Dragons Dogma - whats the problem?

RaikuFA

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1. It's Capcom. This company is the Japanese equivilent of EA.

2. No PC release.

3. No fast travel.

I didn't get it cause of reason 1.
 

Eclectic Dreck

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Pulse said:
Darksouls is better at being what it is, even though I prefer Dragons dogma, it's one of my favourite games, but I recognise there are so many obvious areas for improvement that would undisputibly and undoubtebly improve the game for everyone (which are less obvious for dark souls).
I can agree with your conclusion. The fundamental problem I think really is the design inconsistencies. It is built as a dungeon crawler in the vein of Dark Souls but also features an entire set of mechanics from Monster Hunter and then attempts to unify the two with a story that, in spite of having a few interesting ideas, is poorly told at every turn.

I think, then, it is more useful to explore why people like the game. Personally, the interrelationship of systems is a draw - I personally am a sucker for power gaming and experimenting with various ways to make a character as powerful as possible. Couple that with object collecting mechanics and the rest that feed into the classic loot driven skinner box that is popular with a set of fighting mechanics that ensure different classes actually play wildly differently and you have a game that is pleasing to play mechanically. People that dislike the game, then, are people who do not respond well enough to these features that the real problems start to stand out as increasingly egregious.

If you play games for story, for example, there is little to love in Dragon's Dogma. You get a taste at the start and then do lots of unrelated things, then, 30 or more hours later, you get the thrilling conclusion. There is a complete dearth of anything related to the story for a length of gameplay that can be longer than a real life day.
 

Eclectic Dreck

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RaikuFA said:
3. No fast travel.
There is fast travel in the game but requires the use of an in game expendable item that, on your first play through at least, are in limited (though plentiful enough) supply. This system of course initially only works to get you to Gran Soren. There exists another item (of which one can collect several in a second play though and one in the first) that lets you mark new places as waystone destinations.

To put it another way, it has a fast travel system, but that system requires significant player investment before it becomes commonly useful. Most of the time, you use it after a quest has taken you to the edge of the world and you don't want to walk all the way back to Gran Soren just to turn in a quest.
 

Eclectic Dreck

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theevilgenius60 said:
I loved Dragons Dogma, but it just seemed a little off. If Capcom gives it a true sequel that fixes its misfires(no fast travel other that the stones, can't get the pawns to SHUT THE FUCK UP!!!, the wierd way they decided who your love interest is for you, the pawn[especially mage pawn] ai, and a few other minor things) it could be one of the best games ever. All this has made me want to try it again. Ur-Dragon, lets see how you like me as an archer(fought him as a fighter first time).
The romance thing was strange. I ended up getting that female merchant as my love interest in spite of the fact I only visited her shop a handful of times. Curious how it decided she was my beloved, I checked and it turns out the last character with which you get maximum affinity is your love interest.

Also strange is that just about any character in the game can become the love interest as a result of this system - basically, if they can accept gifts or give quests, they can be your love interest.
 

OldDirtyCrusty

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theevilgenius60 said:
I loved Dragons Dogma, but it just seemed a little off. If Capcom gives it a true sequel that fixes its misfires(no fast travel other that the stones, can't get the pawns to SHUT THE FUCK UP!!!, the wierd way they decided who your love interest is for you, the pawn[especially mage pawn] ai, and a few other minor things) it could be one of the best games ever. All this has made me want to try it again. Ur-Dragon, lets see how you like me as an archer(fought him as a fighter first time).
You can have great influence on who`s going to end up as your lover. Give the people presents and they`ll love you. If you hear a little ring sound and they blush a little they are your`s. The last person who fell for you right before the end mission is started is going to be "the one". I`m loving this game and after seeing my tall barbarian type making out with Aslam and the balded merchant (it was the next playthrough, not a threesome really) i tried a few things and it works with every person you can give presents to (my last lover was a random nun).

Besides the fresh combat, nice side missions and the open landscapes this game reminds me of my old Diablo days. It`s all about loot and leveling up (while the monsters don`t, i like that i can go out and show those pesky goblins that i can give them a hard time to). While i don`t like how Capcom handeled the release i still bought Dark Arisen. Now i can die again, which is a bit more fun than beeing the unstoppable Medievalman and there`s so much to collect.
I want more of this and i hope that "Deep Down" has a similar playstyle.
 

