I find fortresses quite easy to start really. Just dig in a hill, there's usually sand or clay soil there to plant some purple shrooms, and always bring enough food to last for a while in case you don't get any harvests. And you can always start up some outdoor farms if you really have no place to farm.
How dehydration occurs is a mystery to me,
if booze runs out they just get a few sips at the river or a well. Sure it doesn't make them happier, but at least they're alive. And as I always keep them busy (I just started my first tutorial-less fortress, almost constantly 0 idlers) they never really tantrum either. No time for it.
Last but not least, if you want to illustrate Dwarf Fortress, this saga does it a lot better than that (hilarious, and correct) picture:
Yes, this game is that epic.
Internet Kraken said:
They think a tileset will make it easier to learn the game. I don't think this is true.
Speaking from someone who tried it without one before, and a while later with I wholeheartedly
agree with it, actually. I did find a lot easier to learn, not in the way of mechanics (because they don't change) but because I could actually freakin' see what was going on.
Dana22 said:
This game needs proper graphics engine, control input method and UI to reach to the masses like Minecraft did.
It can't, honestly. The game is just too damned complex for it, your computer would go bust. Sure, Minecraft is huge and open, but it's nowhere near as deep mechanics-wise as DF is. Though mouse control would make things a lot better, just that.