Gearhead mk2 said:
Treblaine said:
COD4 broke the risible overuse of sad lonely trumpet played for straight meldrama. But it was back in the old habits again with Modern Warfare 2 and Black Ops.
I kinda liked MW2. It wasn't that smart and the multiplayer was pretty bad, but it was enjoyable and it had the sense to not go full spunkgargleweewee. And I gotta admit, that bit where you come out of the bunker and see the Washington monument all wrecked up? I'm british, but that really did kinda hit me. I'm a sucker for anything that has good music. BlOps was where it all fell apart for me. I played the Vorkuta mission, and I frigging loved it, but eveything after that was just so boring. The multiplayer was frigging awful. Zombies became hard as hell and relied on insanley complex easter eggs and secrets too much. After that, I never really bought another CoD beacause they just got stupider and stupider, yet they're bigger than ever. I am genuinley confused as to why it's so big.
Yeah, it's also taking it too damn far.
Fighting in The Whitehouse?!?!? Russians invading and trying to occupy Washington DC? This is just spitballing extreme ideas losing any kind of grounding yet still confined within a theme.
The thing about COD4 is it had all the mise en scene of modern warfare, rappel assault by SAS in black gas masks armed with silenced MP5 Submachine guns, drawing from the Iranian Embassy siege, and again at the end assaulting an airliner, following the themes of prior counter-terrorist operations storming hijacked planes. And the plane being in mid air rather than on the ground... that's just a twist in the tail.
Take modern 20th century conflicts. Coalition invasion of Iraq. Fighting in Russia that reminds of Chechnya, the iconography of the threat of soviet nuclear missiles and acting out the most ambitious plans. It had Chernobyl.
COD4 was far out, but it was grounded.
Modern Warfare 2 jumped the shark with fucking snowmobile chases jumping ramps.
God damn throwing knives.
COD4 used a proper pistol. It was unexpected and fit with what special forces would actually do in such a dire situation.
I Despise any mode that sees making enemies more of bullet sponges as part of the challenge
That's the problem with Zombies mode. I can accept greater number of zombies, I can accept faster zombies, I can accept deadlier zombies, what I cannot accept is them needing exponentially more hits to kill, that screws with my mojo. It's not about being better at aiming or killing them, it's simply about laying the lead on them. It's herding cats and all the time they zombies look the same but takes more bullets to kill... they aren't getting stronger, your guns are simply getting weaker.
COD's success is as much down to population dynamics as anything else.
But really it's a lack of alternatives, it's not that COD multiplayer is good, it's just that the superior alternatives are mainly on PC.