Grey Carter said:
"And as the service evolves from here, what we're seeing is that some of the initial casual customers have gone through a billing cycle and decided not to subscribe to the game."
I am a hardcore gamer, maybe a terrible one but just by sheer ammount and kind of titles that i play there is no way to avoid being hardcore and somewhat good at it. Played their game, saw the lack of content, of gameplay, of PvP design, of challenge...
I really wanted to play more than a month, but there was absolutely no motivation to keep me going. It is a nice MMO, one that messure up well against an 8 year old MMO having a couple of things done better than vanilla launch WoW and a couple worse, but being a 2011 MMO? Seems like crap, even Rift seemed to have better grasp of the MMO mechanics.
Ohh well, to wait till that beta of the secret world opens up or we get another GW 2 weekend. Might even try Tera if i grow bored.
Anyway, this is the thing that makes me say ToR is a nice game but a shit MMO: If it was done as a single player continuation of the previous ones, adding a party of 3 bots for flashpoints, what of value would be lost?
Grey Carter said:
You're making the assumption that appealing to casual players is as simple as making the game accessible and easy. That's part of the equation, sure, but some games just have a certain mass appeal that crosses traditional demographic boundaries. A huge part of WoW's success lies in its ability to pull in non-gamers.
+ 1 rep with me Carter, I have seen a lot of WoW players that are non-gamers. Great insight
And you know what? Most of the time those guys were there for social reasons, trying to focus on the multiplayer part of your MMO seems to be more important than on doing a good albeit short single player campaing.