I'm the same, only really specific games even warrant an online score table, for 99.9999% of players it means feck-all. I want to know if I beat the record on Fruit Ninja, or Temple Run - then I stop playing until someone beats my record - it's a good way to not get sick of these repetitive games. Games like Trials Evolution as well, it's quite nice to have a leaderboard of your friends, a constant target to beat, but only among people on your friends list. I'm finishing off a game for iOS and PC, and it has a score table, achievements, social network bragging - and it was all brutal rape to program, I didn't want to do it, but it's the norm these days I guess.
One thing that puzzles me, is why they always have to use such rediculous numbers as well, like they spotted what pinball tables did in the 80's, and decided that the average game equates to about 10 million points. That just makes score tables even more redundant, it's not a list of European countries debt FFS! - to utilise scoring systems like that, games often have multipliers, which push all the skill involved aside, and replace it with luck. Were you lucky enough to get that extra multiplier at the start of the game?, did you get that pomegranite?... really those aren't the gameplay mechanics I'm interested in... people should earn multipliers with skill, playing the same level over and over certainly doesn't proove skill.
If a game must have these sorts of factors, then at least they should keep them hidden. I tend to play BF3 quite a lot, and I never check my score during the game, it's bad luck or something. Anyway, I think it would be great to have a list of say, the most accurate player, most destructive, best camper, best K/D, biggest loser - relevant bragging rights stuff that to some people means more than finishing at the top of the XP table. Especially the K/D ratios, that interests me more than anything, I feel better about being at the bottom of the XP table when I at least get some good kills compared to the higher level players.
Nowadays with games like Diablo3 it's getting stupid. Durrrr, my axes does 800,000 points of damage per hit durrrr, I can kill Diablo in 5.83 seconds. There aren't enough games out there that strip the players gear from them, and force them to think, and use some skill for a change. Athene take note. Games these days do not proove skill, they proove how long your attention span is.