Not at any cost. The customer must be able to use the product they bought the rights to use. If they can't because of DRM, then the product is defective and the sale is void. Then comes into play the matter of what constitutes reasonable usage of the product but that's sort of beside the point. The main thing is that their right to protect their software is not infinate.Schizzy post=18.73563.800178 said:But isn't it within the rights of the developers to protect their intellectual property?
Should it be because every measure to stop piracy eventually fails mean developers should stop trying at all? I think that would just open up a whole can of worms. Their losses would be massive if they didn't at least try.KSarty post=18.73563.800202 said:In reality it punishes people who buy the game and doesn't stop pirates at all. Someone will inevitably crack it, so people will still be able to pirate it. In the case of EA's DRM, you are only allowed to install the game on 3 computers and their newer one requires you to be online to even play the game so that the authentication can be validated. That system has already been cracked, so even though people who bought the game have to go through all this hassle, pirates don't have to worry about authentication, or install limits.
"Electronic Arts, you're better off pirating."
I'm sorry to hear that. But whether DRMs screws up a system seems pretty much beside the point. It's inevitable that the extra piracy protection measures will screw up some systems and not others, just like hardware drivers or software. :|Lt. Sera post=18.73563.800247 said:Simple reason, a game i bought legally installs software on my PC and prevents me from using my legally owned other software (since i don't like the sound of discs spinning, i ISO all my disks).
The problem isn't that it fails to stop pirates, the problem is that it actually makes it easier for pirates in the long run. But you're right, that doesn't mean they should just give up. EA is trying to make their DRM system more buyer friendly by upgrading the install limit from 3 to 5 and also allowing people to de-authorize computers, much like iTunes. Until those upgrades are in place though, DRM is more of a hindrance to legitimate buyers than pirates, and thats backwards from what they want it to be.Schizzy post=18.73563.800401 said:Should it be because every measure to stop piracy eventually fails mean developers should stop trying at all? I think that would just open up a whole can of worms. Their losses would be massive if they didn't at least try.
The main problem is probably because DRM measures hasn't matured much to date. Who knows what will happen with time. One day they might come up with something that actually works.
I pay money, I receive a copy of a game. I have the right to play that game, and nothing will stand in my way. Not DRM, not physical restrictions, not the goddamn law itself -- and certainly not a fucking EULA.Why are DRMs to hard to swallow?
Wrong point, the point is that if you steal the game, you don't run into these issues. Thus stealing gets you a better product.Schizzy post=18.73563.800404 said:I'm sorry to hear that. But whether DRMs screws up a system seems pretty much beside the point. It's inevitable that the extra piracy protection measures will screw up some systems and not others, just like hardware drivers or software. :|
Steam is DRM and for most people it works fine. I think the problem is that most other DRM systems impose draconian limits on honest user's. Steam works so well because I notice the useful things it does, like auto updating my games, recording the servers I play and organising my friends list.Schizzy post=18.73563.800401 said:The main problem is probably because DRM measures hasn't matured much to date. Who knows what will happen with time. One day they might come up with something that actually works.