Considering the point of shooters is killing things, I wouldn't consider more enemies being spawned a punishment.Callate said:One of the (many) things that bothered me about Duke Nukem Forever was that if you didn't kill the women in the Hive levels quickly enough, they spawned monsters. (And died.)
For all that some of the women in DN3D mutter "Kill me" (in homage to Aliens), if you actually do kill any women in the game, new monsters spawn.
The game punishes you for killing women.
DNF rewards it.
Ugh.
This is something that has me puzzled for a long time. People generally consider more fighting in a game about fighting as punishment.
Why exactly is this thought process prevalent?
Like in serious sam, every single secret you found spawned more enemies. It was essentially finding hidden challenges.
In DMC whenever you failed platforming you ended up fighting more enemies and considering that is the best part of the series, why is it considered punishment?
EDIT: I just realized how old this thread is.