Well I have mixed opinions. For starters I prefer the disk in hand basis for games. I do not like the idea of a good portion of the game being stored online (like Dawn Of War 2, and I guess The Sims) because then I need to use these DL clients like Steam, and 10 years later if I want to reinstall the game there is always a chance that the game will no longer be supported, or the company might even be out of business. Until companies can guarantee they will be able to support the game until civilization collapses, or the sun goes nova, the game should be playable on the applicable hardware once you buy it. You know, just in case I feel a hankering to play a 50,000 year old game on an antique computer to remind me of my youth.
Okay that's extreme, but the basic arguement applies, and it seems to be the current technique advocated here. It also seems to be banking heavily on overpriced DLC packs and microupgrades which are already an issue as far as I'm concerned, especially when they are effectively charging extra for content that already should have been in the game.
Besides which, I am uncertain as to how exactly the philsophy stops piracy because all it means is that someone will DL the game entirely, crack the security, and then circulate the full version. Ditto for expansions.
Unless of course this is a diplomatic way of saying "we surrender" to pirates and kind of an offer to accept a symbiotic existance due to the fact that Sims 3 shows that a game can enjoy massive commercial success, and be heavily pirated at the same time.
Basically I have mixed opinions about the whole thing, just like my mixed feelings about the Industry Vs. Pirates to begin with.
>>>----Therumancer--->