets good 10 hours in" is a decent idea. And in this case, I mean the developers, not the people talking about it.
I mean, I put more time into the game than the average mainstream game's length and it still didn't grab me, so I get why it's not necessarily a hot title whether people played their time all at once or over a span of weeks. I honestly feel like I gave it a fair shake and if it really is good that far in, then that's a shame. I'm just not sure I have the interest to get to the good parts. Well, the really good parts, since I didn't think it was a bad game.