From IGN: http://ps3.ign.com/articles/109/1092173p1.html
There are no pre-renders, no elaborate unplayable cut-scenes and no false promises; Killzone 3's reveal is pure and simple ? an extended hands-on with the fourth level of a game that we're thrilled to report is full of awesome. In a cinema a few hundred yards from Guerrilla's studio in an Amsterdam that is, thanks to an ongoing strike from the city's refuse services, looking as grimy and hostile as the surface of Helghan itself, we're given the first look at a game that's going to get PS3 owners frothing all over again.
But it's not the likes of Crytek, Treyarch or DICE that Guerrilla is pitting itself against; instead, it sees its competition much closer to home. "Of course, some little games came out just after us," says Hulst, referring to the critical successes of Heavy Rain, Uncharted 2 and God of War III. "As proud as we are of our friends at Worldwide Studios, these games inspired us to step it up and deliver a full-blown sequel to Killzone 2, and one that gets better on every front. There's nothing like some friendly competition to get us to raise the bar once again."
screenshots:
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also it said in the article that one thing they learned from the first game is that their color pallet was too much brown and grey and so they said they wish to expand it in this game.
There are no pre-renders, no elaborate unplayable cut-scenes and no false promises; Killzone 3's reveal is pure and simple ? an extended hands-on with the fourth level of a game that we're thrilled to report is full of awesome. In a cinema a few hundred yards from Guerrilla's studio in an Amsterdam that is, thanks to an ongoing strike from the city's refuse services, looking as grimy and hostile as the surface of Helghan itself, we're given the first look at a game that's going to get PS3 owners frothing all over again.
But it's not the likes of Crytek, Treyarch or DICE that Guerrilla is pitting itself against; instead, it sees its competition much closer to home. "Of course, some little games came out just after us," says Hulst, referring to the critical successes of Heavy Rain, Uncharted 2 and God of War III. "As proud as we are of our friends at Worldwide Studios, these games inspired us to step it up and deliver a full-blown sequel to Killzone 2, and one that gets better on every front. There's nothing like some friendly competition to get us to raise the bar once again."
screenshots:
---------------------
also it said in the article that one thing they learned from the first game is that their color pallet was too much brown and grey and so they said they wish to expand it in this game.