Maxtro

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The whole last lover thing is garbage.

Twice I tried to get Mercedes for my love interest and the game picked someone else. The first time I gave her enough Cloud Wines to get the trophy. I did her quest and she left the game. Then I did the rescue the princess quest and she became my lover even though I never gave her a single gift.

The next playthrough I gave her the Arisen's Bond and ended up getting Julien as my love interest because I did the events to get his shield and I never gave him a single gift.

I wish that who ever you gave the ring to would be your love interest no matter what.
 

OldDirtyCrusty

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Maxtro said:
The whole last lover thing is garbage.
...
Nah, it`s not. Otherwise you`re right the "lover"system itself isn`t a good one.
spoiler!!!

(Mercedes ending)
https://www.youtube.com/watch?v=NW_4mZiPxSg

Like i already typed it`s important you`ve raised the affinity of your love interest before you start up the shadow fort mission late in the game.

edit: In case of Mercedes it`s important that you don`t do anything for anyone else to raise affinity since her story ends pretty fast/early ingame.
 

Stormz

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I really enjoy Dragons Dogma, but it's definitely not the best open world game that I've played. I really dislike the way that quests are handled (Being able to easily miss quests without warning is very frustrating) and the world is pretty bland after a while. It doesn't really have many interesting locations either. With all that said I'm still playing it now and having a blast.
 

YodaUnleashed

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Bland and generic world and story are the games main pitfalls but its combat is so satisfying and open to variance it gives the game legs.
 

bafrali

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Guess it is getting the DMC4 treatment. Arguably the best combat in the series but severely hated for its story, characters and level design. They are made by the same team so it can't be a coincidence.

Its sales were better though.
 

Krantos

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As others have stated: Poor world building.

However, I didn't come here just to post that. There were a number of other problems holding the game back as well.

1. Mob respawns- You know those bandits you fought near that building? You're going to have to fight them every time you walk by. Every. Single. Time. The Same ones. Every Time. Till you're sick to death of them. Till you can kill them just by breathing on them. And you'll still have to keep fighting them. It never ends.

2. Vociferous Pawns- Yes you can tell your pawns to be "reticent," but I'm not convinced DD and I have the same definition of what reticent means. And you don't need to tell me that Goblins hate Ice and Fire both, because you just told me that when we fought the last group 20 paces ago.

3. Poor Storytelling- Now the story itself was pretty good, but the Devs obviously don't know how to tell a story while still giving players freedom. The worst instance was how my character apparently became a known lesbian. King finds me alone in a room with his wife, both female, fully clothed, and certainly not displaying any affection. Logical deduction? I must be there for sexy fun times, so throw me in the dungeon. Oh but don't worry, he'll never mention the event ever again, no matter how many times you talk to him. Like I said, decent story horribly told.

4. Grand Soren- It's a boring town full of boring people. And you have to keep coming back to it. Over and over. Why? Because it is the ONLY town. Say what you will about Skyrim's "cities" at least if I'm tired of one of them I can go to 8 others that look completely different.

5. Hope you like walking- Slowly, slowly, walking. Everywhere. All the time. Don't get me wrong, I'm not asking for a fast travel system. I'm one of those demented people that walks everywhere in Skyrim. The difference in that game, however, is that the world is an interesting place to explore. Not so Dragon's Dogma. You also move a hell of a lot slower, which means you'll be spending even more time in uninteresting environments.

6. Dull Main Character - Now a silent Main character isn't necessarily a bad thing. Dragon's Dogma, however, makes it bad, though because your character will still show emotion (kind of) but never speaks. So they've given them a small amount of personality (making it difficult for you to invent their personality ala Skryim) but not enough for you to actually get attached to them (see Mass Effect). It also leads to some REALLY awkward moments when characters will speak to you, but your character's only response is to make strange faces. NPCs will apparently intuit your meaning from this, often crossing the line from Awkward to outright creepy. Pro tip- either give your character no personality, allowing the player to insert one of their choosing, or go all the way and give them a full personality so we can know who they are and why things matter to them.

