Hi Esacapees.
I've been fascinated by one aspect of the music in some video games, namely dynamic scores. the first time I heard about it was concerning Red Dead Redemption. This trailer to that game explains the concept of dyamic music in a very straightforward manner (for a marketing video):
I have to say that I had problems with the score in RDR, because the game reacted to the environment and the music became a lot more intense when enemies appeared. The issue is that it's a Rockstar sandbox game, and you usually manage to kill all enemies within seconds of spotting them. That means that the score is in effect wasted during the sandbox play.
A game that I consider using Dynamic music well is Hegemony Gold: Wars of Ancient Greece It is a slow paced strategy game, and that means the game provides lots of opportunities for a buildup before you and the enemy clash. The composer for that game explains the whole process of how the score works here: http://ci-studios.com/hegemony.html
Now that we are all on the same page, do you know any more games that utilizes a dynamic score well? And what do you think of dynamic music?
I've been fascinated by one aspect of the music in some video games, namely dynamic scores. the first time I heard about it was concerning Red Dead Redemption. This trailer to that game explains the concept of dyamic music in a very straightforward manner (for a marketing video):
I have to say that I had problems with the score in RDR, because the game reacted to the environment and the music became a lot more intense when enemies appeared. The issue is that it's a Rockstar sandbox game, and you usually manage to kill all enemies within seconds of spotting them. That means that the score is in effect wasted during the sandbox play.
A game that I consider using Dynamic music well is Hegemony Gold: Wars of Ancient Greece It is a slow paced strategy game, and that means the game provides lots of opportunities for a buildup before you and the enemy clash. The composer for that game explains the whole process of how the score works here: http://ci-studios.com/hegemony.html
Now that we are all on the same page, do you know any more games that utilizes a dynamic score well? And what do you think of dynamic music?