You know the value of something isn't only based on supply but also demand, and nobody is demanding these fart apps that are probably made by someone with a spare time or by a small time game dev to pad out their catalogTom Goldman said:"As an example, my understanding is that there are 17,000 fart apps right now," Dyack told Industry Gamers. "Those are more fart apps than anyone could possibly ever consume. What that does, when you start having performance oversupply, it accelerates the commoditization that drives the value of games down."
the point is nobody are buying these fart apps and the good games on the app store will rise above just because they're better than other apps
and also the games that are eroding other game markets are good games (like #sworcery) not these fart apps
good games will always overshadows bad games (too human) cause that's just what the customers wants on any platform or even between platforms