E3: Prototype 2

Kopikatsu

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May 27, 2010
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garjian said:
ugh... more of this horrible game :/
run 'round, press x, kill everything... woo. it has no depth at all, and i somehow doubt this one will be any different.
Congratulations! You just described 95% of video games.
 

garjian

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Mar 25, 2009
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Kopikatsu said:
garjian said:
ugh... more of this horrible game :/
run 'round, press x, kill everything... woo. it has no depth at all, and i somehow doubt this one will be any different.
Congratulations! You just described 95% of video games.
ill give prototype jumping on top of pressing x.
but nowhere even close to 95% of games are playable with 2 buttons.

ive been playing oblivion for a while recently so ill run you through the controls (of what i think is also quite a shallow combat system) so, RT is to attack, LT is to block, and you need to use both of those a lot if youre melee... then you have magic on RB, which is fun to throw in and healing is often necessary... aaaand yeiling on LT+A.

so something a bit deeper, and of the same genre... how about the old ninja gaiden?
X for light attacks, Y for heavy, which can be used in several combinations even with directions in some (which, unlike prototype, is necessary) ...jumping, rolling, projectiles, blocking... certain weapons work better on certain enemies because of the way they move... ammo means you have to think carefully about using your more powerful projectiles before a boss... conserving your health for a boss especially >.> plenty of stuff to think about in combat...

i suppose the ultimate in deep combat systems would be a fighting game right?
up to 6 buttons for attacks, plus commands for blocking on top of that... combinations of buttons resulting in unblockable throws, or specials... along with timing or maybe even another command to cancel animations faster... branching combos... mixups... im not even getting into specifics, this is just about EVERY fighting game...

i could do an FPS if youd like?
RT shoot?
RB grenade?
LB to run? (which causes you to not be able to shoot :< challenging trade-off in many cases)
X to reload?
left thumbstick to crouch? (increases your accuracy but slows you down... more challenging trade-offs :/)


how about in other areas, like how easy it is to level up every ability in Prototype so you dont have to make any decisions?
or how linear Prototype is... again so you dont have to make any decisions?

the point is...
Prototype IS run about, press x, kill stuff, next chapter, rinse, repeat and that is all... you dont have to think about anything to succeed... its just mindless pressing buttons until youve killed everything eventually. ive never been as bored by a combat system by any other game... and 95% of games, im sure youll find, are not that...