Dying Light 2 Gameplay

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Johnny Novgorod said:
hanselthecaretaker said:
Johnny Novgorod said:
hanselthecaretaker said:
This got me wondering, since I?ve been away from zombie-based games for most of the past decade (or roughly since TLoU anyways): what is the better game between Dead Island and Dying Light? In terms of game design quality, feel of gameplay, fun factor, etc.

Kinda curious to try one or the other.

*edit* well it appears I might like Dying Light more, after reading this [https://steamcommunity.com/app/383150/discussions/0/357287935554315258/] and that [https://www.ign.com/articles/2014/12/22/why-dying-light-didnt-become-dead-island-2]. Plus this [https://amp.reddit.com/r/PS4/comments/77paav/dying_light_vs_dead_island_what_does_each_game_do/] kinda put it over the top in DL?s favor.
To update my original comment, since I've been playing a lot of Dying Light lately: it's a bigger, better Dead Island in just about every department. I do miss some things out of personal taste, like the analog fight style and the ability to repair broken weaponry. But the game is otherwise such a wonderful all-around improvement that there's little reason to go back.
That?s interesting to hear the more you play it the better it?s gotten; especially since your original comment from the other thread [https://v1.escapistmagazine.com/forums/read/9.1023756-What-games-are-you-playing?page=42#24320944] was literally ?it?s Dead Island? lol.
I still think it's mostly Dead Island with a twist, it's just that the twist makes it so much better. The game keeps throwing mechanics that are both cool and useful. The parkour is fairly versatile the more you upgrade it, you get a super useful grappling hook, I love that you can instantly ragdoll zombies with a well-placed headshot, that you can retrieve the arrows you fire with your bow, the ability to loot corpses for temporary camouflage and also the night cycle that actually makes zombies scary once more. It certainly feels less grindy and repetitive (and buggy) than Dead Island, and the gameplay is constantly evolving.
So basically if one had to choose, it sounds like Dying Light would be the way to go. That seems to be the impression I got from a few other board comments on Steam, Gamefaqs, Reddit, etc. too. Although there were still a few that preferred Dead Island due to its design and style. I remember this thread [https://www.reddit.com/r/PS4/comments/77paav/dying_light_vs_dead_island_what_does_each_game_do/?utm_source=share&utm_medium=ios_app&utm_name=iossmf] in particular was heavily in favor of DL, but this comment [https://www.reddit.com/r/PS4/comments/77paav/dying_light_vs_dead_island_what_does_each_game_do/doodyxi/?utm_source=share&utm_medium=ios_app&utm_name=iossmf] did a good job defending the merits of DI.
 

Johnny Novgorod

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hanselthecaretaker said:
Johnny Novgorod said:
hanselthecaretaker said:
Johnny Novgorod said:
hanselthecaretaker said:
This got me wondering, since I?ve been away from zombie-based games for most of the past decade (or roughly since TLoU anyways): what is the better game between Dead Island and Dying Light? In terms of game design quality, feel of gameplay, fun factor, etc.

Kinda curious to try one or the other.

*edit* well it appears I might like Dying Light more, after reading this [https://steamcommunity.com/app/383150/discussions/0/357287935554315258/] and that [https://www.ign.com/articles/2014/12/22/why-dying-light-didnt-become-dead-island-2]. Plus this [https://amp.reddit.com/r/PS4/comments/77paav/dying_light_vs_dead_island_what_does_each_game_do/] kinda put it over the top in DL?s favor.
To update my original comment, since I've been playing a lot of Dying Light lately: it's a bigger, better Dead Island in just about every department. I do miss some things out of personal taste, like the analog fight style and the ability to repair broken weaponry. But the game is otherwise such a wonderful all-around improvement that there's little reason to go back.
That?s interesting to hear the more you play it the better it?s gotten; especially since your original comment from the other thread [https://v1.escapistmagazine.com/forums/read/9.1023756-What-games-are-you-playing?page=42#24320944] was literally ?it?s Dead Island? lol.
I still think it's mostly Dead Island with a twist, it's just that the twist makes it so much better. The game keeps throwing mechanics that are both cool and useful. The parkour is fairly versatile the more you upgrade it, you get a super useful grappling hook, I love that you can instantly ragdoll zombies with a well-placed headshot, that you can retrieve the arrows you fire with your bow, the ability to loot corpses for temporary camouflage and also the night cycle that actually makes zombies scary once more. It certainly feels less grindy and repetitive (and buggy) than Dead Island, and the gameplay is constantly evolving.
So basically if one had to choose, it sounds like Dying Light would be the way to go. That seems to be the impression I got from a few other board comments on Steam, Gamefaqs, Reddit, etc. too. Although there were still a few that preferred Dead Island due to its design and style. I remember this thread [https://www.reddit.com/r/PS4/comments/77paav/dying_light_vs_dead_island_what_does_each_game_do/?utm_source=share&utm_medium=ios_app&utm_name=iossmf] in particular was heavily in favor of DL, but this comment [https://www.reddit.com/r/PS4/comments/77paav/dying_light_vs_dead_island_what_does_each_game_do/doodyxi/?utm_source=share&utm_medium=ios_app&utm_name=iossmf] did a good job defending the merits of DI.
Don't get me wrong I enjoyed Dead Island but other than for personal taste (like the overall game's goofiness, or the tropical setting) it doesn't really hold up against Dying Light. The sewer levels suck, the escort AI is suicidal, the platforming is cumbersome, the weapons will bug out and disappear on you and the game simply doesn't change much once you've mastered the basics other than throwing in guns and human enemies at you halfway through, which is markedly less exciting than beating the shit out of zombies. I will say though, the one thing I miss from DI that I wish DL would have done is the analog melee system where you use the sticks to position and swing your weapon.