Dungeon Keeper Mobile Review - Wallet Reaper

shteev

New member
Oct 22, 2007
96
0
0
I appreciate that you've done this review because of the interest in the game that might be caused by it's brand, but negative reviews of mobile games based on the fact that they are money sinks with no gameplay are largely redundant... it's true of almost all of them and we all know it.

Any chance of some more positive reviews of good mobile games? (Or, as I'm starting to fear... are there none?!)
 

ForumSafari

New member
Sep 25, 2012
572
0
0
Jimothy Sterling said:
War on the Overworld
I've bought a lot of crap on Steam over the years, can I take it that this is an OK game given your video on Steam's standards? I want to replay Dungeon Keeper but if this is near completion I may get this instead.

bkd69 said:
Wesnoth doesn't seem to be available in a free edition.
This is quite common to FOSS projects that post in commercial stores. Submitting apps costs money, they don't want adverts in their application so they charge money. However, there's nearly always an Android source repo you can compile from and sideload yourself.
 

Caiphus

Social Office Corridor
Mar 31, 2010
1,181
0
0
I actually just finished listening to the most recent Dismal Jesters episode, and the accompanying Dungeon Keepers rant, and so pretty much knew exactly what was going to be written here. This was more eloquent, less emotional and less, err, colourful than the podcast version but no less right.

It's sad for those fans of the franchise to see something they like shaken down like this. I won't form my own opinion on the game through playing it, I think that would be a solid waste of time, so I'll speak from ignorance.

I am puzzled at how they came up with the prices of those microtransactions. $99? That's frankly absurd. That's roughly 14 hours of work at the minimum wage in the US for temporary in-game currency (if my maths and knowledge of US minimum wage law is correct). Who comes up with that, and then thinks it's acceptable or a good idea? That must have passed the desk of at least one middle manager.

I would have been happy with a transcript of your rant from the podcast, Jim. This is reckless and extremely greedy from EA/Mythic. And yeah. What bollocks.
 

Thanatos2k

New member
Aug 12, 2013
820
0
0
God damn it.

GOD DAMN IT.

You have to wonder if anyone involved in the production of this shit ever played the original Dungeon Keeper even once.
 

BunnyKillBot

Fragged by Bunny
Oct 23, 2010
47
0
0
Holy crap, Jim has made front page of bbc news, with a nod to the escapist
http://www.bbc.co.uk/news/technology-26033685

Same article is quoting peter molyneux's own disgust
 

Antsh

New member
May 15, 2012
50
0
0
BunnyKillBot said:
Holy crap, Jim has made front page of bbc news, with a nod to the escapist
http://www.bbc.co.uk/news/technology-26033685

Same article is quoting peter molyneux's own disgust
Awesome.

Also, got a shout out at Forbes. Their gaming section is 'meh', but still kinda cool.

http://www.forbes.com/sites/insertcoin/2014/02/06/no-ea-everyone-is-not-playing-dungeon-keeper-wrong/


An old friend's stepfather was on the dev team for Dark Age... wonder if he's still with them. He was part of one of the two companies that became Mythic and lasted at least until Dark Age came out, but I've no clue if he survived all the mergers and changes that happened later.

Anyways, if he does still work there, I'm going to burn his house down.
 

Danial

New member
Apr 7, 2010
304
0
0
http://www.gog.com/game/dungeon_keeper

Just putting this out there. Cus ya know, you COULD but 1000 blocks that lets you mine 4 spaces fast, or the full, amazing bloody game in all its Molyneux dipped insanity.

But, i can see the point of the other option, 4 WHOLE blocks!
 

Alfador_VII

New member
Nov 2, 2009
1,326
0
0
How on earth did this "game" get such a high rating? was the half star for not crashing during the review?
 

Glaice

New member
Mar 18, 2013
577
0
0
The in-game rating only let 5 star ratings go through but opened an EA support ticket if you chose 1-4. That's why if people want to rate it they go to the appropriate store to do the rating.

People are too stupid or lazy to log out and go to Google Play/Apple store to rate it lower.
 

WhiteTigerShiro

New member
Sep 26, 2008
2,366
0
0
I would just like to offer a little constructive criticism, if I may:
Jimothy Sterling said:
The first block I clicked on was going to take four hours to excavate with one of two imps I had. Not a problem, I had a bunch of gems already. I used them and sped up the process. As I did for the next block. Then the next block. Then I had no more gems. I started trying to dig out a 4x4 room two nights ago.

Two nights ago ... and I am not finished digging out a 4x4 room.
You ARE aware that roughly 80% of the playing field is blocks that only take 4 seconds to dig-out, right? It's only at the very edge of the map that you have to worry about any 24-hour blocks, and even the 4-hour blocks are close enough to the edge that they shouldn't be too much of a hassle until your dungeon starts getting bigger. And the longer times are there because you get more reward for the time spent. The 4-hour blocks give you some gems (granted not a lot), and the 24-hour blocks are there to act as a barrier between the extra Gold/Stone Quarries.

The constant acquisition of gold and stone from mines (you can't dig gold out of the map yourself anymore, that would be too much like gameplay) means nothing when the real currency of the game is gems, and the acquiring of gems isn't satisfying because you just buy them with real cash.
Granted that you can buy gems to acquire everything; but the trick is that you aren't forced to. Heck, the game doesn't even badger you that much about it. Horny tells you about it during the tutorial and that's about that. From there you're free to buy or not buy gems at your leisure. Not once, outside of mentioning them in the tutorials, has the game bothered me about making gem purchases; in fact, I'd go so far as to say that this game is LESS intrusive about it compared to other games of it's ilk.

