I wasn't sure if I should post this in the off topic or the game discussion, but here goes.
I've been starting to play DnD 4.0 with a friend of mine.
We're both pretty much beginners with DnD, and seeing how 4.0 was considered noob-friendly, we went for it.
Now, seeing as I own the books, and have a slightly better imagination then my friend, I took the role of DM. As well as a fighter with a low int score to help him in combat.
It's all going good, and we're having loads of fun, but I was wondering a few things about monster encounters.
1) when do monsters "notice" PC? To formulate my question better, do they have a aggro range? What is the threshold that switches from passive to aggressive monsters?
2)How do I make monsters less static. I.e. those kobolds are guarding that chest, but what else can they do?
3)Do you have any tips on fun encounters, or general good ideas to make the dungeons feel more real, instead of a collection of rooms who might have a few static monsters waiting.
Thanks in advance.
I've been starting to play DnD 4.0 with a friend of mine.
We're both pretty much beginners with DnD, and seeing how 4.0 was considered noob-friendly, we went for it.
Now, seeing as I own the books, and have a slightly better imagination then my friend, I took the role of DM. As well as a fighter with a low int score to help him in combat.
It's all going good, and we're having loads of fun, but I was wondering a few things about monster encounters.
1) when do monsters "notice" PC? To formulate my question better, do they have a aggro range? What is the threshold that switches from passive to aggressive monsters?
2)How do I make monsters less static. I.e. those kobolds are guarding that chest, but what else can they do?
3)Do you have any tips on fun encounters, or general good ideas to make the dungeons feel more real, instead of a collection of rooms who might have a few static monsters waiting.
Thanks in advance.