7. Side Quests- Do you like side quests? I hope not, because Dragon's Dogma's approach is to give you a creature name and ask you kill x number of them. No seriously, that's about it. Then they don't even pay you decently for them.

8. Poor Aesthetic- This one is, admittedly, a personal taste thing, but I think the game is ugly as sin. If you can't use high quality textures, work around it. Seriously, I've seen games with worse textures that looked infinitely better. Don't zoom in on my face during cinematics if all I'm going to be noticing are the pixels. You can make low res textures look really really good. All Dragon's Dogma seems to do though, is draw attention to how horrible they look.


...Well that went on longer than I thought. All that being said, I do like the game and will probably pick up the sequel if they make one (provided they put this one on PC as I don't plan on buying a new console anytime soon, if ever). It's just that they did so many things wrong that it's sometimes hard to enjoy the one thing they knocked out of the park, namely combat.
 

NightmareExpress

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xeyra said:
The problem with Dragon's Dogma is that it does not exist for PC... I really wanted to play it. I guess I'm one of the few people in the civilized world without a Playstation or Xbox.
Well, I have it for 360 but spend a vast majority of my time on PC.
So whenever I play it, the frame rate makes me nauseous because I'm far more used to 60 and above than 30.
Which is a damn shame, because it's quite the enjoyable title once you get past some of it's...unfavorable quirks (fast-travel system).

I would definitely get it, or it's "sequel", on Steam should they choose to release it there.
Platforms aside, the story is quite bland and very much shoved into the back of your mind. The same applies for Dark Souls, with which DD holds another thing in common; the general gameplay pretty much makes the game.

And I do say, that a sequel with DD's flaws corrected would be glorious.
 

ExtraDebit

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I guess Dark souls spoiled me, other games just seem too easy in comparason or too unfair when it tries to be hard. I did beaten Dragon's dogma before dark souls but I'm compel to play dark souls again and not dragon's dogma.

DD is one of those games that you beat and forget, there's not much end game or replayability to it, after you go though the game once the second time around is too easy and boring. There are no multiple endings or new things to try or just go wild and blow shit up until you die like in GTA games.

It's a fun game to run through once, then forget.
 

Ulquiorra4sama

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My biggest problem with the game is that it's not that interesting a world to explore and when that gets bound with the lack of fast travel or even an interesting way to get around the travel time alone just makes the game feel incredibly boring when you're not a quest location.

That one quest with the griffin has you wander all the way to Bluemoon Tower, fight a couple skeletons and the griffin and then you just gotta walk back again. The only hazards i encounter along the roads are goblins and wolves, the wolves by the way are the most pussy fucking enemies i've ever seen in an RPG, so that also makes the travelling drag on.

I just wish the game felt more dynamic. The combat is great, but the game loses all pacing when you have to spend half an hour just to get to each fight.
 

verdant monkai

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My only three real problems were pretty big.

1. Massive difficulty spikes out of no where. You can be carving through wolves one minute, then some bandits will jump out of a bush and almost 1 hit kill you. Sending you back to your last save and losing your five levels of progress.

2. No fast travel. The world is huge and getting around it takes too long. I know there is a DLC fix for it but you only get it under certain conditions, and its not even in the main game. So stfu its not been fixed and is a pain in the ass.

3. The characters... they are just bland. The arisen is a mute steaming pile of silence, the porns are absolute cretins who just jabber about everything and nothing. All the other side characters are just nothing special either. Which is important to me if an rpg wants my time it need to have good characters.

It is a good game. The combat being some of the best in any rpg ever, its just that exploring is a bit of a chore. And The story is nothing mind blowing.
 

Binkan

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The pawns was a unique idea that i liked but you get tired of hearing them say the same thing over and over, and there was some minor glitches that i found annoying, like when you did an escort quest and the caravan you where supposed to escort got smashed to bits because you accepted the quest when a griffon was patroling the air, yea it just ended with that griffon attacking them and one-hit kill them making you fail everytime.

The second golem type is impossible to kill (the one with medallions hidden around instead of on it) unless you had some aiming skills since Pawns can't shoot the medallion that always hovers over the golem.

