whyarecarrots said:
And why is it that this isn't causing discussion? Because everyone is arguing over whether it's an ad or not! Seriously, if we actually ignored that completely we could be having a proper discussion here about the topic started by the OP, who has informed us about a free mod on steam (free, I'd like you to notice: the games devs get nothing for it being downloaded and therefore there is no financial reward for this being posted here and getting people to play), and leaves the rest of the thread fully open for us to discuss it. Even if the poster has signed up merely to post this, he's not encouraging us to spend money, and thus it's more of a way of informing us of something that we may be interested in downloading (FOR FREE) and may enjoy playing.
[/rant]
Anyway, on topic:
I have played Dystopia for a bit, and while I think it's very well done, I'm not certain how much I enjoyed it. It may have been the somewhat confusing map or the fact that the tutorial doesn't explain cyberspace that well, but I just found myself very confused as to what to do for most of it. My personal feeling is that it would work far better as a single player game: there's potential to build a very interesting world and a story around it, potential which I feel is wasted on a multiplayer game
[/constructive post conducive to further discussion]
Yeah you're right, the tutorials don't explain cyberspace very well at all, but basically it amounted to this.
Basically, in cyberspace there were several different "rooms" each room with an access terminal inside of it. If you accessed the terminal in the room, your team gained control over whatever the terminal controlled. In order to prevent the other team from gaining control of said terminal (and the equipment it controls) you could put several layers of protection on it that the enemy hacker would have to break through before gaining access to it.
The first layer was a password layer. This was basically small potatoes, and was easily removed by the other player. The second layer was encryption, this was like a password only it took longer to dispell. The third layer was a firewall, firewalls were actually set up on the "room" itself. So in order to even get to the computer with the password/encryption, they had to break down the fire wall first.
Any hacker could add or remove any of these layers of protection to the terminals. The thing was, being in cyberspace used energy, so you could only be in cyberspace for a finite amount of time. The more layers of protection you had to go through, the greater your chances of running out of energy before you took control of the terminal. Of course you could always recharge yourself and dive back in to cyberspace, but so could hte enemy hacker.
Also, enemy hackers could "kill" you in cyberspace, which also effectively booted you out of the cyberspace.