TheIronRuler said:
SirCannonFodder said:
TheIronRuler said:
Can you visit the other paths from the destination?
It was possible in the original, convince someone to let you in and then find the hacker path by looking for a hatch in the floor. Then you could go through there and check for supplies.
Yep, all the different routes are open to you at all times.
How about the supplies?
I remember that I always HAD to conserve supplies, always had limited amounts of prod charges so instead of knocking them out with a baton and risking it I avoided them.
Do you get supplies easily? How about credits? What about drawing weapons in public/shooting at people in the streets and then having the police chase you? One last question... do they have mechs?
I feel like I might give this a chance.
If you do a balanced approach without relying on one method too heavily, then you generally never run out of supplies. Eg, my first play through I mainly used the taser and tranq rifle, and I was constantly on single-digit ammo counts. Similarly, trying to get by mostly with carefully timed takedowns left me either hiding in corners waiting for my single energy cell to recharge (you start with 2 fully charged, but a takedown uses 1, and only the first cell recharges by itself, and painfully slowly at that), or carefully consuming the incredibly rare energy food bars to refill half a cell at a time (it is possible to buy tubs of energy food that restore your energy completely, but they take up 4 precious inventory squares). However, mixing the two methods, combined with thorough exploration and looting of enemies, I was able to get by quite comfortably. I haven't done a lethal play-through yet, but there seemed to be an ample supply of bullets, since that was what most enemies carried.
A combination of careful exploration, hacking everything I possibly could (the new hacking mini-game occasionally gives out some credits), the tendency to knock out and loot everyone even remotely hostile (most NPCs will carry between 10 and 100 credits, some more, some less), and the fact that you can now sell stuff meant I was usually flush with credits, but since you can only buy limited quantities of everything (eg, I think in the beta you could buy a grand total of 15 tranq darts and 10 taser shots, which if you aren't careful you will burn through astonishingly quickly), it didn't help much.
Having a weapon drawn and trying to talk to random NPCs gets you a variety of comments ranging from hostile to terrified, and people you can actually speak with will angrily refuse to do so until you holster it. Firing on the streets will cause civilians to run scared, cops to threaten you, and gangbangers to return fire, and if you actually attack someone where an officer can see you (or if a witness reaches the cops), all the police in the area
will go hostile, and while they stop looking for you after a while, if they see you again they
will open fire.
If you don't mind having the first proper mission (basically equivalent to the Liberty Island mission) spoiled, these two articles give a pretty good overview of what to expect:
RockPaperShotgun preview [http://www.rockpapershotgun.com/2011/02/24/deus-ex-human-revolution-preview/]
Eurogamer preview [http://www.eurogamer.net/articles/2011-02-24-deus-ex-human-revolution-hands-on]
EDIT: On mechs, beside the occasional turret I haven't run into any yet, but what's in the beta seems to be only a small part of the final game.