Wouldn't hurt with more interaction in between characters aswell, the story was quite nicely done.
 

RedmistSM

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The reasons are mostly covered. I was pretty surprised when I read reviews that said the combat lacked weight, I though it was a million times more fun than the combat in similar action-RPGs like Kingdoms of Amalur and Fable(And Skyrim, too, though i'm not sure if it qualifies as an action-rpg). But I can see how that would turn you off the game, because the combat is what's good about it. All the quests that are "kill this many of this monster" are fine, not because of loot, but because it's FUN, and almost none of the quests spawn in monsters specific for that quest. You just accept killing 10 chimeras, play throught he game, and at some point you get the reward because you just happened to have beaten 10 of them.

Also, the world is very small compared to Skyrim, but it's still sort of too big to wander around in with no fast travel. I was so happy once I'd set up a network of portcrystals, but at that point I'm sort of done and there's no point to them. The characterization is also pretty lacking, but I can't say I expected anything different, and at the very least I remember people's names in this game, while I can't remember a single name from Amalur despite having spent 90 hours with it. I don't think a sequel is going to fix these issues, they won't just hire a good writer, but I certainly look forward to more of this stuff, in a different environment and with new abilities and monsters.

ExtraDebit: I don't know what you're talking about, this is one of the few games I've played through more than once. My first time through, I just did whatever. The second time through, I did all the quests and explored all the places I hadn't been last time. And when the change happens and all the enemies power up, I was strong and experienced enough to spend tens of hours fighting them, mostly in that post game boss tower. The first time through, I just did the minimal amount of fighting with them because they were too challenging. Then on my third run, I changed the difficulty to hard, enjoyed how every enemy now vomited giant bags of coin when they died, and mainlined it through the game. All the while changing up my class. I just played through Dark Arisen, and that's good too, focusing even more on the combat and doing the best they could to liven up old enemy models with new attack patterns, sizes and looks.
 

Ikasury

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people, that's why... XD

personally, I LOVE DRAGON'S DOGMA!! :D and Dark Arisen just gave me more to love, though as someone that switched over to DA from the original, i think they dumbed down the pawn AI, or it rewrote itself, cause my Pawn was certainly not this STUPID before... like i could sit back and have them shoot something from up on a wall if they were a ranger or spellcaster... now in Bitterblack, i'll be up on a ledge doing my own grove and Shepard (my latest run through is based on my MCs from Dragon Age and Mass Effect, Tess and Shepard respectively) will, instead of shooting will JUMP OFF THE LEDGE, get fall damage, then proceed to either try to run back to me or get smushed... like not even try and jump up onto those Gorecyclopse and stab them in the eye like she used to in her previous incarnation (as an assassin from one of my own stories) and just be... stupid... now i know the AIs learn as they go, but REALLY 80+ lvls of knowledge gone POOF! cause i switched games... she's getting better, but i'm still screaming at crucial points in Bitterblack 'GODDAMNIT SHEPARD!!' XD

the weird thing is i think this makes the game somewhat more endearing...

i love the game for the combat, jumping up on monsters and stabbing vital points, using specific elements, etc. etc. i personally loved the details of their weaknesses, because i LOVE mythos, and so the first time i saw a cyclopse i was 'JUMP ON!! STAB EYE!!' even if i got batted off and fell off a cliff and died... in the beginning the steep monster curve between night/day was DELIGHTFUL!! i was actually SCARED to run around at night til i was lvl 30~something, every time i was forced to run around at night i was teaking and screaming in my head 'the night is dark and full of terrors' *in pops a chimera from nowhere* o.o 'THE NIGHT IS DARK AND FULL OF TERRORS!! AAAHHH!!' and got smashed... Guts (my first pawn) was little help with his big sword...

its a fun game in my opinion, i LOVE the Berserk references in it, and i like that its 'like' Demon's/Dark Souls, only you're not alone... even if i feel like i'm babysitting more then the pawns are helping... i ACTUALLY CARE about my pawns because of their inherent stupidity... and the wide open-ness and massive monsters make it all feel really cool and fun to play... i love that they made DA for the added stuff, cause once i beat it i was depressed cause there wasn't much 'new' to do other then replay and explore post-game... but that is fun in itself (must. beat. Ur-Dragon!! rawr!!)

