Duke Nukem Forever Is a Good Game

EzraPound

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Time Out of Mind

"Duke Nukem Forever"

It seems to me, based on reading a lot of the commentary on Duke Nukem Forever here on the forums, that many of those critical of the game have dismissed it on the basis of a) its two-weapon limit and recharging 'ego' shield, and b) its low metascores. This is, suffice to say, fairly ridiculous, allotting as it does far too much credibility both to the meaningfulness of variable game features and the competency of the average game critic.

. . .So allow me to weigh in, as someone whose beaten the game. First off, it's funny. I say this without self-consciousness, since what's essential to understanding the humour here is being clued to the fact that Duke--far from being the irreverent philanderer whose cult of personality has entranced even his own designers prescribed by Jim Sterling--is actually more of a postmodernist, This Is Spinal Tap-style joke; something most critics hilariously (not to mention characteristically) ignored in their heady game of one-upmanship to determine who could most obnoxiously trumpet the fact they were above such bawdy humour.

What's ironic about this is--like the aforementioned Spinal Tap--Duke's bloated persona has an air of plausibility about it within its own medium that enriches the satire. I mean, is destroying a twenty-foot alien baddie who fires rockets from his face whilst coolly making zingers that much more ridiculous than what you're likely to see in most action games? Or the kind of brusquely machismo films this franchise was based on? The DN franchise has, since 3D, been fundamentally about parodying the content and form of both first-person shooters and the action films they were based on--illustrating how absurd they are as a form of cultural expression, as it were . DN3D, for what it's worth, did this by imposing a narrative onto what was, for most intents and purposes, a DOOM-style shoot 'em up: something that worked because its creators correctly understood that the only consistent narrative rationale for these sorts of behaviours was a kind of psychopathy, which they parlayed additionally into the realm of sex. In press releases, Randy Pitchford often took to describing Duke as "egocentric": a label which can be considered the direct result of DN3D and DNF's narratives being structured around the gameplay experience, rather than the other way around--Duke is a hedonist because the player, unbound by the consequences of real-life moral logic, is also a hedonist.

Evidence of such satire abounds. Where Arnold Schwarzenegger might have appeared unnaturally muscly in a film in the 1990s, for example, Duke simply ingests steroids--something Arnold has, in retrospect, admitted to--boisterously killing enemies whilst commenting about the unleashing of his "'Roid Rage" (and, in another gameplay sequence, telling a young boy to take his "pills" to become strong before backpedaling--"I mean vitamins"). Where disposable female love interests often appear in both action films (and games), Duke makes no bones about what he wants, and within the first five minutes of the game is depicted receiving fellatio from the blonde "Holsom Twins." Later in the game, when their lives are imperiled due to being captured--and impregnated--by aliens, Duke's described psycopathy reaches morally dissonant heights, as they cry out for help (promising to "get the weight off" to Duke), and Duke's response is impassive: "Looks like you're. . . fucked." If this sequence makes you uncomfortable, it's because it's supposed to: while Duke can stop to pose in the mirror in DNF, it's often just as easy to imagine him holding up a mirror to our own culture.

I've devoted this much energy to describing the game's satirical approach because it's important; but rest assured, the gameplay isn't bad either. Above all, what's pleasant about it is its variance (and length--this game is a healthy fifteen hours, provided you explore): over the course of the game, you'll navigate through a fast-food restaurant whilst shrunk, barrel through the Nevadan desert in a monster truck, fight a giant octopus underwater, treat yourself to an assortment of mini-games, solve physics puzzles strongly reminiscent of Half-Life 2, and--of course--kill aliens. The quality of these sections varies--fortunately, most of the tedious ones don't last too long--but when they work, like in the Duke Burger--in which you're crouching behind canned goods and jumping on hamburger buns in order to not let your feet touch a deep-fryer--they're among the most inventive I've played in a first-person shooter, and recall the glory days of the Build Engine.

Claims to the game's CoD or Halo-ization, I should add, are overstated. There's lots of things that echo DN3D here: weapons that recur, obviously--the shrink and freeze rays among them--bosses with tidily displayed health bars, aspects of the visual design, etc. But what most tellingly connects DNF to its antecedent is the game's high level of interactivity, which the designers have obviously taken pains to both program and showcase (indeed, the centrality of environmental interaction to DNF is made obvious when the game begins in a washroom which features roughly ten things--taps, toilets, showers, etc.--you can simply screw around with). Not only that, but unlike DN3D, exploration in DNF actually serves a functive purpose: gaining a high score in the pinball machines scattered unassumingly throughout the game world, for example, enlarges your 'ego' bar--basically, your regenerating health.

