This, and if it has multiplayer akin to Dead Island I can tell I'm gonna have a blast with it.Andy Shandy said:Zombies kinda meets Mirror's Edge?
I beg your pardon?SecondPrize said:Susan is right. I DID want riptide to expand on the potential of Dead Island. I really liked the basics of smashing zombies in the face (with the analog combat settings turned on) so I'll be cautiously optimistic about this one.
Whoops- I've now read this more carefully. Susan is horribly, horribly wrong for typing zom. This changes the whole piece. Worst article ever.
Zom. Truncating a word with two syllables is a terrible sin.Susan Arendt said:I beg your pardon?SecondPrize said:Susan is right. I DID want riptide to expand on the potential of Dead Island. I really liked the basics of smashing zombies in the face (with the analog combat settings turned on) so I'll be cautiously optimistic about this one.
Whoops- I've now read this more carefully. Susan is horribly, horribly wrong for typing zom. This changes the whole piece. Worst article ever.
I think he's speaking internet, let me get my handbook.Susan Arendt said:I beg your pardon?SecondPrize said:Susan is right. I DID want riptide to expand on the potential of Dead Island. I really liked the basics of smashing zombies in the face (with the analog combat settings turned on) so I'll be cautiously optimistic about this one.
Whoops- I've now read this more carefully. Susan is horribly, horribly wrong for typing zom. This changes the whole piece. Worst article ever.
Brilliant! You have now inexorably linked mental retardation with zombies in my head..Life-challenged
Well, in fairness, the shock damage comes from a battery - at least it does in Dead Island, I can't say for sure in Dying Light, but it seems reasonable to expect it'll be something similar. The crafting in Dead Island is pretty much exactly what you described; in fact, one of the first blueprints you find is for a baseball bat with nails.dementis said:Gah! I keep getting interested in these type of games until they mention craftable weapons like the "shock blade". I wouldn't mind crafting if it was a bit more grounded in reality with standard things like a cricket bat with nails in, or sharpening some sheet metal and scraping together a handle for a make shift machete but I find the elemental damage weapons spoil the idea of zombie survival for me.
The shock from a battery would be nowhere near powerful enough to electrocute someone. I did enjoy the early crafting of dead island like the circular saw blade on a baseball bat but when the elemental damage crafting showed up I began to lose interest in the crafting, if they'd left it at making more effective weapons from scavenged items I would have loved it.Susan Arendt said:Well, in fairness, the shock damage comes from a battery - at least it does in Dead Island, I can't say for sure in Dying Light, but it seems reasonable to expect it'll be something similar. The crafting in Dead Island is pretty much exactly what you described; in fact, one of the first blueprints you find is for a baseball bat with nails.dementis said:Gah! I keep getting interested in these type of games until they mention craftable weapons like the "shock blade". I wouldn't mind crafting if it was a bit more grounded in reality with standard things like a cricket bat with nails in, or sharpening some sheet metal and scraping together a handle for a make shift machete but I find the elemental damage weapons spoil the idea of zombie survival for me.
Well, that's fair enough. Things like poison damage are a wee bit tougher to accept than, say, kerosene and a match making a flaming club. But you're also right that DI was much more a dungeon crawl than straight-up zombie game. Not really sure which side of that Dying Light will come down on, but I'm very interested to find out.dementis said:The shock from a battery would be nowhere near powerful enough to electrocute someone. I did enjoy the early crafting of dead island like the circular saw blade on a baseball bat but when the elemental damage crafting showed up I began to lose interest in the crafting, if they'd left it at making more effective weapons from scavenged items I would have loved it.Susan Arendt said:Well, in fairness, the shock damage comes from a battery - at least it does in Dead Island, I can't say for sure in Dying Light, but it seems reasonable to expect it'll be something similar. The crafting in Dead Island is pretty much exactly what you described; in fact, one of the first blueprints you find is for a baseball bat with nails.dementis said:Gah! I keep getting interested in these type of games until they mention craftable weapons like the "shock blade". I wouldn't mind crafting if it was a bit more grounded in reality with standard things like a cricket bat with nails in, or sharpening some sheet metal and scraping together a handle for a make shift machete but I find the elemental damage weapons spoil the idea of zombie survival for me.
But seeing as dead island was more of a loot based RPG more than a zombie survival game I can understand the elemental damage, I just want a more grounded zombie survival game (if you can call zombies grounded).
I can one up them on that front. I just today got updated on this iOS release ( http://www.deviantart.com/art/R-r-realise-373356824 ). Lets see them make Left 4 Dead meets Mirror's Edge meets Canabalt/Jetpack Joyride!Susan Arendt said:It's Dead Island meets Zombies, Run! meets Mirror's Edge...from what I saw, anyway. I'll let you know further thoughts after I see more.