EA Calls Gran Turismo 5 "Sterile"

RollForInitiative

New member
Mar 10, 2009
1,015
0
0
InterAirplay said:
I really, really want our game developers to just shut up and focus on making the games better. We do not care about your stupid marketing gimmicks, Soderlund, just FINISH THE DAMN GAME AND MAKE IT GOOD. Are we just seen as a load of magpies by the people we buy from?
Fortunately, the people that put out the quotes and interviews aren't the people that make the game. Just sayin'. =)
 

BritishWeather

New member
Mar 22, 2010
208
0
0
NFS shift is critically shit. It runs on the same crappy engine as NFS Carbon, all the cars textures look awful. To make matters worst the frame rate can collaspe, however it's not a bad game, nor a good one. Racedriver grid comparing to Shift is a whole different game. it follows the same direction as Shift (being a proffessional driver)and being semi-realistic but is so much nicer to drive, the gameplay in Shift wasn't good.

Half of the thrill of driving games is what your car looks like your driving, that's where Turismo and GRID excel, not Shift.
 

qbanknight

New member
Apr 15, 2009
669
0
0
AzrealMaximillion said:
qbanknight said:
At least EA finishes their damn games, and at least I can race in them instead of taking hours trying to customize my ride
The whole point of almost all NFS games since NFS Underground has been car customization...
Ah but for simpletons like myself who just want to drive really fast without tampering with menus, NFS is a dream. You see you could just hit the maximize everything button and be on your merry way to driving really fast and wrecking other people's shit...just as God intended
 

Daemascus

WAAAAAAAAAGHHH!!!!
Mar 6, 2010
792
0
0
What they hell is with all the video game industry leaders basing each others games?
 

SaintWaldo

Interzone Vagabond
Jun 10, 2008
923
0
0
Logan Westbrook said:
Either way, after the years of tweaking and tuning that Gran Turismo 5 has received, I think EA is going to have a hard time convincing anyone that Shift 2 offers the superior driving experience.
Nailed it, right there. Good job sir, call it a day and join me in counting the hours until TOMORROW.
 

MR T3D

New member
Feb 21, 2009
1,424
0
0
I read it more as
EA, "we have, like, 62 cars, 12 are new....BUT WE DO THE RACING BETTER!!!1"
Make underground3, and we'll talk, but right now the next two driving games I'm getting are GT5 and TDU:2
I want to realistic cars in a realistic closed-curcuit enviroment.
not 'pretend race driver' I know what that's like, thank you very much, and Its not quite as much fun, outside of the racing seat.
GT5 gives what I want, shift just doesn't. and a sequel will almost definitely not change that.
 

MrTim

New member
Sep 24, 2010
9
0
0
Until reading this thread, I didn't even realize that NFS:HP was out yet! What I did know is that GT5 is released today, and that is what I will be buying. Honestly, I will probably get NFS:HP in a few weeks; I do like the games but the last few have just been ok IMHO.
 

InsaneOne10

New member
Feb 9, 2010
68
0
0
Honestly the only racing games that grabbed my interest were Dirt and Dirt 2. Always found the GT and NFS series kinda dry.
 

Christemo

New member
Jan 13, 2009
3,665
0
0
i´ve played GT4 and 2 NFS games. both NFS games were boring as hell, and even though i dont like racing games, GT4 was pretty fun.

so EA, plz STFU and start making some good games, because you have a serious lack of them.
 

Physics Engine

New member
Aug 18, 2010
146
0
0
Hey Soderlund, at least Polyphony didn't misspell "Shit" on their game cover. Seriously, educate your team as to what dampers do and maybe have them figure out what oversteer and understeer is before you start slinging mud.

MR T3D said:
I read it more as
EA, "we have, like, 62 cars, 12 are new....BUT WE DO THE RACING BETTER!!!1"
Make underground3, and we'll talk, but right now the next two driving games I'm getting are GT5 and TDU:2
I want to realistic cars in a realistic closed-curcuit enviroment.
not 'pretend race driver' I know what that's like, thank you very much, and Its not quite as much fun, outside of the racing seat.
GT5 gives what I want, shift just doesn't. and a sequel will almost definitely not change that.
AMEN!
 