About that. Yes, DNF has regenerating health. But you know what? It works exactly as it ought to; preventing needless backtracking whilst encouraging the kind of frequent, high-tension firefights the game's fans inevitably expected. In a way, regenerating health allows the game to be more challenging (and DNF is challenging, at least by modern standards), because its designers aren't left guessing at the player's remaining health, meaning significantly difficult sections aren't watered down due to the burden of these calculations. The same, unfortunately, can't be said of the game's two-weapon limit, which should have been either expanded or scrapped altogether in favour of allowing the player greater freedom to experiment with the impressive spectrum of weaponry the game features.

The multi-player is, in contrast to the single-player, only okay. It's reminiscent of the simplistic multi-player features included in the shooters of yesteryear--which, made as they were before blockbuster multi-player shooters in the 2000s really mainlined the genre, can seem quaint by today's standards, if insanely fun at times. Nearly as much entertainment, I would venture, should be derived from the games 'Extras' menu--unlocked after you beat the game--which includes, among other things, promo videos released throughout the game's storied development (and it's surprising to see how many designs appear to have been retained from the nineties), a handful of cheats, and--oddly--a Duke Nukem soundboard. The cheats, in particular--which allow invincibility, infinite ammo, enlarged AI & NPC heads, etc.--are good fun, and make me wonder why more developers today don't do this sort of thing.

Of course, there are legitimate gripes. The graphics on PS3 are subpar--some parts look great, while others--such as the blurry textures that often load at a slower pace than Duke progresses--are less than satisfactory, and make you wish more time had been invested in prepping the console version. The loading times, too, are a tad arduous--something particularly frustrating in a game that, on medium or hard difficulty, seems to revel in finding as many scenarios as possible to kill off the player.

So--would I recommend DNF? It depends: if you're a fan of Duke Nukem series, yes--the game prominently features enough of its signature social satire to guarantee you'll enjoy it. Fans of the Half-Life series, too, will probably enjoy the game--which is co-developed by Gearbox--since so much of the gameplay echoes that series; something that seems entirely appropriate when you consider how much Half-Life itself owes to Duke's influence (remember the microwave in the first level of Black Mesa?). What I wouldn't do, however, is pick up DNF expecting something either entirely arcane or entirely modern: this isn't Painkiller or Serious Sam, and nor it is Call of Duty 4 or GoldenEye for Wii--rather, it's a surprisingly comfortable mishmash of old and new; one that reprises the past while rarely seeming enslaved to it. This may not be what enthusiasts were expecting. But that doesn't mean it's a bad game.

8/10
 

joystickjunki3

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Good review. I think far too many people are being overly critical of the game. My only 2 complaints would be the inability to carry more than 2 weapons and the atrociously long load times on the Xbox 360. Although, I've heard the loading times on the PC are much better.
 

Kermi

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I haven't been able to pick it up yet, but I still want to in spite of reviewes so universally poor that even Gamespot managed to review it below a 7/10, putting it somewhere between Pimp My Ride and Big Rigs: Over the Road Racing.

As far as I know there's nothing wring with it apart from slightly dated graphics and gameplay compared to modern shooters. Admittedly the demo didn't wow me, but I hear the game is really quite good once you get about an hour in - after a really shaky start, which less determined players might let taint the entire experience.

I appreciate the humour of Duke is somewhat postmodern ironic, but some people are saying it isn't - it's just crude and vulgar rather than crude and vulagar for the sake of being crude and vulgar. I don't really care. I'm a guy, crude and vulgar is what we do best. I'm also mature enough to be crude and vulgar without pretending I have to justify it. Adulthood is just playacting anyway.
 

MasterChief892039

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I really hesitate to call DNF "satirical". It's true that it's over the top, and fans definitely are very adamant about telling everyone that it's "it's not meant to be taken seriously", but the game schizophrenically flip flops between making a joke out of Duke and glorifying his womanizing/roid popping/alien ass kicking. The game has one foot in satire and one foot in genuine hypermasculine delusion.

And honestly, I don't see anything really intelligent enough in the game to be called "satirical". The purpose of satire is to ultimately make a point or convey a message by pointing out the ridiculousness and extremity of the opposite viewpoint. "A Modest Proposal" was satire. Stephen Colbert on "The Colbert Report" is satire.

