I just finished playing Dreamfall Chapters, and I was impressed. Not in a good way, which should come to no surprise, considering the title. It's a game I wouldn't recommend to anyone, and especially not to those who liked The Longest Journey.
I loved The Longest Journey. It had an amazing story, the world-building was well done and the characters were likeable and well developed. Dreamfall was a step down; the world felt less rich, and more a sight-seeing tour of places we'd visited before. Not only that, but the 3d system didn't work. It all felt stilted, and many of the puzzles suffered because of this shift, I feel. However, in spite of these problems, I still liked the game. The story and characters were still good.
In Dreamfall Chapters, however, story doesn't flow naturally from your actions and the responses of others to it. Rather, things happens because, well, they are what need to happen to move the plot along. This feeling is further enforced by the horrendous "choice" system, which has no place in this game.
Furthermore, the game's episodic nature is too noticeable. Plot threads are dropped abruptly between episodes and you get the feeling that Thornquist didn't know where he was going to go with it either. This is especially noticeable in the last episode, where they decided that suddenly everything had to be finished up pronto.
Characters were also suddenly introduced and dropped without rhyme or reason. The new cast was formulaic and over the top, and strange changes are made to the old cast that make the story jarring at times.
I'm not sure of what went wrong precisely. It could be the tonal shift compared to the The Longest Journey, it could be the aforementioned episodic nature or even something else. However, I am extremely disappointed with the entire game. This is literally the first time I think I've wasted my time playing this game and that I'm worse off having done so.
I loved The Longest Journey. It had an amazing story, the world-building was well done and the characters were likeable and well developed. Dreamfall was a step down; the world felt less rich, and more a sight-seeing tour of places we'd visited before. Not only that, but the 3d system didn't work. It all felt stilted, and many of the puzzles suffered because of this shift, I feel. However, in spite of these problems, I still liked the game. The story and characters were still good.
In Dreamfall Chapters, however, story doesn't flow naturally from your actions and the responses of others to it. Rather, things happens because, well, they are what need to happen to move the plot along. This feeling is further enforced by the horrendous "choice" system, which has no place in this game.
Furthermore, the game's episodic nature is too noticeable. Plot threads are dropped abruptly between episodes and you get the feeling that Thornquist didn't know where he was going to go with it either. This is especially noticeable in the last episode, where they decided that suddenly everything had to be finished up pronto.
Characters were also suddenly introduced and dropped without rhyme or reason. The new cast was formulaic and over the top, and strange changes are made to the old cast that make the story jarring at times.
I'm not sure of what went wrong precisely. It could be the tonal shift compared to the The Longest Journey, it could be the aforementioned episodic nature or even something else. However, I am extremely disappointed with the entire game. This is literally the first time I think I've wasted my time playing this game and that I'm worse off having done so.