E3 2010: StarFox 64 3D Hands-on

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Weaver

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Apr 28, 2008
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burntheartist said:
AC10 said:
Can you guys comment on how well the 3D effect works? Since you can't capture it in screenshots, I've yet to hear an accurate description of it.

Does it hurt your eyes? Do you think it would cause nausea? Did it look good? Is it easy to "lose the effect" when you shift your view or something?
Check coverage elsewhere too. From what I've heard small children and those easily motion sick could have problems. But they say that about every Gameboy. Plus I heard the 3D stays effective from all of the traditional holding methods. Even the "I've been playing Pokemon for 10 hours straight so it has to slouch in my wrists" pose.
Cool stuff, thanks :D
 

JaredXE

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Apr 1, 2009
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John Funk said:
You're missing the point of 3D, then. It can add literal visual depth of field to something. If you don't think that can't make an appreciable difference, you haven't seen 3D done well.

Imagine a three-dimension platformer like a new Mario Galaxy, except in 3D. It'd be easier to judge head-on jumps, wouldn't it? It's little things like that where it can actually matter. I think dismissing it as a fad without seeing what it can do is very short-sighted.
Except it doesn't. It's not real 3D, just a trick of the eyes. Meaning you still have to train yourself to judge the optical illusion distance....same as if it wasn't in 3-D. This means that it doesn't matter what angle you look at the image, it doesn't change because it's not real. No real equals no depth, meaning a jump is a jump, and an optical illusion doesn't help you judge distance any better.
 

tehweave

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Apr 5, 2009
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I can't even begin to express how happy I'm going to be with the next year of nintendo gaming. Starfox 64 remake, Ocarina of Time remake, Goldeneye remake, it's like nintendo is bringing back my absolute favorite years of gaming. Thank you!!!
 

Georgie_Leech

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Nov 10, 2009
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Great, now I feel the urge to get a 3DS as soon as I can, rather than wait untill the price comes down. Absolutely wonderful.
 

dochmbi

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Sep 15, 2008
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Nintendo nimbly jumps on that bandwagon with its latest revision to the DS handheld, the "3DS."
The 3DS is not a DS revision, it is the first iteration of a entirely new generation of handhelds.
 

The Random One

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May 29, 2008
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Man, this E3 keeps reminding me of things I'd rather forget. That I can't play Epic Mickey because I don't have a Wii, that I never played Donkey Kong 64, and now that I never finished Star Fox 64 100% on the hardest path.

dochmbi said:
Nintendo nimbly jumps on that bandwagon with its latest revision to the DS handheld, the "3DS."
The 3DS is not a DS revision, it is the first iteration of a entirely new generation of handhelds.
As one can easily tell by its unique name.
 

Rallion

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Aug 10, 2009
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Mutie said:
YAAAAY!! Lylat Wars was one of my faves!!
Not sure about those controls, though... It would seem from that display that the Arwing is controlled with the stylus and the lasers with the buttons... but surely that wouldn't work for right-handed players!
You use the analog slider to move.
 

pyrus7

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Mar 16, 2010
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I haven't played the original StarFox 64 in so long that the 3D version will seem like a new game to me :)

I think that would also be true for the newer generation of gamers, those who missed the SNES and N64 era; a lot of people will probably be playing these remakes for the first time. And as long as their prices reflect that they are remakes, I don't see it being a particularly bad thing.
 

Imat

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Feb 21, 2009
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JaredXE said:
Ah, Starfox 64, the greatest of all Starfox games. Thank god Nintendo is doing something right.

Also, 3D is just a passing amusement, mostly annoying, and until we get full holographic displays....NOT REAL 3D!
Actually, every single videogame since the beginning has been 3D...Since, you know, Time is a dimension that cannot be ignored. So technically what you refer to as 2D is NOT REAL 2D! I understand the norm is to imply Time and hence come up with the more geometric dimensions as the only dimensions, but I felt the need to be "that guy" and totally clarify you. Consider yourself Nerdily Served!
 

JaredXE

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Imat said:
Actually, every single videogame since the beginning has been 3D...Since, you know, Time is a dimension that cannot be ignored. So technically what you refer to as 2D is NOT REAL 2D! I understand the norm is to imply Time and hence come up with the more geometric dimensions as the only dimensions, but I felt the need to be "that guy" and totally clarify you. Consider yourself Nerdily Served!

Actually, time IS a dimension...the 4th. The first 3 are geometric, denoting height/width/depth, then time is added in, but only after. So videogames that only depict height and width are 2D, and until a videogame can depict depth at multiple viewing angles, then it's not 3D. Time has no factor in this.

I believe the term is, "It's On".
 

Imat

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Feb 21, 2009
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JaredXE said:
Imat said:
Actually, every single videogame since the beginning has been 3D...Since, you know, Time is a dimension that cannot be ignored. So technically what you refer to as 2D is NOT REAL 2D! I understand the norm is to imply Time and hence come up with the more geometric dimensions as the only dimensions, but I felt the need to be "that guy" and totally clarify you. Consider yourself Nerdily Served!

Actually, time IS a dimension...the 4th. The first 3 are geometric, denoting height/width/depth, then time is added in, but only after. So videogames that only depict height and width are 2D, and until a videogame can depict depth at multiple viewing angles, then it's not 3D. Time has no factor in this.

I believe the term is, "It's On".
I don't think I agree with that. Just because we're missing the spacial dimension does not mean we can exclude time. It is considered the 4th dimension, after the geometric dimensions, but saying it doesn't count because we're missing one of the geometric dimensions can't be right. When we refer to games and movies and the like, we do refer to 3D as including all 3 classic geometric dimensions. However, 3D literally stands for 3 dimensions, and since we have 2 geometric dimensions and time, another dimension, the idea that games have been 2D, for the most part, until now is incorrect. When we create a game which literally has no movement, so time is not a factor at all, I will agree that it is 2D. Heck, I'm not even sure that would count, because time would still pass, but for all intents and purposes it would be 2D.

This all does depend on how we are defining 3D, however, and I'm choosing to define it literally as opposed to the more accepted route when it comes to games and movies and such.