DNF makes some flat references to pop culture and action flicks.
 

jimahaff

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I'm sorry I just don't agree with you. I don't mean to hate but let me just say this; everything that I have seen fails to convince me that this game was worth waiting over ten years for. And the games treats women with as much respect as I treat toilet paper. Either one of these is very disappointing and while I can't comment on the game play, or the load times, or some of the contradicting mechanics (The Ego bar, but I'll leave it at that), I will say that I decided to boycott the game when I saw the first trailer, and the games opinion on women.

I think the big reason that people are hating on the game is because it didn't live up to the hype, and it wasn't what they wanted from the Duke. If Duke weren't the main character, and if it had a better attitude towards women, I would probably buy it, and I'm sure it would have been well recieved.
 

Tornd

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Oct 8, 2010
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I just finished the game. Personally, I've never played any Duke Nukem games, but I liked this game. It had WAY to many flaws to recommend a full-price purchase, but it was actually quite entertaining. I think I also found the best way to play this game:

1. Get it on the PC if possible (less bugs, shorter load-times, mod-able)
2. Play it on easy (running in a punching shit in the face makes you feel like Duke, and it is much less frustrating and cover-heavy)
3. Expect HL1, not Serious Sam (this isn't a run-and-gun explosion fest like it seems to be advertised)
4. Lower your brow (don't expect Portal humor...more like middle-school humor)
5. Don't read reviews (I recommend this for all games)
 

FuktLogik

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Well, according to Digital Foundry, the game is technically a tremendous steaming pile of shit. As for everything not to do with how it runs, I can't even make my own judgments because of the god damn Canada Post lockout.
 

AgentBJ09

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joystickjunki3 said:
Good review. I think far too many people are being overly critical of the game. My only 2 complaints would be the inability to carry more than 2 weapons and the atrociously long load times on the Xbox 360. Although, I've heard the loading times on the PC are much better.
I think Gearbox may release a patch for the two weapons only thing at some point. I know they can make one for this game easily, and it would immediatly solve that problem. If it fixes the loading times, so much the better.
 

eternal-chaplain

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Well you see when you go using a number scale in a review you open yourself up to even more thorough judgment by others, plus it comes off as cowardly and overtly opinionated (that is, using numbers to define where you stand rather than letting your review do that for you). I hope you have enjoyed my review of you review.
 

DragonChi

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Superb review and I wholeheartedly agree with all of it. I LOVE it, it is extremely entertaining. Which is all it was trying to do. Not to win the award of "Game of the Year". In my opinion, they job they did was worth the wait. As well as doing justice to the franchise that I grew up with in my teens.
 

EzraPound

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MasochisticMuse said:
I really hesitate to call DNF "satirical". It's true that it's over the top, and fans definitely are very adamant about telling everyone that it's "it's not meant to be taken seriously", but the game schizophrenically flip flops between making a joke out of Duke and glorifying his womanizing/roid popping/alien ass kicking. The game has one foot in satire and one foot in genuine hypermasculine delusion.

And honestly, I don't see anything really intelligent enough in the game to be called "satirical". The purpose of satire is to ultimately make a point or convey a message by pointing out the ridiculousness and extremity of the opposite viewpoint. "A Modest Proposal" was satire. Stephen Colbert on "The Colbert Report" is satire.

DNF makes some flat references to pop culture and action flicks.
Uh--the game can be perceived to be "glorifying his womanizing" because ironic detachment is, and will never be, a satisfying narrative approach--stories need real heroes, and real conflicts. But the game is still no more serious than Spinal Tap, or Dr. Strangelove--a hyperbolic reflection of a real cultural phenomena. If the game were to come out and say this, it would ruin half the joke: when Spinal Tap came out, a lot of people assumed that they were a real band.

Also, while Colbert's message is that Republicans are funny, and Pope's in A Modest Proposal had to do with the barbarism of the British ruling class, Spinal Tap's simply is: rock culture is stupid. DNF does the same, albeit with shooter/action film culture.

jimahaff said:
I'm sorry I just don't agree with you. I don't mean to hate but let me just say this; everything that I have seen fails to convince me that this game was worth waiting over ten years for. And the games treats women with as much respect as I treat toilet paper. Either one of these is very disappointing and while I can't comment on the game play, or the load times, or some of the contradicting mechanics (The Ego bar, but I'll leave it at that), I will say that I decided to boycott the game when I saw the first trailer, and the games opinion on women.

