vipLink said:
Friends of mine recently said they felt like playing DnD and since 5th Edition is just around the corner it makes sense to start there.
I've just not had to much experience as a DM, but really want to have a decent campaign and a few grid maps and tiles before we start.
I know you can do without markers and maps and I could easily make a few slay some goblins, rescue the townsfolk adventures, but they're kinda new to DnD and I'd like to really make a good impression right from the start.
Is there software you guys use that easily let's you create tiled maps, or sites that have thorough campaigns I could borrow from?
I usually don't use software that lets me print out maps that often. What I can recommend is:
1) The ProDnD app (I have it for Android, I don't know if it's for other OS). It's a one-button map generator, pretty basic but with a few sliders for size/complexity and styles (Dungeon, Cavern, and Maze). Just keep tapping 'generate' until you find one you like, sketch it on some graph paper, and you're good to go.
This website is a bit more complex, but it can generate a whole whack of stuff, including magic items and multi-level dungeons. Again, though, I think you have to draw it manually.
2) If you're willing to drop a little money,
Dungeon a Day has some fantastic stuff for running a dungeon crawl. I don't know what kind of game you're looking to run, but the stuff here is interesting and well-balanced, with maps, good puzzles and combat, and an entire little ecosystem.
3)
Here is a bunch of 4E campaign modules WotC has released that should last a very long time. The rules will need to be updated for 5E if you want to use that system, but the bones are solid.
4) A personal favourite,
Murder in Baldur's Gate is probably the best thing to come out of Encounters. There is a definite paucity of street maps, but it can be a fantastic way to get people to understand how much freedom there is in TTRPGs. You'll need to be on your toes, because they'll take things in unexpected directions, but it can be enormous fun.
On a general note, I recommend giving them a session or two at the beginning of the campaign, before the start of any module or campaign arc, where they have "an average day". Maybe they go clear out some giant spiders from a cave beneath Johnstown, or rescue a maiden from a little tribe of kobolds; just something with little risk where they can figure out how the game works mechanically, how to play their characters, and how to play their characters off of each other. Once they are comfortable, then feel free to open the door and point to some big event happening on the other side.