i mean the only thing i honestly 'detest' about the game is its broken 'romance' system, 4 playthroughs i have been trying to get Mercedes, the Caska-expy, 4 playthroughs and i've had ARSMITH!! Quina, and two with Aleinore... god i hate Aleinore, that's why i throw her off a bridge every chance i get... along with ARSMITH!! for that particularly traumatizing first playthrough... but i dunno, somehow this 'want' to get the Caska-expy (and honestly my favorite NPC) has actually driven me to KEEP PLAYING!! so maybe there's a logic in it somewhere... though i do kind of wish there were more 'guys' i could like in the game, since honestly the only prominent male NPCs are really the duke and julian... bleh...

so i dunno, i guess this game just didn't 'click' with a lot of people because of its weird all over the map-ness... its LIKE Demon's/Dark souls, its LIKE Dragon Age, its LIKE Berserk and Game of Thrones... but it doesn't drive too deep into any of them and you just get those 'vibes', and its never THAT freaky once you get past a certain level (though with DA i have to COMPLETELY retract that thanks to Bitterblack and hard mode... there were points i was freaked-the-f*ck-out because i felt i was suddenly playing Dark Souls) i dunno... it TOTALLY works for me in whatever it is DragonHeart-the-video-game-ness, and things that irritate me when i sit back and think about them i realize i actually 'like' in a masochistic way because they keep me playing (like beating the Ur-Dragon and getting Mercedes) so, 'Meh' *shrugs* people and their opinions...
 

Ikasury

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Binkan said:
The pawns was a unique idea that i liked but you get tired of hearing them say the same thing over and over, and there was some minor glitches that i found annoying, like when you did an escort quest and the caravan you where supposed to escort got smashed to bits because you accepted the quest when a griffon was patroling the air, yea it just ended with that griffon attacking them and one-hit kill them making you fail everytime.

The second golem type is impossible to kill (the one with medallions hidden around instead of on it) unless you had some aiming skills since Pawns can't shoot the medallion that always hovers over the golem.

Wouldn't hurt with more interaction in between characters aswell, the story was quite nicely done.
i just wanted to correct you on the metal golems, my party: Tess(Arisen): Magic Archer, Shepard (Ranger), other Ranger and Healer... those metal medalions are impervious to magic, so my shooting it was useless, i ran around destroying the other medallions cause i couldn't get that one up in the tree, i turn around after breaking one and all of a sudden the thing is dead, apparently either Shep or other ranger shot it down... the Pawns may be dumb, but they get 'smarter', and they've surprised me at times... but that doesn't stop me from screaming out 'GODDAMNIT SHEPARD!!' when she does something stupid like jump off a ledge to go 'fight' a gorecyclopse when it'd be better she shot the damn thing...
 

gamernerdtg2

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I'm convinced of this:
If you're an old school gamer, you will love Dragons Dogma.
If you're a PC gamer, or you think Skyrim is the best game in this genre, you'll complain about the game design.

None of the complaints explain why this game didn't sell well enough though (if that's even true). Games sales can never be a determining factor of how good a game actually is. Let's leave that for another thread.

The #1 reason why this game is getting attention is the combat, and this is significant. It means that people still value gameplay. You create your own story by the way you handle the combat. Folks don't seem to get this.

People like Skyrim on PC b/c of the mods, in DD you can change your experience by switching classes. So while the enemies are limited, the way you encounter them is unlimited. People who complain about the lack of interesting enemies miss this point, but they love the crappy weapons combat in Skyrim. I don't get it.


Dragons Dogma is really its own game. You can say, "Well this is from Monster Hunter, or this part of the game is like so-and-so," but Dragon's Dogma is actually something new. It's all about the combat and how engaged you feel when you fight. I LOVE Capcom because of this. Fighting/brawling in video games is a lost art.

I have yet to read a decent reason why Dragons Dogma isn't a popular as it should be. Everyone on this thread (despite the complaints in game design) agree that this is a good game.

Oh and please, will people stop saying that there's no fast travel? It's not true at all. It's like you're not playing the game if you complain about the fast travel.