I think the big reason that people are hating on the game is because it didn't live up to the hype, and it wasn't what they wanted from the Duke. If Duke weren't the main character, and if it had a better attitude towards women, I would probably buy it, and I'm sure it would have been well recieved.
Once again, missing the point entirely--this is like saying The Colbert Report is alarmingly right-wing.

Eternal-Chaplain said:
Well you see when you go using a number scale in a review you open yourself up to even more thorough judgment by others, plus it comes off as cowardly and overtly opinionated (that is, using numbers to define where you stand rather than letting your review do that for you). I hope you have enjoyed my review of you review.
I originally wasn't intending to, but this is just the way game critics communicate in 2011. But in general, I don't like numbered reviews.
 

Valiance

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As a longtime fan of Duke 3D, I think this game strays so far from what the first game had in terms of level design, exploration, linearity, pacing, challenge, creativity, and narrative direction that I cannot truly enjoy the game. I really like your review and respect your opinion and how it was written, I just really can't bring myself to agree.

I do like the idea of exploration and interacting with the game world gives you a tangible reward, but I feel like it's held back by the nature of the combat and level design. Maps are a straight line, with an occasional fork of "get ego boost here" or "continue level this way" and compared to, say, E1L1: Hollywood Holocaust where you could enter through the theater or find a secret RPG and blow open the ticket booth, DNF has no optional paths or creative level design to speak of.

I really do love the environments, but why couldn't the casino be a larger sprawling level? As it is now, The Lady Killer was...

1: An RC car obstacle course / platforming section
2: A pig-cop pit ambush
3: A trudge backwards through the level while -not- shrunk
4: Climbing up myself after another arena fight
5: A pseudo-bossfight vs. an Assault Commander
6: Two or three minutes of listening to General Graves patter on about the EDF, captured women at the Duke Dome, etc.

Is this bad? No, not inherently...But the amount of scripted-events really upsets me, the lack of optional paths really bothers me, not being able to set traps or approach a problem from another angle is frustrating, as I'd like to try to play the game in a way that doesn't involve just circle-strafing every single fight.

I really do love the dialogue Duke has, I love some of the environments, I like the ego and execute mechanics, but I just wish the game wasn't so...hand-holding. The only door you're allowed to exit the room is flashing gold. Your NPC squadmates are yelling at you to move to the next area, with constant reminders of where to go and what to do next. Painfully obvious puzzles and platforming sections that require minimal execution intersperse the mediocre shooting bits.

Despite all those annoying things, that's just how things are made today, and I need to get real. For what it is, it's definitely not a bad game, it's just not something I would enjoy. I bet a lot of people would enjoy it.

Like you said at the end, it is a mish-mash of old and new. I agree with that, but I don't think it's comfortable. I find it more awkward. I wouldn't have wanted a Painkiller or Serious Sam. Those are "enter room, kill everything, move to next room, kill everything" but at least they have interesting weapons, Painkiller has alternate firing modes and interesting medieval locations, Serious Sam has secrets and funny dialogue of its own, not to mention beautiful bright colors I would have wanted on DNF. I would have preferred DNF to be more like Unreal, or Return to Castle Wolfenstein.

Either way, I find it hard to quantify where DNF really is. There's really no new weapons of note, all the characters are forgettable and mostly serve to amplify Duke's persona (which is fine, if they're doing it right), and the combat isn't bad, but they just don't let you participate in the combat most of the time. I mean the game opens up with a very long section without weaponry, including combat with your fists and throwing statues. Compare that to Duke Nukem 3D where you have a pistol right from the get go, jump down from a roof and BAM! There's an enemy to kill, or to avoid.

I love pipe-bombs, I love trip-mines, I wish I was allowed to carry my pistol in addition to two weapons, or maybe carry 3 or 4 weapons, or had armor, or something more than just my ego to protect me. It's one of the worst purchases I made, and I really can't stand playing the game, but that doesn't mean it's a bad game - it just isn't for me. I'm no longer their target demographic, and I understand that, so I'll just have to get over it.

What upsets me the most is that I know the capability of the Unreal 3 engine, I see so much potential in this game, I can't wait for people to make creative maps without so many scripted events, mod the game to let me use all the weapons I love, add in weapons from other Duke games (Zero Hour had like 17 guns including a volt-cannon I really wanted to see in DNF), and balance the multiplayer (and I hope Gearbox adds dedicated servers. People's pings jumping up to 700 because the host "received a skype message and got alt-tabbed" is unacceptable.)
 