Antari

Music Slave
Nov 4, 2009
2,246
0
0
Need for Speed hasn't seen a shred of realism since its first offering... What is this guy talking about?
 

loc978

New member
Sep 18, 2010
4,900
0
0
I suppose Codemasters is just sitting around twiddling their thumbs at this point. "Real racecar driver"? Shift? ...or GT? DIRT and GRiD are the only games I've seen that captured that feeling.
...though I'll still be getting GT5 for the pure simulation experience.
 

Thunderhorse31

New member
Apr 22, 2009
1,818
0
0
Oddly enough these comments sound pretty similar to the GT5 reviews that I've been reading; that for all of its gorgeousness and attention to detail, the actual driving part of the game is kind of messy. Doubtful that Shift 2 will really be a game-changer or anything, but more fun? Maybe.
 

Unholykrumpet

New member
Nov 1, 2007
406
0
0
Played GT5 in 3d 1080P on a 55 inch television my friend's parents bought on a whim and I gotta say...it's the prettiest game I've ever seen. The 3d is bogus though...I could only notice a moderate 3d effect on the HUD and the car demo videos. I'm not a huge fan of 3d, never have been, so this doesn't bother me. What does bother me is that I hate the gameplay. I'm not a huge fan of racing games, and when I do play them I like to run cars off the road, hear the crashing sound of metal against metal, and love to watch my car burst into flames after crashing 200 mph into a wall. But in GT5, the collisions that occur are absolutely horrid. You hit the back right tire of a guy going 130, and you hear the same "thunk" that a bumper car would make going 15 mph, and the car barely flinches. There's no damage to the car, and your car is still pristine. The only thing that seems to get damaged is your tires, and I refuse to race around a track enough times for my tires to need a pit stop. That is just tedious work.

In summary, GT5 is Car-porn. The developers are afraid to put even a scratch on one of their 1000+ cars, because then the game wouldn't look as aesthetically pleasing. They spent so much time working on the shiny look of the car, that the gameplay suffered.
 

darknight910

New member
Apr 15, 2008
88
0
0
Unholykrumpet, if that's what you enjoy, I suggest NSF: Shift then as your next game as it allows you to play both the simulation style and that "run people off the road" fun that Split/Second and Burnout have.

My feeling on the whole matter is wondering if anyone can get both factors of those games into one. I understand what EA's talking about in how games like Gran Tourismo and Forza Motorsports seem "sterile". Gameplay wise they ARE the ultimate in ultra-realistic driving games that put years and years into making sure every car looks immaculate, that they all drive differently in some degree and look beautiful... But the driving just feels so... "floaty". When I'm in the driver's view of the car, everything is almost perfectly still, I can feel my controller shaking and vibrating with every slide and rough pavement yet it shows nothing on screen, as if the in-game driver was just sitting in some very well designed arcade cabinet.

On the other hand, Shift seems to be the exact opposite, at least to my friend who has been playing Sim-Racing games for most of his life. There's tremendous steering lag, even when you turn the intentional lag off completely, any amount of traction control will kill any speed through corners, the tires screech with every turn when in real life they'll only do that when you lose grip in them, the driving line to help you find the right corners is broken, I could go on. But I can forgive all that because when you're in the driver's seat, you feel like your RACING! In Forza, your announcer and aid sounds more like a butler than a pit manager, dealing out races to you as if asking for your choice of tea and biscuits. In NSF: Shift, the guy sounds like he's had years of experience, giving you encouragement, telling you what every upgrade's going to do to your vehicle (the only real break in realism in that regard is that unlike the demo, your pit manager doesn't give you a break-down of the track's layout). And that's before you even hit the gas! When you're in Shift, the car shakes and vibrates, as you speed up your vision dims as everything around you goes out of focus except for the road in front of you. When you get hit by someone or take a turn wrong and hit a barrier, your car lurches forward, your vision goes out and turns blurry, feeling every like you got hit by an elephant. Shift just has that feeling of driving that "The Ultimate Driving Simulation" doesn't have, period!

... Still, I'd rather play GT5 then Shift anyways. Stupid game telling me a fully upgraded Nissan Skyline can't run against a Murciélago... Rubbish.