Dual Wielding

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Sib

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Dec 22, 2007
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Anarchemitis said:
Dual weild:
In respone to these points i say the following:

Knives - Go for it, but they have -50 damage to Emos
Pistols - Not really ambidexstrous unless you try and go gun kata style with them...which really doesn't work as well as in the movie Equilibrium
Swords - broadswords are heavy :( Maybe short swords tho heheh
Rifles or machine guns - YES WAY! Pass me Arnold Schwarzenneger (?) and I'll show you how it's done.
Desert eagles - why would they be retarded? I mean yes the kickback would wreck most people but soldiers can fire them one handed, and if you wanted to look awesome 2 of these is how to do it :D Vulcan Miniguns - Look at 5:50 on this video http://www.gametrailers.com/player/usermovies/57998.html and say it wouldn't be AWESOME.
 

AngryMan

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Mar 26, 2008
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FEAR did it right, with the akimbo pistols. So did Max Payne.

If a game's going to include dual-wielding, then at its core, said game should focus on style over realism.

There's a reason soldiers aren't issued with two sidearms. Your aim suffers, it's harder to reload, you'll fatigue faster because you're not supporting the weight of the gun properly, and at the end of the day, if you want the better rate of fire, why not just use an SMG?

Dual-wielding with firearms is stylish not practical.

With melee weapons, the same is (loosely) true, although there are a number of martial disciplines which emphasise it. Kamas are generally used in pairs, for example. For the most part, though, melee weapons that are designed to be dual-wielded come in recommended configurations, one smaller than the other. The Samurai carried two swords - one long, one short - for that reason. Similarly, Western duelling and fencing styles have a number of specialist weapons, such as the "Main Gauche", that were designed to be wielded in the user's off-hand, opposite a longer blade.

Desert eagles - why would they be retarded? I mean yes the kickback would wreck most people but soldiers can fire them one handed, and if you wanted to look awesome 2 of these is how to do it :D
If not handled carefully, the recoil on a .50AE can easily break the wrist of even an experienced shooter, and just being strong won't be enough to stop it happening. Desert Eagles are designed to be fired from a braced two-handed stance, and ideally you should keep your arms slightly loose so that the gun's kick raises it above your head, diverting all that energy so that it doesn't hurt you.

Anyone who tries firing one single-handed is just asking for an injury. An injured soldier is a liability. Rumour has it, in fact, that in SAS training they kick your arse for jumping over low obstacles, because if you twist your ankle on landing, then you're going to be slowing the team down and endangering the mission.


Dual desert eagles = double the risk of breaking your wrist = BIG no-no.
 

HannesPascal

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Mar 1, 2008
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A good way to solve dual wielding in games is co-op. Player 1 controls the characters movment, jumping... while player 2 controls both the guns with two separate analog sticks and fires them with two different buttons
 

Dosed

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Ultrajoe said:
why does everyone characterize halo fans as gibbering morons?
Because we are

"I need to find Future Perfect and get it in my Wii"

They've announced TS4 ... *drools* and it FP was da bomb
 

Singing Gremlin

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The only way I could think of getting separate aiming to work would be a similar concept to the deadeye feature of Red Dead Revolver, with each thumb stick controlling one pistol. Would be bloody hard to aim both, but would look really cool once you fired.
 

propertyofcobra

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Oct 17, 2007
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Resistance: Fall of Man had a pretty good separate aim system for the Reapers (dual-wielded alien SMGs), where the two weapons fired on the primary and secondary fire buttons.
The weapons individually locked onto targets, separate or the same one. It's easy to use, intuitive, and not considerably worse than single weapons, and yet FEELS like dual-wielding (unlike dual wielding in, oh, let's say... Halo. Which if you removed the graphics of the weapons would feel pretty much exactly like single wielding).

Of course as others have stated, for ANYTHING that tries to even keep a SEMBLANCE of realism, dual-wielding is only for complete and utter morons.

Edit: Oh, and I agree with everything Angryman stated.
 