The map is small, progress is linear and predetermined for you (nothing to discover here, no secrets to find or a huge bestiary to attract), and doing battle against others is facilitated by a separate, stripped-down Tower Defense style game that lasts a few seconds and holds little strategic challenge.
The map is on the small side, I'll grant that, but it still has plenty of room for setting-up traps and mazes for attackers to have to navigate. And... predetermined progress? Granted that you unlock rooms (and thus the creatures associated with them) in a linear fashion, but that's really no different than the original; where every new level threw a new room at you which would attract the creature who prefers that room. Other than that, the only "progress" can think of is designing your dungeon, which is completely open. Both in building my own, and in attacking other players' dungeons, I've seen several different configurations. Some harder to attack than others. Heck, some people managed to put together dungeons that I would deem damn-near impossible to attack, but that other people were probably able to waltz through with relative ease because they were able to find some work-around to the trick that destroyed my army. There's actually a surprising amount of depth and strategy to be found in the game's attack and defense strategies.

You slap imps - on a separate imp-slapping screen - which makes them allegedly work more efficiently for a modest amount of time, though the time it takes them to do anything is so vast, there's no observable difference.
There's nothing "alleged" about it. It even flat-out tells you on the screen; it's a 2x efficiency boost, and it's very noticeable when you set an Imp to do a 5-minute job (yes, they do have jobs that take less than 24 hours). Heck, it's actually kinda nice when it lines-up with tasking them to do 1-hour jobs. Set the imps to work, slap 'em, and they'll be done when the 2x buff wears off. And on the longer jobs? Sure it requires a bit of checking-in to keep the 2x boost going, but you'd be amazed how quickly a 24-hour job (like the heavy gem veins you were crying about at the start of the review) flies by when it only takes less than 15 hours.

----------

Those are the only bits I care to poke at for the moment, but my point is this: If you hate the game, then fine, but at least be honest in your review. If you want your review to simply be "I can't believe they made Dungeon Keeper into a time-based game rather than giving it a true sequel", then hey great; at least it's an honest reason for why you gave it only a half star. When you have to sit here and make-up reasons for why the game is bad, it really does nothing but hurt your stance. Heck, the only reason I downloaded the game (aside from the fact that it's free) was because of your review (or more specifically, your video about it). And after playing it my thoughts were pretty much "It's really not as bad as Jim made it out to seem". As an example, the first thing I picked at in your review, was when I went into the game fully ready to be outraged at the game expecting me to spend entire days on just on block; then I get into the game to find that actually only certain blocks require that amount of time, and that most blocks actually only take a few seconds. Once I got to that point, my only thought was "Well what else did Jim lie about in his review?" Turns out, quite a bit.

If I can be honest, this whole Dungeon Keeper backlash sounds more like gamer entitlement (how DARE they make a Dungeon Keeper that isn't catered specifically to my tastes) than an honest review of the games actual merits and failings. And don't get me wrong, the game does have some; just that you didn't mention any of them. Probably because they aren't as big of failings as you would have liked them to be; hence why you just made-up (and/or rather exaggerated on) facts to try and make your whining sound more justified; when really all you had to do was be honest and say "I just don't like the format they used for this game". It wouldn't have been a good review, or even a helpful one, but at least it would have been honest.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
WhiteTigerShiro said:
If I can be honest, this whole Dungeon Keeper backlash sounds more like gamer entitlement (how DARE they make a Dungeon Keeper that isn't catered specifically to my tastes) than an honest review of the games actual merits and failings.
Sorry for resurrecting this post, but I just couldn't hold this question: did you played the original Dungeon Keeper in the 90s?
 

WhiteTigerShiro

New member
Sep 26, 2008
2,366
0
0
CaitSeith said:
WhiteTigerShiro said:
If I can be honest, this whole Dungeon Keeper backlash sounds more like gamer entitlement (how DARE they make a Dungeon Keeper that isn't catered specifically to my tastes) than an honest review of the games actual merits and failings.
Sorry for resurrecting this post, but I just couldn't hold this question: did you played the original Dungeon Keeper in the 90s?
And loved them. That doesn't excuse this review being blatantly inaccurate just for the sake of slamming it.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
WhiteTigerShiro said:
...you just made-up (and/or rather exaggerated on) facts to try and make your whining sound more justified; when really all you had to do was be honest and say "I just don't like the format they used for this game". It wouldn't have been a good review, or even a helpful one, but at least it would have been honest.
WhiteTigerShiro said:
That doesn't excuse this review being blatantly inaccurate just for the sake of slamming it.
I don't know if you would be surprised that is not a uncommon practice with the game reviewers to understate, overstate, ignore features, and even not playing enough.

Is it surprising that Jim does? Yes. Jim, talks a lot about how the companies should be honest with the products (by the way, the UK authorities demanded EA to stop advertising their Dungeon Keeper game as "free"), and this makes him look like an hypocrite.

Is it understandable? Yes. Jim has zero tolerance for games that, unless you keep expending money over and over, limit or degrade the game experience. And then the way they ask you to rate the game is pretty much "give it 5 stars or don't vote", and that is the kind of tactics he loathes.

Is it justified? I say "yes", you say "no" (and I don't think there is any way we can change that).