Not really, they could be golems or some other creature with the same traits. Most anything that comes under "construct".jigaboon said:2.Monsters need to eat, sleep, and go to the bathroom, too, dont they?
Not really, they could be golems or some other creature with the same traits. Most anything that comes under "construct".jigaboon said:2.Monsters need to eat, sleep, and go to the bathroom, too, dont they?
You are the DM, you can do whatever you want with them. Sure there are rules, but the DM can wave things for the purposes of gameplay. If you want them noticed for the purposes of story do it, but in general gameplay I wouldn't know, I play AD&D like a real man.Ranorak said:I first posted this in the Off-topic forum, but I think it might have been out of place there, cause it was pushed to the 4th page in no time
So, I ask the same thing here.
I've been starting to play DnD 4.0 with a friend of mine.
We're both pretty much beginners with DnD, and seeing how 4.0 was considered noob-friendly, we went for it.
Now, seeing as I own the books, and have a slightly better imagination then my friend, I took the role of DM. As well as a fighter with a low int score to help him in combat.
It's all going good, and we're having loads of fun, but I was wondering a few things about monster encounters.
1) when do monsters "notice" PC? To formulate my question better, do they have a aggro range? What is the threshold that switches from passive to aggressive monsters?
2)How do I make monsters less static. I.e. those kobolds are guarding that chest, but what else can they do?
3)Do you have any tips on fun encounters, or general good ideas to make the dungeons feel more real, instead of a collection of rooms who might have a few static monsters waiting.
Thanks in advance.
Tru dat, we are a dying breed my friend.FanofDeath said:I believe in ya', man. It's nice to know another DM is joining the ranks of the ubernerdy!
This is a hurdle lots of new DMs cross when they're new to tabletop rpgs.Ranorak said:1) when do monsters "notice" PC? To formulate my question better, do they have a aggro range? What is the threshold that switches from passive to aggressive monsters?
2)How do I make monsters less static. I.e. those kobolds are guarding that chest, but what else can they do?
3)Do you have any tips on fun encounters, or general good ideas to make the dungeons feel more real, instead of a collection of rooms who might have a few static monsters waiting.
Thanks in advance.