Dungeons & Dragons Online Awarded, Updated

kazork

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Oct 16, 2007
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I think it is a great game.
I tried a lot of MMO's including WOW, eve online, city of heroes and a lot of the free mmo's.
They al end up to be a grind fest. I do not wan't to kill the same creature a hundred times a wan't to do quests.

That is exactly what you do in this game. you geet expreince by doing quests not by grinding.
I am not a relly hardcore player i think i log on once or twice a week but i really enjoy it those times and maybe that is because i do not feel pressured to log in more.
 

Mr.Squishy

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Apr 14, 2009
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Jiraiya72 said:
Mr.Squishy said:
in other words, because it is far more relaxed and friendly than WoW.
Hahahaha, that's a joke. WoW is one of the most easy and casual MMOs out there. If you thought WoW was hard, I feel sorry for you.
I should have clarified, methinks - the community was a bunch of....yeah...the game in itself was piss-easy, but also incredibly boring.
 

brunothepig

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May 18, 2009
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Hmmm. I'd heard rumours about this game, but they slipped through as school started. Perhaps it's time to check this out. Haha. Would be a fun addition to my D&D weekends... Log in and we all go questing virtually as well. And they actually are updating for free? Cause of noticed many games are like Runescape, in that they update the members areas...
 

UnravThreads

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Aug 10, 2009
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Orcus_35 said:
The Forgotten Realms is just awesome... i've only read 150 pages from the 1st tome of The Elminster Series and it's really Good in a way that i've never read something that after a few pages i read, i get hooked!
DDO is Eberron, not Forgotten Realms.
 

Milkman Dan

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Sep 11, 2008
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Playing this game solo misses the point even more than on the other MMOs I've tried. I'd even compare playing this solo to playing pen-and-paper D&D with only a single player and the DM. The meat and potatoes of this game are the instanced dungeons, and while there are a few solo ones, most of them require a relatively balanced party to enjoy.

I've tried going at it solo, and it just doesn't work beyond a certain point. Even when you find a way to make it work, it's generally just not fun. But when you have a team of people actually working together to solve the dungeon? Then it's GREAT.
 

TechNoFear

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Mar 22, 2009
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hURR dURR dERP said:
like getting less character creation points unless you first unlock something,
You get the same creation points as anyone who has not done most of the quests on the highest difficulty.
[To get 32pt builds you need 1,750 favor or you can buy from the store. A mid lvl quest would give 3-18 pts favor, depending on difficulty. Choice is good.]

hURR dURR dERP said:
that you simply run out of things to do at a certain point without paying for it
About half way through the game (lvl 12) you need to either grind for points (or buy some) to get more content.
By that time you should know if the game is worth spending a few dollars to support.

If you have VIP friends they can buy you 'guest passes' so you can access all the content (as VIPs get 500 pts / month and 180 min guest passes cost 30-120 pts).

This is similar to buying a PnP D&D module.

hURR dURR dERP said:
locking away essential parts of a 'free' game until you pay for them is just not something I can appreciate.
Nothing 'essential' is locked away. (Name one thing.)

Do you think you should be able to play the whole game for ever and for free?

Name another game (MMO or not) you can play over half way through for no purchase price and no monthly fee (and is not advertising/spyware driven like Farmville etc).

hURR dURR dERP said:
If paying for an MMO is what it takes to get the full game, then I'd rather shell out a few bucks more for a proper P2P one than deal with the death of a thousand micropayments to enjoy a 'free' MMO.
You mean like CO or STO which both have subs + RMTs?
CO wants you to pay a sub AND buy new content....
 

userwhoquitthesite

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Jul 23, 2009
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All I want to know is, can I make my horribly OP barbarian, Azog the Blade Dancer (a title earned after cleaving through 30 enemies in one turn)? Is ridiculous bullshit twinkery still a game mechanic online? What rules does it follow (I only have played 3.5)
 

Hurr Durr Derp

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Apr 8, 2009
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TechNoFear said:
hURR dURR dERP said:
like getting less character creation points unless you first unlock something,
You get the same creation points as anyone who has not done most of the quests on the highest difficulty.
[To get 32pt builds you need 1,750 favor or you can buy from the store. A mid lvl quest would give 3-18 pts favor, depending on difficulty. Choice is good.]

hURR dURR dERP said:
that you simply run out of things to do at a certain point without paying for it
About half way through the game (lvl 12) you need to either grind for points (or buy some) to get more content.
By that time you should know if the game is worth spending a few dollars to support.

If you have VIP friends they can buy you 'guest passes' so you can access all the content (as VIPs get 500 pts / month and 180 min guest passes cost 30-120 pts).

This is similar to buying a PnP D&D module.
In both cases it boils down to pay or grind, as I mentioned.

TechNoFear said:
hURR dURR dERP said:
locking away essential parts of a 'free' game until you pay for them is just not something I can appreciate.
Nothing 'essential' is locked away. (Name one thing.)

Do you think you should be able to play the whole game for ever and for free?

