There are many hypocritical notions within the gaming community as the old guard struggles to maintain the "vilified/subculture/underdog" status that video games once held as little as a decade ago, while new trends push the gaming community population well beyond the realm of oppressed minority. (Except tabletop gamers...you geeks)
One of the newest ones that's surprising me is the rage inspired by always-online DRM and the flak that Ubisoft has been catching for it (see this week's Jimquisition). I agree, it's stupid to force someone to constantly be online in order to play a game, as any number of variables determine your internet connection. If your wireless signal is lost, if your router fails, if your service goes down, if their servers go down, etc; any number of these things could happen and erase a lot of hard work (figuratively speaking).
But, this monster has already reared it's ugly head before, except some gamers have been celebrating it as a beautiful thing. In fact, even such websites/blogs as Penny-Arcade lauds this beast as the future of not just video games, but shopping in general. Of course, I'm referring to online/streaming marketplaces, DRM's prettier cousin. Steam is one of the biggest names in PC gaming, with other companies trying to cash in via Origin, Windows Live, and Cloud. But what do these require? For you to always be online. Not only that, but since games played through these services are not yours and can be revoked at any time, Ubisoft's DRM even has a leg up on the mighty Steam, since you will own that physical disc forever and ever and ever and only repo men can take it away.
The futuristic dream of a large group of video gamers is that eventually all brick-and-mortar shops will be shut down as people refuse to leave the comfort of their home when everything can be either delivered or sent directly to one's computer/tv/console. But let's say this future comes to pass, congratulations gamers because now everything you hate about Ubisoft is now your daily life. All those variables we talked about determining whether or not you were gonna have to reload from your last save? Now they rule your life. If your connection drops, now you're at the mercy of letting someone use their internet, since there's no way for you to order any of the things you need. You can't vilify something for doing what you want people to already be doing.
TL;DR: You can either have a magical future where there are no more commercial buildings, as everything is done online, or you can repress always-online DRM. You can't have both.
One of the newest ones that's surprising me is the rage inspired by always-online DRM and the flak that Ubisoft has been catching for it (see this week's Jimquisition). I agree, it's stupid to force someone to constantly be online in order to play a game, as any number of variables determine your internet connection. If your wireless signal is lost, if your router fails, if your service goes down, if their servers go down, etc; any number of these things could happen and erase a lot of hard work (figuratively speaking).
But, this monster has already reared it's ugly head before, except some gamers have been celebrating it as a beautiful thing. In fact, even such websites/blogs as Penny-Arcade lauds this beast as the future of not just video games, but shopping in general. Of course, I'm referring to online/streaming marketplaces, DRM's prettier cousin. Steam is one of the biggest names in PC gaming, with other companies trying to cash in via Origin, Windows Live, and Cloud. But what do these require? For you to always be online. Not only that, but since games played through these services are not yours and can be revoked at any time, Ubisoft's DRM even has a leg up on the mighty Steam, since you will own that physical disc forever and ever and ever and only repo men can take it away.
The futuristic dream of a large group of video gamers is that eventually all brick-and-mortar shops will be shut down as people refuse to leave the comfort of their home when everything can be either delivered or sent directly to one's computer/tv/console. But let's say this future comes to pass, congratulations gamers because now everything you hate about Ubisoft is now your daily life. All those variables we talked about determining whether or not you were gonna have to reload from your last save? Now they rule your life. If your connection drops, now you're at the mercy of letting someone use their internet, since there's no way for you to order any of the things you need. You can't vilify something for doing what you want people to already be doing.
TL;DR: You can either have a magical future where there are no more commercial buildings, as everything is done online, or you can repress always-online DRM. You can't have both.