OneHP

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Jan 31, 2008
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propertyofcobra said:
Resistance: Fall of Man had a pretty good separate aim system for the Reapers (dual-wielded alien SMGs), where the two weapons fired on the primary and secondary fire buttons.
The weapons individually locked onto targets, separate or the same one. It's easy to use, intuitive, and not considerably worse than single weapons, and yet FEELS like dual-wielding (unlike dual wielding in, oh, let's say... Halo. Which if you removed the graphics of the weapons would feel pretty much exactly like single wielding).

Of course as others have stated, for ANYTHING that tries to even keep a SEMBLANCE of realism, dual-wielding is only for complete and utter morons.

Edit: Oh, and I agree with everything Angryman stated.
Halo didn't have dual wielding Halo 2 did. Also even then your analysis is somewhat flawed seeing as each weapon's fire was controlled by it's own trigger. You would have been better off comparing it to the dual wielding of pistols in most games (Counter Strike, FEAR, Crysis, etc.)
 

bermyduck

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Feb 20, 2008
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I agree that a single weapon is more realistic and often more practical, but theres nothing quite like the feeling of dualweilding RCP90s in Goldeneye and shooting the piss out of everything.
 

Kajin

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Apr 13, 2008
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Im not sure about dual wielding guns, but my favorite game of all time dual wielded guns and magic.

Clive Barkers Undying went with a system where you fired a weapon with one hand while casting spells at the same time with the other. Their is just something pleasing about dealing with an enemy using a shotgun or revolver in one hand while tossing lightning and an explosive storm of skulls with remarkable precision with your other hand.

if you havent played it you may be able to find a copy somewhere.
 

FoxDiamond

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Mar 20, 2008
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Even if the dual wielding in a game is actually just like single-wielding (i.e. counter-strike), it at least still looks cool. And unless they're revolvers or something, reloading wouldn't be *too* hard. Just watch this video and see for yourself. [http://www.youtube.com/watch?v=ePmo8SdyCUc] (Okay, it's in a game, and maybe it's harder than it looks but come on). It would be cool to have the ability to aim each one separately, but until they can figure out a non-protracted way to do that, the benefits will have to remain increased ammo, rate of fire, and baditude.

As for the realism factor, it's on the edge, but dual wielding low-caliber pistols certainly isn't out of the question. Besides, Desert Eagles are showing up in games everywhere, and those things are psycho. The recoil can break your wrist, the shell can eject into your face, it has a tendency to chimney, and it's prohibitively expensive. But not all games are realistic, and even those that are can always use a little spicing up. I would indulge in a little dual wielding of RPGs or M60s, myself.

Anarchemitis said:
Desert Eagles: What are they doing in games anyways? Dualies of those would just be retarded.
I have a skin for my dualies in counter-strike source that turns them into a pair of deagles, complete with flamboyant gun-slinger spinning weapon reload animations. I think it's pretty chill. =p But then, to each their own.
 

NinjaMonkeyofDoom

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May 16, 2008
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One only has to rewatch the lobby scene from the first (and best) Matrix movie to understand the coolness of shooting two guns at the same time.

Whereas GTAIV went for somewhat more realism I seem to remember hearing that Saints Row 2 is going to become more outlandish, oh here's a screenshot with dual wielding:
http://news.filefront.com/wp-content/uploads/2007/09/saintsrow21.jpg
Just in case you wanted to know that some games will feature dual wielding in the future.
 

the monopoly guy

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Darth Mobius said:
the monopoly guy said:
its possible though, some martial arts do it
Of course it is POSSIBLE, I just said that I CAN do it... but I also said that it wasn't worth the extra work required to use both blades because it is way harder to fight with two blades than block an attacker who HAS two blades...
yea I know, i missworded that. and its not always swords, somtimes its blunt objects.
anyway desert eagles are more for show, they're put in games the sama reason the XM8 is, it looks cool. and thats bascically the same reason dual weilding is in games
 

CapnCrunch

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Jan 26, 2008
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My thing about independent aiming is even when I'm at an arcade playing House of the Dead using both pistol's I still end up using both to aim at the same thing because it's fucking confusing to pay attention to two separate things attempting to take your head off and eat you.
 