Name another game (MMO or not) you can play over half way through for no purchase price and no monthly fee (and is not advertising/spyware driven like Farmville etc).
See below. I realise that an MMO needs to get its money from somewhere, but if I have the choice between paying a subscription or paying for every little bit of content after a certain level, I'll choose the subscription.

TechNoFear said:
hURR dURR dERP said:
If paying for an MMO is what it takes to get the full game, then I'd rather shell out a few bucks more for a proper P2P one than deal with the death of a thousand micropayments to enjoy a 'free' MMO.
You mean like CO or STO which both have subs + RMTs?
CO wants you to pay a sub AND buy new content....
Way to pick two horrible examples.
 

TechNoFear

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Mar 22, 2009
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hURR dURR dERP said:
I realise that an MMO needs to get its money from somewhere, but if I have the choice between paying a subscription or paying for every little bit of content after a certain level, I'll choose the subscription.
You complain that DDO is 'pay or grind' and then say you don't mind paying a sub. DDO gives more choices on how much you have to pay than any other MMO offers.

Then pay a sub and not have to grind,

or don't pay and grind,

or do a combo of the two,

or don't play at all.

Or you can pay a few months sub while you level to the cap (gaining lots of points from favor and your stipend) and then buy only the end game content you like (allowing you to play for free, for ever). No other MMO offers that for a total of less than $50.

No need to come here and bag the game because it did not give you everything for free and with no grind.
 

TechNoFear

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Mar 22, 2009
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8-Bit_Jack said:
All I want to know is, can I make my horribly OP barbarian, Azog the Blade Dancer (a title earned after cleaving through 30 enemies in one turn)? Is ridiculous bullshit twinkery still a game mechanic online? What rules does it follow (I only have played 3.5)
It is close to 3.5 with some changes for real-time gaming (plays like a FPS).

You can mix up to 3 classes and choose skills, feats and spells as per PnP 3.5 rules.

I have a dwarf barabrian (lvl 20, the cap) using 2 Dwaven axes with over 750 HP and 60 Str when raged (but the content is still a challenge due to his very low armor class).

I suggest you try it out for free and see if it is to your liking. I promise a full refund of the purchase price....
 

Hurr Durr Derp

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Apr 8, 2009
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TechNoFear said:
hURR dURR dERP said:
I realise that an MMO needs to get its money from somewhere, but if I have the choice between paying a subscription or paying for every little bit of content after a certain level, I'll choose the subscription.
You complain that DDO is 'pay or grind' and then say you don't mind paying a sub. DDO gives more choices on how much you have to pay than any other MMO offers.

Then pay a sub and not have to grind,

or don't pay and grind,

or do a combo of the two,

or don't play at all.

Or you can pay a few months sub while you level to the cap (gaining lots of points from favor and your stipend) and then buy only the end game content you like (allowing you to play for free, for ever). No other MMO offers that for a total of less than $50.

No need to come here and bag the game because it did not give you everything for free and with no grind.
Oh boo-hoo, someone didn't like your game, get over it.

All I'm saying is, I played it, and didn't like the 'free' game or its payment model.
 
Feb 13, 2008
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matthew_lane said:
The_root_of_all_evil said:
I played this and I loathed it. Even being a diehard RPGer and D&Der. I guess as a party it would be cool, but for soloing it's just 3D Diablo, with more restrictive rules.
I'm not sure if you are aware of this, but the other people part of the game is why you play it online... just thought i'd give you the heads up. LOL

-M
LOL I NO DAT LOL

However, most casual MMOs provide an avenue for entertainment that can be played solo. The problem with the D&D rules is that, as most RPers know, reducing the game down to an MMO level removes the ability of the rules to cope...which is why they have to put things over the top of the rules to make solo-play work and that collapses the fun part of it. The D&D rules were never that stable to begin with and were crafted mostly for team games.
LotRo (same designers) actually make solo or team play enjoyable, and as I'm sure you've found out if you've played an online team game, having a public team often consist of griefers, ragequitters and mini-Hitlers.

So yes, I am aware of teamplay, given the two decades of experience.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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I've heard from plenty of reliable sources that this game sucks and so I'll be staying away from it. I've never gotten into DnD beyond Baldur's Gate and the few times I've dipped my feet into the MMORPG waters I get bitten by the boredom piranha so obviously I was never going to enjoy this game but even if I did like that stuff I wouldn't be interested in it because it looks so damn generic. Even though I didn't enjoy my WoW trial I could admit that it mixed some things up, I played as a giant cow and went to fight emus with my elf buddy so I can buy a new kilt, that shit isn't very common in all things Fantasy. Sure, Warcraft is hardly original, I'm not trying to say that it is, but at least there are things that stand out as creative and interesting. DnDO doesn't seem to have any of that though, just dudes doing typical fantasy stuff that I've seen, read and played before.

Maybe there is something great underneath the bland fantasy appearance that makes it original but I wouldn't bet on it otherwise people would be playing it instead of WoW. It could also be highly originally underneath but riddled with bugs and other game problems, further reasons for me to not play this game. Either way I can't see myself ever liking it, free or not.