theSovietConnection said:
Because it's popular.
Because it isn't popular.
Because Yahtzee hated it.
Because it's not Call of Duty.
Because it is Call of Duty (no other reason, just it being Call of Duty).
Because it's made by [insert company here].
Because it's turn-based.
Because it isn't turn based.
There are many more I've heard, but this is all I can remember off the top of my head.
I think the turn based reasons are actually pretty legitimate reasons. Turn based combat is a major part of the game's design. It is a really defining feature that decides the pacing for the entire game. Some people prefer to be tactical, or have slow paced games that they can play without worrying about being interrupted, others don't have the patience to deal with a long drawn out battle that in real-time would probably either last 5 seconds, not to mention that turn based relies on statistics rather than player skill. Comparing Fallout 1 to Fallout 3 will explain this better.
An encounter in Fallout 1 with 2 Radscorpions could take forever since you have to choose to move, click on which Radscorpion you wanted to attack, wait for the attack animation, see that because your guns skill isn't very high you miss, fire again, hit for 7 points of damage, end turn. The first scorpion takes about 6 seconds to walk over to you and then attack twice, dealing 8 damage. The second scorpion walks over, attacks, misses. Your turn again and since you are low on health and lack the necessary healing items, decide to run away. You then move 5 feet away and end turn. The first scorpion follows and then the second scorpion follows. Each of these moving animations take like 5 seconds. This repeats three more times until you reach the area that lets you leave and go back to the map to travel.
The same encounter in Fallout 3: Start shooting at closest Radscorpion, and after 6 direct hits, it dies. You back up and reload at the same time while the other one quickly chases you. It reaches and attacks and does some damage, but you finish reloading and continue attacking while backing up and the scorpion lands one more hit before dying. In the end you spent 12 seconds killing them. In Fallout 1 this literal encounter lasted about a minute.
My friend apparently doesn't have the patients to put up with Fallout 1 and 2. It is very slow and admittedly is pretty boring when you really think about it. I however still like turn based combat, being a fan of D&D and Call of Cthulhu (the table top RPG), but I still prefer the games that aren't turn based.
And ironically, after saying all that, the reason I hate Final Fantasy with a passion is because it is turn based. It isn't the cool kind of turn based where some strategy comes into play by moving and attacking, the kind where you press attack button, watch your character do some sort of generic attack and then realize that even though you saw the sword slice through the guy, it somehow missed. The whole time you stand in line and patiently wait for the next person in order to do something. And while you do that in Fallout, at least there is some movement to add some strategy. Like seeing a melee combatant in the distance and attacking and then backing up, so that way he has to move even farther to get into attack range and therefore you kill him before he does any damage. I like that kind of turn based combat, that and KOTOR and Dragon Age where they disguise the turn based fighting by making it run at higher speed. That way you get the impression that people have reactions, unlike Fallout 1 and Final Fantasy where you basically stand still and watch your friend get beat in the face or stare down the monster that is slowing inching its way to you.