MRMIdAS2k

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Apr 23, 2008
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I don't mind dual wielding within reason.

Pistols, fine.
SMALL SMG's fine.

Anything bigger needs sorting IMO.
 

Rentsy

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Apr 9, 2008
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I AM sure about dual wielding guns.

As someone who "knows" guns, here are the facts: you could train with two guns for 10 years and still not be able to match up to someone who has learned to shoot one gun for a year. It just sucks to duel wield, and it always pisses me off to see duel wielding. Duel wielding is the bane of my existence. You know what game DIDN'T? What game let you use a single pistol to deadly effect?

"Game of the Year" Gears of War
 

danosaurus

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Mar 11, 2008
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Who remembers Dual RCP-90's in Goldeneye?
Definition of OP, also definition of kickass!
You could pepper a whole room within 10 seconds (to the point where the bullet-holes would start dissappearing to create more memory for new ones to appear)
Win
 

the monopoly guy

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May 8, 2008
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yes, pistols are highly under rated, they're alot more powerful then some games lead on, they either make them unrealstic (desert eagle, .357 magnum-they're not THAT powerful) or way too weak-it takes less then 2 clips to kill someone wiht a 9 mm.
 

MindBullets

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Apr 5, 2008
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Just to get something off my chest:

Realism is not a legitimate excuse to hate dual wielding. If you're going for a realistic-ish game, fair enough, but remember that realism isn't the be-all and end-all of games. Sometimes you just want to go mad and pump stupid amounts of lead into your digital enemies.
 

blubbyblubbyblub

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Feb 19, 2008
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Khell_Sennet said:
Things are kinda going off in two directions here.

There's the realism preference and the entertainment preference. Realism is all fine in some games, but absurd impossibilities can work for another.

Goldeneye, Dual AR33 was the most powerhouse set you could get. Far zoom, accurate fire, decent clip size, and not much gun masking on your visibility. Wouldn't work in Crysis, but for what Goldeneye was, it was as kick-ass as you could get. Perfect Dark, dual wield was limited to pistols mainly for a more "real" feel (and yet the guns went from stock to NERF brand)... Dual Maulers were unbeatable, but required skill to use to ensure not running out on both guns at the same time. I wouldn't have wanted these games any other way, let us have our fun even if it comes at the expense of believability. Especially in a game so unrealistic ANYWAYS. Laptops that fold into SMGs? Yep, realism is already out the window and falling towards the pavement.

Now Crysis, Farcry, FEAR... If you're going to give us pistols, I want them to be realistically powered or dual wield. Either work, but single wield with pussified power DOESN'T. Pistols are powerhouse weapons in their own way, a single 9mm round can take down an unarmored man even if it doesn't hit a critical spot. A .45 or .357 magnum round can blow holes through people if they aren't wearing a vest, and often even if they are. I shouldn't have to pump eight or ten bullets into someone to take him down, but if you're going to make pistols that powerless, I demand two of them. It's no longer about realism, you'd fucked that up with the weak hits, so I want to maximize how many rounds I get.

On the note of realistic gun damage, I am sick of games where shotgun blasts aren't one-shot-kills, assault rifles that can't armor-penetrate on BPVs or light sheetmetal, and high-power sniper rifles that have all the damage-potential of the weak-assed pistol you carry just from longer range. A .50cal sniper shot to the chest, neck, or head will take out a target guaranteed. Hits to an arm or leg are going to render that limb useless, and usually be such a severe wound as to again take the victim out of service. I'm sick to death of in-game sniper rifles being treated as "Headshot or Bust", and torso/extremity shots being shrugged off like the fucker WASN'T hit by a piece of metal traveling at 2800 feet per SECOND.
Well said Khell. Well said.