Enkidu88

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EzraPound said:
If this sequence makes you uncomfortable, it's because it's supposed to: while Duke can stop to pose in the mirror in DNF, it's often just as easy to imagine him holding up a mirror to our own culture.
That would have been true in 1995, when shooter games were all featuring Duke Nukem/DOOM Clone troopers as protagonists. But that's the problem, it isn't true anymore, and that's exactly why no one is laughing at this satire. It'd be like Stephen Colbert trying to make a satire of the Wigs, sure it would have been funny back when they were still a party, but today not so much. That's why Duke was popular then, it was a satire of all the crap that was coming out at the time.

Today we have first person shooters of all kinds. We have stuff like Modern Warfare depicting a nuclear explosion with horrific detail, and we have first person shooters like Farcry 2 that focus on the environment rather than story or action. Half-Life and Half-Life 2 were both excellent FPS games that emphasized story over action. You also have games like the later Modern Warfare games that all focus on multiplayer action. Point is, the time when all game protagonists were big hairy guys carrying guns is long past.

But to stave off the inevitable, yes there are still games like that, but they no longer dominate the market like they once did. Duke's humor could have stayed relevant had it chosen to parody games like Gears of War, have Duke make comments about chest high walls or chainsaws on machine guns. He could have parodied Military shooters like Call of Duty/MW by having soldiers scurrying around saying Nade out, or tea bagging corpses. As it is, it's purely a parody of old school games that are no longer around, and thus no longer relevant or funny. There was one reference to space marine armor, but since Duke wore armor in previous games, his refusal to take it is rather odd.

"Duke is a satire" is also a very thin veneer. Let's face it, the guy is a gigantic prick and yet the entire world adores him. What would have worked much better is to see Duke still thinking of himself the best thing since the invention of the Wheel, but have the whole world treating him as the pompous ass he is. Instead we have women throwing themselves at him, where it would have been even better if they'd gone with a Johnny Bravo type woman that repeatedly beats the crap out of him or at least slaps him. In the end, the "Heavy" from Team Fortress 2 is a better satire than Duke Nukem.

Plus, half the delivery of successful satire is humor, something that's desperately lacking in this game. There are a few jokes, but throughout the course of the game I only cracked a smile once or twice and never laughed out loud. The humor in the game is either flat, out of date, badly delivered or just plain non existent. The scenes talking with NPCs about the crappy story could have been so much funnier if they'd, you know, added jokes. Instead they all play it straight...like every other FPS, except worse. That's not satire, that's just stupidity.

All in all this is a game that should have died with 3DRealms, and just because Gearbox picked it up in hopes of a quick payday doesn't mean they get to release utter crap and expect people to not complain.

That's basically all I have to say, everything that's wrong about the game mechanics themselves has been covered extensively by every other reviewer.
 

Pedro The Hutt

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I'm sorry but, Duke Nukem is not a parody [http://www.destructoid.com/the-duke-delusion-why-duke-nukem-isn-t-a-parody-203745.phtml], you can delude yourself all you want, but at the end of the day DNF is an inconsistent, poorly made game, that is not funny.
 

zehydra

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Excellent review. Still not what I'm looking for in a game, and not what a number of people were looking for.

I'm glad you found what you were looking for though.
 

JustJuust

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The thing is, all the reviews I've seen are based on the single-player only. I do not think that is fair, if people only judged Black Ops only based on the single-player experience, they would not give it a good mark. If a game has multi-player, it should be judged with it in mind. Secondly, a lot of the reviewers compare it to Duke Nukem 3D when reviewing it and rating it, which is not fair either. Also, I feel that Duke Nukem Forever is far above some of the other shooter games out there today, and those games get higher ratings than DNF. I feel that this 'let's all hate DNF' situation was caused by people thinking that it is cool to hate DNF because everyone else it, judging it based solely on single-player, unfairly comparing it to Duke 3D, and just being biased in general
 

EzraPound

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Enkidu88 said:
EzraPound said:
If this sequence makes you uncomfortable, it's because it's supposed to: while Duke can stop to pose in the mirror in DNF, it's often just as easy to imagine him holding up a mirror to our own culture.
That would have been true in 1995, when shooter games were all featuring Duke Nukem/DOOM Clone troopers as protagonists. But that's the problem, it isn't true anymore, and that's exactly why no one is laughing at this satire. It'd be like Stephen Colbert trying to make a satire of the Wigs, sure it would have been funny back when they were still a party, but today not so much. That's why Duke was popular then, it was a satire of all the crap that was coming out at the time.

