I don't think console gamers are "inferior" compared to PC gamers, but you can sometimes see multiplatform game suffer from console's limitations.
For example, Thief: Deadly Shadows had much smaller maps than I and II, most likely because the game was made for Xbox too. Morrowind's user interface was easy and fast to use. Oblivion's UI on the other hand, because consoles don't have mouses and the TV screen is farther away than computer screen, was slow and complicated and required scrolling, scrolling and scrolling a bit more to find/do something.
A simple solution for problems like the console UI being a steaming pile of shit on PC and vice versa would be to make the PC version and console versions different. Of course, that's just too simple.
For example, Thief: Deadly Shadows had much smaller maps than I and II, most likely because the game was made for Xbox too. Morrowind's user interface was easy and fast to use. Oblivion's UI on the other hand, because consoles don't have mouses and the TV screen is farther away than computer screen, was slow and complicated and required scrolling, scrolling and scrolling a bit more to find/do something.
A simple solution for problems like the console UI being a steaming pile of shit on PC and vice versa would be to make the PC version and console versions different. Of course, that's just too simple.