Darkness665 said:
As you don't know the game I ask you to take me on face value for this, trust me time dilation is about the best solution they could have come up with. Besides magically "fixing" the lag of course.
In a game with an economy driven by huge fights and the results of those fights the best thing apart from fixing the lag is minimising the effects the lag can have on those fights, at times the players
will keep piling more and more ships into a system until it crashes. You can have a big fight with no lag and the alliances will just keep sending blobs in until it lags, if you restrict how many players can enter a system that means people can defend a system just by blobbing it. Or prevent a counter attack on a system they want to take by blobbing it and stop the defending alliance from entering the system.
Then you have situations where crashes can kick people to the desktop which can leave one side with an advantage if it dumps more of one side out than the other, alliances have also "weaponised" the lag in the past. They have fitted fleets of ships that can specifically deal with lag and then purposefully
caused the lag, they have also used "lag bombs" to crash a star system to help defend it or if a fight is going badly.
Not joking either, literal lag bombs. Filling a freighter, the biggest cargo haulers in the game with a cargo hold full of cheap drones and then purposefully destroyed it because it would be easily worth a few billion ISK to influence the course of a battle. It would crash the whole star system, timers would reset, shields would essentially go back to full on bases or stations. CCP changed the way cargo dropped from destroyed ships to stop
that particular trick, the players came up with new ones though.
So time dilation tries to limit the influence lag can have on the critical large battles, not only does it reduce server load but most importantly it does so fairly and evenly and doesn't create or allow any one side to get any advantage or manipulate anything to help their side. Thats why its imperfect but its about the best thing they could have done, now fewer fights are influenced by server issues.
Anyway, anyone that doesn't like the idea of big laggy fights doesn't have to do big laggy fights. I rarely did, I did my share of alliance blobbing but didn't like it so I joined a small roaming PvP corp instead and spent my time in a small gang of 10-20 roaming nullsec looking for other small gangs who where looking for fights. We also spent time baiting out the alliances into sending a small response fleet looking for us by ganking their ratters or people moving around in their territory, we never had lag issues.
Anyway last thing I wanted to address was your comments about the people playing the game and:-
New Eden merely allows their true nature to show itself.
Why do you say this? Because they killed some other players or are a pirate and took their stuff? Because they have a career as a scammer and/or corp thief? Its a game and those things are part of the gameplay, would you say that Call of Duty players are all murderers that want to go on killing sprees and the game allows their true nature to show itself?
You enjoy the games from the Total War series, does that mean that deep inside you're a genocidal tyrant and megalomaniac but you're just lacking the opportunity and those games allow you express your true nature? You said you like Dark Souls, so are you in fact actually an immortal undead thats trapped in human form and Dark Souls finally gives you the opportunity to be the person (being?) you truly are?
Lots of games, most games in fact depict what would be immoral, criminal or disgusting acts in real life and its just escapism and doesn't reflect on the character of the player.