Today we have first person shooters of all kinds. We have stuff like Modern Warfare depicting a nuclear explosion with horrific detail, and we have first person shooters like Farcry 2 that focus on the environment rather than story or action. Half-Life and Half-Life 2 were both excellent FPS games that emphasized story over action. You also have games like the later Modern Warfare games that all focus on multiplayer action. Point is, the time when all game protagonists were big hairy guys carrying guns is long past.

But to stave off the inevitable, yes there are still games like that, but they no longer dominate the market like they once did. Duke's humor could have stayed relevant had it chosen to parody games like Gears of War, have Duke make comments about chest high walls or chainsaws on machine guns. He could have parodied Military shooters like Call of Duty/MW by having soldiers scurrying around saying Nade out, or tea bagging corpses. As it is, it's purely a parody of old school games that are no longer around, and thus no longer relevant or funny. There was one reference to space marine armor, but since Duke wore armor in previous games, his refusal to take it is rather odd.

"Duke is a satire" is also a very thin veneer. Let's face it, the guy is a gigantic prick and yet the entire world adores him. What would have worked much better is to see Duke still thinking of himself the best thing since the invention of the Wheel, but have the whole world treating him as the pompous ass he is. Instead we have women throwing themselves at him, where it would have been even better if they'd gone with a Johnny Bravo type woman that repeatedly beats the crap out of him or at least slaps him. In the end, the "Heavy" from Team Fortress 2 is a better satire than Duke Nukem.

Plus, half the delivery of successful satire is humor, something that's desperately lacking in this game. There are a few jokes, but throughout the course of the game I only cracked a smile once or twice and never laughed out loud. The humor in the game is either flat, out of date, badly delivered or just plain non existent. The scenes talking with NPCs about the crappy story could have been so much funnier if they'd, you know, added jokes. Instead they all play it straight...like every other FPS, except worse. That's not satire, that's just stupidity.

All in all this is a game that should have died with 3DRealms, and just because Gearbox picked it up in hopes of a quick payday doesn't mean they get to release utter crap and expect people to not complain.

That's basically all I have to say, everything that's wrong about the game mechanics themselves has been covered extensively by every other reviewer.
1) I agree that the idea of Duke being a 'relic' from the nineties could've--and should've--been further explored in the game. However, the humour is still far from irrelevant, as a lot of it is derived from DNF's parodical characterization of the relatively mindless killing that still occurs in virtually every mainstream FPS--highbrow fare like Half-Life 2 included. In essence--where the FPS genre was inspired by movies like Predator and Army of Darkness--the features of those films (a lone hero killing nonillion aliens/zombies) are now so embedded in the lifeblood of video games that DNF couldn't not touch a nerve.

2) The fact everyone loves Duke in DNF is meant to rub up comedically against his own narcissism, disregard for women, etc.--by the same token, action movies are stupid, and often reinforce implicitly misogynistic themes, but we still watch them (and in some cases, idolize the actors who portray them). What's lurking underneath the surface of DNF is a deeply self-deprecating impulse: the guy lives in a hokey casino, thinks strip clubs are the epitome of companionship, and ultimately ends up responding with shrugging indifference when his only depicted "friends" (The Holsom Twins) metamorphose into aliens. Moreover, his rationale for saving the world isn't even particularly noble: he just wants to "save the babes" so he can, presumably, continue to receive fellatio from them on his couch.

. . .So if we ultimately determine--throughout the course of DNF--that Duke isn't a particularly chivalrous or likable character, that's the point: by taking them to parodical extremes, Duke demonstrates the repugnant subtext of a lot of the action films and floating-gun schmups games that are publicly adored.


Pedro The Hutt said:
I'm sorry but, Duke Nukem is not a parody [http://www.destructoid.com/the-duke-delusion-why-duke-nukem-isn-t-a-parody-203745.phtml], you can delude yourself all you want, but at the end of the day DNF is an inconsistent, poorly made game, that is not funny.
Dude, I've read Jim Sterling's arguments--he doesn't get it, and nor is he what I'd describe as a penetratingly deep thinker when it comes to the subject of video games. Frankly, his rants about Duke Nukem's allegedly portrayed 'coolness' have been borderline nauseating--does he really think that 3D Realms' message is that it's cool to commit violence against women, ingest profuse amounts of steroids, live in a sleazy casino, have strippers for companions, and generally luxuriate in your own insular cult of personality?