Smooth Operator said:
Well MMO is where franchises go to die sadly, so I'm sorry for all Dragon's Dogma fans.
I wouldn't at all mind a separate MMO that takes the DD combat, being instanced they could actually skip almost all lag which is the biggest killer of MMO combat and make it just as good as the single player. Sadly from the trailers it looks like they had some Final Fantasy thing half done and now put a new name on it, so if you can't play to the strengths you had what is even the point to this...
If it's strictly instanced it doesn't even need to be an MMO. Shouldn't be an MMO, in my opinion. Just let me buy content to keep and play at my own convenience instead of have to rely on remote servers that will eventually be shut down and forever deny me the ability to play the game again.
I would buy a Dragon's Dogma with instanced environs (Bordered off area of the world, with Y monsters and X objectives) and 4 player co-op (With LAN, because **** remote servers) in an instant and gladly pay for additional content for it, as long as the content is substantial and well made (I.E, not locked on disc or solely cosmetic).
That I would have liked. No. Loved. Because that's the entire reason why I bought a PSP and a Vita and I would love to have those kinds of games on PC and home consoles.
Helll, with the common designs of such games you can squeeze out a ridiculous amount of gameplay out of relatively little content, by re-using environments and monsters in different configurations for each instance. All the elements are familiar, but the way they are combined makes for unique stages.
God Eater Burst for the PSP had a grand total of 6 environments across 80+ missions. And it still worked and was fun. Not saying they should strive towards re-using assets though, but come on. It should not be that hard to pull something like this of, using the assets from DD as well as new content. I would be perfectly fine with that graphical quality.