lol indeed, I am also waiting to do science.shirin238 said:That looked plain awesome. Can't wait to do science again
lol I love "I'm sure we can put our differences aside for science, you monster."
lol indeed, I am also waiting to do science.shirin238 said:That looked plain awesome. Can't wait to do science again
The impossible... is easy!theultimateend said:I remember a thread a while back about how it would be "Literally impossible" for them to have anything but sterile lab environments because the portals would generate "Billions of polygons" replicating things like trees .
Those posters can suck it apparently, Valve got around that impossibility .
I was saying this from the first screenshots back in March.SteelStallion said:Wait... is that in game footage?
Does anyone else think this game looks like the most gorgeous fucking thing ever, visually?
Because making a game multiplatform has NEVER done anything good for a game. The game needs to be optimized to run on even more different systems, and also cater to different control sets/playing styles.plastic_window said:Why would releasing the game on Ps3 give you cause for concern?tzimize said:I'm sceptical about the fact that it is also going to be released on PS3. This might be the first Valve-screwup in history. Hopefully it will be awesome, but I'll be extremely impressed if they can surpass the original, especially when catering to the console-crowd as well.
To play devil's advocate, in order to turn around 360 degrees on the PC, you almost inevitably have to lift the mouse and place it back onto your mouse mat, while the controller would only have to carry on holding the stick right. Different strokes for different folks. And, honestly, I think Portal is the sort of game where using the controller isn't a massive disadvantage compared to using the mouse and keyboard. And if you're not satisfied, break out the Hammer and make your own maps. And besides, I point to the Orange Box, where the console versions did no harm to the PC version. [small]Too many sentences starting with "And"[/small]tzimize said:Example: If I look left with the mouse, and decide I have to look the other way, I simply have to move the mouse the other way. The movement is constant and point-precise. On a gamepad I would have to stop moving the stick to the left, move it to a neutral position and move it to the right. I know this is a minor movement, but it takes a lot more work and is a lot less precise than using a mouse. This limitation can be painfully apparent to a PC-gamer if the game is made to cater to these limitations.
Higher sensitivity? No lifting then, but if you barely use consoles then use them, the changes are really apparent, I mean if you use both about the same, you likely wont notice, but for me the change is as jarring as I imagine the jump from automatic to manual would be. I just dont like itDelusibeta said:To play devil's advocate, in order to turn around 360 degrees on the PC, you almost inevitably have to lift the mouse and place it back onto your mouse mat, while the controller would only have to carry on holding the stick right. Different strokes for different folks. And, honestly, I think Portal is the sort of game where using the controller isn't a massive disadvantage compared to using the mouse and keyboard. And if you're not satisfied, break out the Hammer and make your own maps. And besides, I point to the Orange Box, where the console versions did no harm to the PC version. [small]Too many sentences starting with "And"[/small]tzimize said:Example: If I look left with the mouse, and decide I have to look the other way, I simply have to move the mouse the other way. The movement is constant and point-precise. On a gamepad I would have to stop moving the stick to the left, move it to a neutral position and move it to the right. I know this is a minor movement, but it takes a lot more work and is a lot less precise than using a mouse. This limitation can be painfully apparent to a PC-gamer if the game is made to cater to these limitations.