DRM Blues

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Schizzy

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This is probably the oldest horse to beat, but one I still don't understand:

Why are DRMs to hard to swallow?

I've installed things like Bioshock and such, but I still have yet to cry about anything.
 

Sayvara

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Because DRM in some cases hinders normal usage of software or other intellectual property which you have paid for to use. Also some anti-piracy measures (DRM is but one of those), have an adverse effect on the equipment (normally your computer) on which you try to use it.

/S
 

Dommyboy

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Some DRM programs can be secretly installed on your computer which annoys quite a few people as when installing the game it wont tell you it is installing a DRM program. These programs can cause a few troubles.
In my opinion, DRM is a waste of time as people will always crack it eventually. Though I will try to avoid turning this thread into an argument.
 

Schizzy

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But isn't it within the rights of the developers to protect their intellectual property?

Sure, there are bound to be problems, but they way I see it, the problems it causes seem more akin to hardware driver problems prior to the DRM issue.
 

Dommyboy

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Yes but if they install programs with out telling you on to your computer, that is illegal.
 

fix-the-spade

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Because I travel a lot, own several computers and would like to play the games I buy on all of them. Instead of being accused of all kinds of piracy and having spyware shoved onto my machine just for having the temerity to try and use the expensive disc in the cd tray...
 

KSarty

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In reality it punishes people who buy the game and doesn't stop pirates at all. Someone will inevitably crack it, so people will still be able to pirate it. In the case of EA's DRM, you are only allowed to install the game on 3 computers and their newer one requires you to be online to even play the game so that the authentication can be validated. That system has already been cracked, so even though people who bought the game have to go through all this hassle, pirates don't have to worry about authentication, or install limits.

"Electronic Arts, you're better off pirating."
 

Lt. Sera

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Simple reason, a game i bought legally installs software on my PC and prevents me from using my legally owned other software (since i don't like the sound of discs spinning, i ISO all my disks).

On top of that, this software they install (without notification mind you) is incredibly hard to remove. It does not get removed when deinstalling the game it came with.

When you decide to pirate that game, you get non of that, thus you get a better product. DRM ends up punishing the legit buyers instead of the pirates and therefore, DRM is bad.
 

Sayvara

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Schizzy post=18.73563.800178 said:
But isn't it within the rights of the developers to protect their intellectual property?
Not at any cost. The customer must be able to use the product they bought the rights to use. If they can't because of DRM, then the product is defective and the sale is void. Then comes into play the matter of what constitutes reasonable usage of the product but that's sort of beside the point. The main thing is that their right to protect their software is not infinate.

To take it into the extreme: you buy a piece of software, install it and use it. One day there is a knock on your door. A guy there says "Hello, I am the copyright owner of the software you purchased. I demand access to your house and your computer to inspect that you are not using the software incorrectly". At that point you are fully within you right to tell him to get lost an, if he insists, call the police to have him removed on account of attempting illegal entry to your house.

It is the same principle that says store ownes do not have the right to search your bag or your person for possibly stolen goods. They must call the police for that. You dont' have infinate rights to protect your property.

/S
 

stompy

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Most people have a problem that DRM infringes on their rights, and that no other consumer base has to face this kind of treatment. Also, quite a few DRM methods have known to install malicious software onto the customer's hard drive, some as bad as spyware and adware. One, if I recall correctly, was bad enough to physically damage the customer's optical drive.
 

Schizzy

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KSarty post=18.73563.800202 said:
In reality it punishes people who buy the game and doesn't stop pirates at all. Someone will inevitably crack it, so people will still be able to pirate it. In the case of EA's DRM, you are only allowed to install the game on 3 computers and their newer one requires you to be online to even play the game so that the authentication can be validated. That system has already been cracked, so even though people who bought the game have to go through all this hassle, pirates don't have to worry about authentication, or install limits.

"Electronic Arts, you're better off pirating."
Should it be because every measure to stop piracy eventually fails mean developers should stop trying at all? I think that would just open up a whole can of worms. Their losses would be massive if they didn't at least try.

The main problem is probably because DRM measures hasn't matured much to date. Who knows what will happen with time. One day they might come up with something that actually works.
 

Schizzy

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Lt. Sera post=18.73563.800247 said:
Simple reason, a game i bought legally installs software on my PC and prevents me from using my legally owned other software (since i don't like the sound of discs spinning, i ISO all my disks).
I'm sorry to hear that. But whether DRMs screws up a system seems pretty much beside the point. It's inevitable that the extra piracy protection measures will screw up some systems and not others, just like hardware drivers or software. :|
 

Schizzy

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From what I can gather, everyone hates it because:
1) It applies the "Guilty till proven innocent" principle
2) It doesn't grant full ownership to users who purchased the product because it limits the number of computers/devices it can be installed on
3) Its secretly installed into private computers (akin to spyware and malware), which then transmits private information about said computers to developers
4) Secret software doesn't get deleted when program is uninstalled, and continues to function without it

Anything else to add, anyone?
 

KSarty

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Schizzy post=18.73563.800401 said:
Should it be because every measure to stop piracy eventually fails mean developers should stop trying at all? I think that would just open up a whole can of worms. Their losses would be massive if they didn't at least try.

The main problem is probably because DRM measures hasn't matured much to date. Who knows what will happen with time. One day they might come up with something that actually works.
The problem isn't that it fails to stop pirates, the problem is that it actually makes it easier for pirates in the long run. But you're right, that doesn't mean they should just give up. EA is trying to make their DRM system more buyer friendly by upgrading the install limit from 3 to 5 and also allowing people to de-authorize computers, much like iTunes. Until those upgrades are in place though, DRM is more of a hindrance to legitimate buyers than pirates, and thats backwards from what they want it to be.

A good example of a friendly DRM system is Stardock's current DRM. There is no install limit and no scheduled authentication system. The authentication system comes into play when you try to install patches or content updates. Now at some point these updates will inevitably become available to pirates, but at least the system doesn't punish the people who actually pay for the game.
 

Blayze

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Why are DRMs to hard to swallow?
I pay money, I receive a copy of a game. I have the right to play that game, and nothing will stand in my way. Not DRM, not physical restrictions, not the goddamn law itself -- and certainly not a fucking EULA.
 

tk1989

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i cant stand it because I live on a University Campus which has a really retarded internet connection that blocks most ports. And guess what, the ports needed to activate these games are blocked. Its not just that though, I don't like the idea that i need to connect to the internet every time i want to play the game, and that if i want to install the game on more than 3 computers in the future it wont allow me.
.
DRM is retarded, there has to be a better way tbh
 

Lt. Sera

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Schizzy post=18.73563.800404 said:
I'm sorry to hear that. But whether DRMs screws up a system seems pretty much beside the point. It's inevitable that the extra piracy protection measures will screw up some systems and not others, just like hardware drivers or software. :|
Wrong point, the point is that if you steal the game, you don't run into these issues. Thus stealing gets you a better product.
 

fix-the-spade

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Schizzy post=18.73563.800401 said:
The main problem is probably because DRM measures hasn't matured much to date. Who knows what will happen with time. One day they might come up with something that actually works.
Steam is DRM and for most people it works fine. I think the problem is that most other DRM systems impose draconian limits on honest user's. Steam works so well because I notice the useful things it does, like auto updating my games, recording the servers I play and organising my friends list.
At the same time the things it does against me are less intrusive. Having to be online to install a game can be irritating, but I get infinite installs to any computer so long as I log in with my Steam account. Plus once the game is installed and validated I don't have to validate it every time I want to play.
Of course when HL2 came out it did give me a massive headache, sodding server crashes...